Player Matchup

Medusa
Medusa
KineticVibez
Medusa
Level 125
God Stats
4W - 0L
1,573 SR
Queue Stats
169W - 152L
1,508 Elo+
Party 1
Ymir
Ymir
MikeHooter
Ymir
Level 29
God Stats
10W - 3L
1,647 SR
Queue Stats
38W - 28L
1,461 Elo+
Party 1
Cabrakan
Cabrakan
SlaveBeyondDeath
Cabrakan
Level 65
God Stats
9W - 3L
1,740 SR
Queue Stats
162W - 113L
1,524 Elo+
Party 1
Team Averages
Level 73
1,653 SR
1,498 Elo+

VS

Team Averages
Level 25
1,662 SR
1,406 Elo+
Merlin
Merlin
AHR9
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 24L
1,341 Elo+
Party 2
Bellona
Bellona
Dk76
Bellona
Level 28
God Stats
0W - 1L
1,987 SR
Queue Stats
6W - 10L
1,377 Elo+
Party 2
Aphrodite
Aphrodite
pablodzm
Aphrodite
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
6 / 0 / 2
8,150
741
10,269
6,497
2,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
0 / 0 / 9
7,015
638
1,815
4,112
3,238
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
3 / 1 / 6
8,095
736
6,262
8,806
8,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AHR9
Merlin
10
0 / 1 / 1
6,175
561
5,210
5,321
1,655
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Dk76
Bellona
9
1 / 3 / 0
6,472
588
2,866
8,900
4,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Aphrodite
pablodzm
Aphrodite
8
0 / 5 / 1
6,074
552
1,672
8,448
3,694
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
9
Kills
1
1
Deaths
9
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
AHR9
Merlin
0
1
1
0.5
L
Bellona
Dk76
Bellona
1
3
0
0.33
W
Medusa
6
0
2
7
W
0
0
9
4.5
W
3
1
6
6
L
Aphrodite
pablodzm
Aphrodite
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,346
Damage
9,748
19,415
Taken
22,669
14,434
Mitigated
10,118
6,762
Healing
6,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AHR9
Merlin
5,210
329
84
1,249
5,321
1,655
0
2,174
3,147
29,883
0
L
Bellona
Dk76
Bellona
2,866
457
779
1,945
8,900
4,769
0
2,615
6,285
0
14,697
W
Medusa
10,269
3,692
0
2,040
6,497
2,828
685
2,092
4,405
0
48,845
W
1,815
253
318
1,291
4,112
3,238
0
1,633
2,479
10,883
0
W
6,262
683
159
2,954
8,806
8,368
104
3,213
5,593
15,095
0
L
Aphrodite
pablodzm
Aphrodite
1,672
415
707
1,682
8,448
3,694
0
3,300
5,148
7,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,260
Gold Earned
18,721
127
Minions Killed
86
0
Camps Cleared
0
597,054
Distance Traveled
542,478
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,175
561
45
4
0
175,481
0
L
Bellona
6,472
588
29
3
0
184,804
3
W
Medusa
8,150
741
86
8
0
211,103
2
W
Ymir
7,015
638
31
3
0
191,810
0
W
Cabrakan
8,095
736
10
1
0
194,141
2
L
Aphrodite
6,074
552
12
1
0
182,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role