Player Matchup

Apollo
Apollo
Gold III
 
Apollo
Gold III
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Gold II
English-StaIIion
Hades
Gold II
Level 157
God Stats
225W - 163L
1,673 SR
Queue Stats
762W - 748L
1,577 MMR
Party 2
Geb
Geb
Platinum II
TP-Jmb37
Geb
Platinum II
Level 87
God Stats
48W - 34L
1,577 SR
Queue Stats
341W - 328L
1,832 MMR
Solo
Fenrir
Fenrir
Gold IV
Wrighty925
Fenrir
Gold IV
Level 143
God Stats
6W - 6L
1,517 SR
Queue Stats
373W - 370L
1,500 MMR
Party 2
Guan Yu
Guan Yu
Platinum II
blitz1423
Guan Yu
Platinum II
Level 122
God Stats
25W - 9L
1,838 SR
Queue Stats
108W - 97L
1,838 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 115
1,621 SR
1,650 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 109
1,459 SR
1,480 MMR
Tsukuyomi
Tsukuyomi
Diamond I
AKAMeshal
Tsukuyomi
Diamond I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Bronze III
Cyrilcot
Neith
Bronze III
Level 31
God Stats
0W - 4L
1,248 SR
Queue Stats
6W - 15L
1,500 MMR
Solo
King Arthur
King Arthur
Silver I
Mr7seen
King Arthur
Silver I
Level 124
God Stats
0W - 1L
1,370 SR
Queue Stats
72W - 59L
1,479 MMR
Party 1
Janus
Janus
Gold V
XDEADMUSHROOMX
Janus
Gold V
Level 123
God Stats
5W - 3L
1,576 SR
Queue Stats
116W - 107L
1,452 MMR
Solo
Bacchus
Bacchus
Silver II
true_guardian12
Bacchus
Silver II
Level 121
God Stats
4W - 3L
1,600 SR
Queue Stats
9W - 8L
1,469 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
5 / 0 / 1
7,018
638
7,080
4,738
1,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 2 / 2
6,496
591
5,184
7,708
3,210
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
1 / 1 / 3
5,945
540
4,875
9,175
3,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fenrir
Wrighty925
Fenrir
13
4 / 1 / 3
7,295
663
2,361
6,741
2,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
blitz1423
Guan Yu
13
4 / 0 / 2
7,163
651
7,649
7,628
5,187
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
SetTiamatDanzaburouNemesisScylla

VS

Bans
AthenaAphroditeCu ChulainnThe MorriganCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AKAMeshal
Tsukuyomi
11
3 / 3 / 1
6,420
584
5,719
7,699
2,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Cyrilcot
Neith
8
0 / 5 / 0
4,836
440
1,482
7,300
1,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Mr7seen
King Arthur
11
0 / 3 / 0
6,195
563
6,245
11,330
4,097
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 3 / 1
5,578
507
3,126
6,118
1,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 2 / 3
5,116
465
3,422
7,020
4,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
16
Kills
4
4
Deaths
16
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
5
0
1
5.5
L
Tsukuyomi
AKAMeshal
Tsukuyomi
3
3
1
1.17
L
Neith
Cyrilcot
Neith
0
5
0
0
W
2
2
2
1.5
L
King Arthur
Mr7seen
King Arthur
0
3
0
0
W
1
1
3
2.5
W
Fenrir
Wrighty925
Fenrir
4
1
3
5.5
L
1
3
1
0.5
W
Guan Yu
blitz1423
Guan Yu
4
0
2
5
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,149
Damage
19,994
35,990
Taken
39,467
16,352
Mitigated
13,715
17,795
Healing
10,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
7,080
4,497
0
2,447
4,738
1,455
1,440
425
4,313
0
46,852
L
Tsukuyomi
AKAMeshal
Tsukuyomi
5,719
2,001
0
2,495
7,699
2,478
0
2,502
5,197
0
37,616
L
Neith
Cyrilcot
Neith
1,482
1,058
0
1,481
7,300
1,411
0
504
6,796
0
18,416
W
5,184
421
493
3,692
7,708
3,210
100
2,945
4,549
36,043
0
L
King Arthur
Mr7seen
King Arthur
6,245
1,457
0
3,386
11,330
4,097
0
1,269
10,061
0
42,490
W
4,875
511
0
3,184
9,175
3,990
234
2,119
7,036
18,934
0
W
Fenrir
Wrighty925
Fenrir
2,361
175
0
3,236
6,741
2,510
0
757
5,968
0
36,859
L
3,126
57
0
630
6,118
1,542
0
3,731
2,387
29,808
0
W
Guan Yu
blitz1423
Guan Yu
7,649
1,932
407
4,336
7,628
5,187
0
52
7,576
0
38,616
L
3,422
636
0
2,008
7,020
4,187
0
2,053
4,967
13,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,917
Gold Earned
28,145
344
Minions Killed
289
0
Camps Cleared
0
1,111,702
Distance Traveled
1,027,881
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,018
638
91
8
0
209,078
7
L
Tsukuyomi
6,420
584
74
7
0
231,429
1
L
Neith
4,836
440
35
3
0
158,371
0
W
Hades
6,496
591
88
8
0
200,268
3
L
King Arthur
6,195
563
95
9
0
217,378
4
W
Geb
5,945
540
15
1
0
231,874
4
W
Fenrir
7,295
663
82
7
0
217,774
3
L
Janus
5,578
507
63
6
0
210,742
2
W
Guan Yu
7,163
651
68
6
0
252,708
2
L
Bacchus
5,116
465
22
2
0
209,961
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role