Player Matchup

Da Ji
Da Ji
DestinyElement
Da Ji
Level 32
God Stats
4W - 2L
1,613 SR
Queue Stats
152W - 112L
1,664 Elo+
Party 2
Cernunnos
Cernunnos
InSic
Cernunnos
Level 157
God Stats
5W - 5L
1,622 SR
Queue Stats
127W - 100L
1,673 Elo+
Party 2
Guan Yu
Guan Yu
JagmeetSingh
Guan Yu
Level 157
God Stats
7W - 6L
1,752 SR
Queue Stats
192W - 170L
1,657 Elo+
Party 2
Kumbhakarna
Kumbhakarna
LowTierGawwwwwd
Kumbhakarna
Level 129
God Stats
5W - 1L
1,825 SR
Queue Stats
58W - 65L
1,580 Elo+
Party 2
Merlin
Merlin
MugiwaraAsis
Merlin
Level 160
God Stats
5W - 4L
1,296 SR
Queue Stats
152W - 138L
1,630 Elo+
Party 2
Team Averages
Level 127
1,622 SR
1,641 Elo+

VS

Team Averages
Level 74
1,641 SR
1,642 Elo+
Arachne
Arachne
Mykelthegoon
Arachne
Level 119
God Stats
3W - 5L
1,704 SR
Queue Stats
274W - 252L
1,647 Elo+
Party 1
Janus
Janus
RalodBadBoy
Janus
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 5L
1,770 Elo+
Party 1
Rama
Rama
Rhinocesaurus
Rama
Level 109
God Stats
6W - 4L
1,719 SR
Queue Stats
194W - 170L
1,619 Elo+
Party 1
Tiamat
Tiamat
VendsAgony
Tiamat
Level 69
God Stats
68W - 40L
1,784 SR
Queue Stats
252W - 206L
1,683 Elo+
Party 1
Ymir
Ymir
jcmatador1000
Ymir
Level 36
God Stats
5W - 3L
1,500 SR
Queue Stats
169W - 202L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 1
8,386
524
5,337
11,617
4,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
InSic
Cernunnos
15
4 / 1 / 5
9,289
581
9,960
9,855
3,047
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
JagmeetSingh
Guan Yu
16
6 / 1 / 3
9,534
596
11,641
15,163
13,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kumbhakarna
LowTierGawwwwwd
Kumbhakarna
12
1 / 0 / 7
7,282
455
2,522
10,162
4,252
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
15
3 / 2 / 4
8,976
561
7,376
5,533
2,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Mykelthegoon
Arachne
11
2 / 4 / 0
7,180
449
3,045
11,219
3,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 4 / 1
8,348
522
4,695
11,529
3,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
2 / 2 / 0
7,407
463
5,453
9,642
3,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
VendsAgony
Tiamat
11
0 / 6 / 1
6,916
432
7,262
12,017
9,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 4 / 2
6,193
387
4,619
8,559
6,382
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
19
Kills
6
6
Deaths
20
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
2
1
2.75
W
Cernunnos
InSic
Cernunnos
4
1
5
6.5
W
Guan Yu
JagmeetSingh
Guan Yu
6
1
3
7.5
W
Kumbhakarna
LowTierGawwwwwd
Kumbhakarna
1
0
7
4.5
W
Merlin
3
2
4
2.5
L
Arachne
Mykelthegoon
Arachne
2
4
0
0.5
L
2
4
1
0.63
L
2
2
0
1
L
Tiamat
VendsAgony
Tiamat
0
6
1
0.08
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,836
Damage
25,074
52,330
Taken
52,966
27,189
Mitigated
26,297
23,450
Healing
13,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,337
910
0
4,902
11,617
4,529
0
1,655
9,962
0
44,288
W
Cernunnos
InSic
Cernunnos
9,960
5,623
0
6,104
9,855
3,047
927
1,838
7,868
0
76,196
W
Guan Yu
JagmeetSingh
Guan Yu
11,641
1,940
35
7,874
15,163
13,346
377
7,203
7,960
0
61,719
W
Kumbhakarna
LowTierGawwwwwd
Kumbhakarna
2,522
284
474
3,527
10,162
4,252
0
3,955
6,118
19,648
0
W
Merlin
7,376
267
0
534
5,533
2,015
0
1,636
3,846
62,543
0
L
Arachne
Mykelthegoon
Arachne
3,045
2,479
0
2,326
11,219
3,246
0
1,469
9,635
0
46,727
L
4,695
238
0
3,261
11,529
3,480
0
4,991
6,101
59,946
0
L
5,453
3,425
0
3,793
9,642
3,776
0
764
8,850
0
45,686
L
Tiamat
VendsAgony
Tiamat
7,262
1,282
0
3,214
12,017
9,413
227
196
11,396
40,856
0
L
4,619
964
0
910
8,559
6,382
0
1,850
6,620
18,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,467
Gold Earned
36,044
540
Minions Killed
412
0
Camps Cleared
0
1,508,606
Distance Traveled
1,455,124
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,386
524
84
5
0
291,158
1
W
Cernunnos
9,289
581
145
9
0
280,875
4
W
Guan Yu
9,534
596
145
9
0
300,948
1
W
Kumbhakarna
7,282
455
30
2
0
334,671
2
W
Merlin
8,976
561
136
9
0
300,954
5
L
Arachne
7,180
449
79
5
0
266,915
2
L
Janus
8,348
522
122
8
0
320,119
5
L
Rama
7,407
463
93
6
0
290,703
5
L
Tiamat
6,916
432
80
5
0
280,092
4
L
Ymir
6,193
387
38
2
0
297,295
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role