Player Matchup

Pele
Pele
AKRAPOVIC 10
Pele
Level 132
God Stats
2W - 3L
1,641 SR
Queue Stats
40W - 36L
1,575 Elo+
Party 3
Cupid
Cupid
Antyx7
Cupid
Level 112
God Stats
14W - 6L
1,709 SR
Queue Stats
220W - 211L
1,517 Elo+
Party 1
King Arthur
King Arthur
DEbred12385
King Arthur
Level 119
God Stats
3W - 2L
1,649 SR
Queue Stats
46W - 42L
1,531 Elo+
Party 3
Tiamat
Tiamat
Emilef11
Tiamat
Level 86
God Stats
59W - 44L
1,541 SR
Queue Stats
616W - 588L
1,501 Elo+
Solo
Athena
Athena
Lucas2026
Athena
Level 125
God Stats
35W - 25L
1,604 SR
Queue Stats
410W - 376L
1,541 Elo+
Party 1
Team Averages
Level 115
1,629 SR
1,533 Elo+

VS

Team Averages
Level 106
1,594 SR
1,513 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
 
Athena
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
DaZork2611
Nemesis
Level 111
God Stats
2W - 1L
1,744 SR
Queue Stats
155W - 142L
1,514 Elo+
Solo
King Arthur
King Arthur
GSH Zach
King Arthur
Level 49
God Stats
24W - 24L
1,629 SR
Queue Stats
132W - 103L
1,561 Elo+
Solo
Tiamat
Tiamat
LucifersRuse
Tiamat
Level 83
God Stats
11W - 4L
1,597 SR
Queue Stats
239W - 202L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 1
8,297
488
6,018
11,910
3,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cupid
Antyx7
Cupid
14
3 / 1 / 1
8,305
489
6,039
11,117
4,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
DEbred12385
King Arthur
12
0 / 6 / 1
7,406
436
6,855
15,964
13,446
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
Emilef11
Tiamat
13
1 / 3 / 1
7,679
452
7,235
9,980
5,764
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
Lucas2026
Athena
13
1 / 3 / 5
7,335
431
9,806
10,823
5,584
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
1 / 3 / 1
8,173
481
6,936
9,929
3,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Athena
 
Athena
13
1 / 1 / 3
8,142
479
5,347
10,710
8,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
DaZork2611
Nemesis
15
4 / 2 / 5
8,818
519
6,148
11,775
5,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
GSH Zach
King Arthur
17
6 / 0 / 3
10,237
602
15,618
17,796
16,419
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
15
3 / 2 / 2
9,151
538
8,085
8,853
6,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
8
Kills
15
15
Deaths
8
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
3
1
0.5
W
Athena
 
Athena
1
1
3
2.5
L
3
2
1
1.75
L
Cupid
Antyx7
Cupid
3
1
1
3.5
L
King Arthur
DEbred12385
King Arthur
0
6
1
0.08
W
Nemesis
DaZork2611
Nemesis
4
2
5
3.25
L
Tiamat
Emilef11
Tiamat
1
3
1
0.5
W
King Arthur
GSH Zach
King Arthur
6
0
3
7.5
L
Athena
Lucas2026
Athena
1
3
5
1.17
W
Tiamat
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,953
Damage
42,134
59,794
Taken
59,063
32,862
Mitigated
40,174
20,734
Healing
21,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,936
1,128
0
3,693
9,929
3,329
163
2,483
7,446
0
63,642
W
Athena
 
Athena
5,347
1,096
0
2,229
10,710
8,075
0
4,007
6,703
22,677
0
L
6,018
988
0
5,747
11,910
3,922
0
1,651
10,145
0
52,814
L
Cupid
Antyx7
Cupid
6,039
3,522
426
5,712
11,117
4,146
102
3,116
8,001
0
55,113
L
King Arthur
DEbred12385
King Arthur
6,855
165
0
570
15,964
13,446
290
447
15,469
0
42,942
W
Nemesis
DaZork2611
Nemesis
6,148
2,022
0
5,329
11,775
5,483
1,346
2,974
8,801
0
47,169
L
Tiamat
Emilef11
Tiamat
7,235
1,069
134
4,453
9,980
5,764
0
5,998
3,452
49,669
0
W
King Arthur
GSH Zach
King Arthur
15,618
1,841
0
6,493
17,796
16,419
478
3,750
14,046
0
72,947
L
Athena
Lucas2026
Athena
9,806
2,475
1,294
2,398
10,823
5,584
53
1,520
9,037
33,490
0
W
Tiamat
8,085
634
0
3,330
8,853
6,868
409
3,827
5,026
53,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,022
Gold Earned
44,521
469
Minions Killed
518
0
Camps Cleared
0
1,588,595
Distance Traveled
1,517,209
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,173
481
113
7
0
238,693
2
W
Athena
8,142
479
32
2
0
311,130
5
L
Pele
8,297
488
107
6
0
356,191
3
L
Cupid
8,305
489
115
7
0
282,254
2
L
King Arthur
7,406
436
89
5
0
272,699
0
W
Nemesis
8,818
519
102
6
0
337,983
3
L
Tiamat
7,679
452
111
7
0
317,734
4
W
King Arthur
10,237
602
137
8
0
309,172
3
L
Athena
7,335
431
47
3
0
359,717
3
W
Tiamat
9,151
538
134
8
0
320,231
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role