Player Matchup

Hercules
Hercules
Battle_Wagon13
Hercules
Level 11
God Stats
6W - 5L
1,519 SR
Queue Stats
38W - 42L
1,613 Elo+
Solo
Neith
Neith
Dirige
Neith
Level 9
God Stats
0W - 1L
1,678 SR
Queue Stats
0W - 2L
1,185 Elo+
Solo
Chaac
Chaac
PythonMCWP
Chaac
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
baldeia
Chronos
Level 18
God Stats
3W - 3L
1,561 SR
Queue Stats
32W - 23L
1,644 Elo+
Solo
Kuzenbo
Kuzenbo
krazykream
Kuzenbo
Level 26
God Stats
4W - 2L
1,732 SR
Queue Stats
26W - 29L
1,561 Elo+
Solo
Team Averages
Level 17
1,598 SR
1,501 Elo+

VS

Team Averages
Level 17
1,636 SR
1,565 Elo+
Xbalanque
Xbalanque
Airunsuhks
Xbalanque
Level 5
God Stats
2W - 0L
1,692 SR
Queue Stats
3W - 1L
1,480 Elo+
Party 1
Bellona
Bellona
DFFRNT01
Bellona
Level 25
God Stats
2W - 0L
1,763 SR
Queue Stats
18W - 12L
1,421 Elo+
Solo
Persephone
Persephone
HungerDios
Persephone
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
145W - 84L
1,738 Elo+
Solo
Erlang Shen
Erlang Shen
Lilfatpack
Erlang Shen
Level 28
God Stats
17W - 8L
1,726 SR
Queue Stats
134W - 98L
1,704 Elo+
Solo
Ymir
Ymir
fflyguy
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
1 / 6 / 3
8,086
404
2,663
19,624
15,951
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
Dirige
Neith
12
0 / 8 / 3
7,297
365
3,664
12,997
4,526
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
12
3 / 5 / 1
8,050
403
7,209
15,690
8,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
baldeia
Chronos
17
3 / 5 / 1
10,318
516
12,675
22,314
7,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Kuzenbo
krazykream
Kuzenbo
3
0 / 2 / 1
5,554
278
240
4,259
1,678
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Airunsuhks
Xbalanque
17
3 / 2 / 9
11,261
563
12,917
15,597
5,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
DFFRNT01
Bellona
16
0 / 2 / 4
10,996
550
3,520
10,682
11,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Persephone
HungerDios
Persephone
18
5 / 1 / 8
13,343
667
26,257
12,507
5,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Erlang Shen
Lilfatpack
Erlang Shen
19
10 / 2 / 6
12,911
646
10,428
16,174
9,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ymir
fflyguy
Ymir
15
8 / 0 / 7
11,447
572
10,290
13,742
11,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
60
7
Kills
26
26
Deaths
7
9
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
Airunsuhks
Xbalanque
3
2
9
3.75
L
Hercules
1
6
3
0.42
W
Bellona
DFFRNT01
Bellona
0
2
4
1
L
Neith
Dirige
Neith
0
8
3
0.19
W
Persephone
HungerDios
Persephone
5
1
8
9
W
Erlang Shen
Lilfatpack
Erlang Shen
10
2
6
6.5
L
Chaac
3
5
1
0.7
L
Chronos
baldeia
Chronos
3
5
1
0.7
W
Ymir
fflyguy
Ymir
8
0
7
11.5
L
Kuzenbo
krazykream
Kuzenbo
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,451
Damage
63,412
74,884
Taken
68,702
37,698
Mitigated
43,909
14,426
Healing
27,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
Airunsuhks
Xbalanque
12,917
7,525
0
8,460
15,597
5,930
3,264
4,154
11,443
0
90,503
L
Hercules
2,663
820
0
4,198
19,624
15,951
162
9,614
9,815
1,999
15,328
W
Bellona
DFFRNT01
Bellona
3,520
1,050
0
2,082
10,682
11,282
3,008
728
9,954
0
42,672
L
Neith
Dirige
Neith
3,664
770
0
799
12,997
4,526
0
9,257
3,192
0
25,395
W
Persephone
HungerDios
Persephone
26,257
1,738
128
6,859
12,507
5,380
3,679
3,699
8,807
99,516
0
W
Erlang Shen
Lilfatpack
Erlang Shen
10,428
6,972
0
7,358
16,174
9,632
5,595
2,193
13,546
0
83,871
L
Chaac
7,209
1,095
0
4,391
15,690
8,124
0
4,101
11,509
0
47,741
L
Chronos
baldeia
Chronos
12,675
2,444
0
4,864
22,314
7,419
0
9,854
12,278
61,102
0
W
Ymir
fflyguy
Ymir
10,290
1,963
0
2,857
13,742
11,685
1,095
2,747
10,995
43,453
0
L
Kuzenbo
krazykream
Kuzenbo
240
185
87
87
4,259
1,678
0
2,644
1,543
1,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,305
Gold Earned
59,958
295
Minions Killed
575
0
Camps Cleared
0
1,260,133
Distance Traveled
1,835,489
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
11,261
563
112
6
0
364,965
5
L
Hercules
8,086
404
46
2
0
325,628
1
W
Bellona
10,996
550
106
5
0
328,497
6
L
Neith
7,297
365
47
2
0
343,762
5
W
Persephone
13,343
667
160
8
0
371,226
1
W
Erlang Shen
12,911
646
144
7
0
410,336
3
L
Chaac
8,050
403
94
5
0
220,865
2
L
Chronos
10,318
516
104
5
0
328,165
4
W
Ymir
11,447
572
53
3
0
360,465
1
L
Kuzenbo
5,554
278
4
0
0
41,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role