Player Matchup

Jing Wei
Jing Wei
BobGritson
Jing Wei
Level 79
God Stats
50W - 20L
1,786 SR
Queue Stats
382W - 209L
1,680 Elo+
Party 2
Zeus
Zeus
joshuaelm
Zeus
Level 103
God Stats
35W - 22L
1,717 SR
Queue Stats
395W - 260L
1,638 Elo+
Party 2
Achilles
Achilles
shanepreb
Achilles
Level 85
God Stats
138W - 93L
1,597 SR
Queue Stats
382W - 238L
1,681 Elo+
Party 2
Team Averages
Level 89
1,700 SR
1,666 Elo+

VS

Team Averages
Level 82
1,474 SR
1,564 Elo+
King Arthur
King Arthur
EchidnaBathwater
King Arthur
Level 35
God Stats
14W - 18L
1,527 SR
Queue Stats
92W - 133L
1,520 Elo+
Solo
Pele
Pele
Irsksome
Pele
Level 107
God Stats
11W - 10L
1,465 SR
Queue Stats
108W - 104L
1,561 Elo+
Party 1
Persephone
Persephone
ObjectiveElf
Persephone
Level 103
God Stats
5W - 6L
1,431 SR
Queue Stats
58W - 61L
1,610 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BobGritson
Jing Wei
17
3 / 5 / 5
13,526
615
15,363
21,636
9,754
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zeus
17
2 / 8 / 4
13,417
610
19,018
16,549
5,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
shanepreb
Achilles
16
3 / 6 / 2
12,650
575
13,719
28,832
43,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EchidnaBathwater
King Arthur
17
6 / 5 / 8
14,065
639
11,351
34,692
33,584
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pele
19
7 / 1 / 8
14,745
670
16,913
15,574
6,992
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Persephone
ObjectiveElf
Persephone
20
6 / 1 / 12
15,298
695
31,062
12,509
5,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
8
Kills
19
19
Deaths
7
11
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
BobGritson
Jing Wei
3
5
5
1.1
W
King Arthur
EchidnaBathwater
King Arthur
6
5
8
2
W
Pele
7
1
8
11
W
Persephone
ObjectiveElf
Persephone
6
1
12
12
L
Zeus
2
8
4
0.5
L
Achilles
shanepreb
Achilles
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,100
Damage
59,326
67,017
Taken
62,775
58,717
Mitigated
45,745
14,354
Healing
21,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
BobGritson
Jing Wei
15,363
10,879
0
4,837
21,636
9,754
0
9,868
11,286
0
66,846
W
King Arthur
EchidnaBathwater
King Arthur
11,351
927
0
12,123
34,692
33,584
192
10,090
23,377
0
56,913
W
Pele
16,913
5,206
0
4,809
15,574
6,992
1,037
4,347
10,733
0
102,433
W
Persephone
ObjectiveElf
Persephone
31,062
990
0
4,516
12,509
5,169
951
3,364
8,710
87,387
0
L
Zeus
19,018
811
0
3,004
16,549
5,583
0
7,384
8,732
82,317
0
L
Achilles
shanepreb
Achilles
13,719
3,577
0
6,513
28,832
43,380
0
12,028
15,861
0
30,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,593
Gold Earned
44,108
252
Minions Killed
288
0
Camps Cleared
0
1,071,673
Distance Traveled
1,284,519
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
13,526
615
102
5
0
385,587
3
W
King Arthur
14,065
639
73
3
0
373,726
0
W
Pele
14,745
670
121
6
0
464,821
1
W
Persephone
15,298
695
94
4
0
445,972
4
L
Zeus
13,417
610
117
5
0
310,984
2
L
Achilles
12,650
575
33
2
0
375,102
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role