Player Matchup

Hel
Hel
 
Hel
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
EmeresQQ
Loki
Level 139
God Stats
17W - 7L
1,670 SR
Queue Stats
282W - 315L
1,377 Elo+
Solo
Da Ji
Da Ji
MrStreetSweepa
Da Ji
Level 87
God Stats
10W - 7L
1,500 SR
Queue Stats
453W - 469L
1,473 Elo+
Solo
Bacchus
Bacchus
anime_giirl64
Bacchus
Level 94
God Stats
0W - 2L
919 SR
Queue Stats
183W - 196L
1,443 Elo+
Solo
Apollo
Apollo
juniormoreira
Apollo
Level 121
God Stats
46W - 24L
1,537 SR
Queue Stats
459W - 403L
1,364 Elo+
Solo
Team Averages
Level 113
1,425 SR
1,432 Elo+

VS

Team Averages
Level 93
1,427 SR
1,414 Elo+
Sobek
Sobek
ExogrimCR
Sobek
Level 69
God Stats
2W - 4L
1,106 SR
Queue Stats
93W - 117L
1,434 Elo+
Solo
Anhur
Anhur
Flash229
Anhur
Level 67
God Stats
8W - 10L
1,372 SR
Queue Stats
270W - 260L
1,411 Elo+
Solo
Nemesis
Nemesis
IMAXXSPARTAN198
Nemesis
Level 59
God Stats
9W - 5L
1,548 SR
Queue Stats
87W - 65L
1,486 Elo+
Solo
Cthulhu
Cthulhu
JudgeAnarchy
Cthulhu
Level 128
God Stats
9W - 7L
1,596 SR
Queue Stats
992W - 1,102L
1,366 Elo+
Solo
Poseidon
Poseidon
SN0RLAXITIVE
Poseidon
Level 142
God Stats
11W - 14L
1,513 SR
Queue Stats
113W - 120L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
1 / 2 / 4
8,794
517
9,656
8,988
2,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
16
2 / 0 / 0
8,944
526
2,400
8,750
3,085
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 4 / 1
8,677
510
6,620
12,073
4,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Bacchus
9
1 / 6 / 1
6,394
376
5,446
9,561
4,379
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 3 / 0
8,037
473
1,803
10,308
3,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ExogrimCR
Sobek
16
1 / 2 / 0
9,217
542
5,887
9,496
8,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Anhur
Flash229
Anhur
16
8 / 2 / 3
9,594
564
8,093
12,809
3,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
1 / 3 / 4
7,979
469
6,576
10,690
3,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
JudgeAnarchy
Cthulhu
13
1 / 0 / 6
8,433
496
4,680
6,245
2,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
SN0RLAXITIVE
Poseidon
14
4 / 5 / 3
9,069
533
5,407
10,772
3,209
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
10
Kills
15
15
Deaths
12
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
2
4
1.5
L
Loki
2
0
0
2
W
Sobek
ExogrimCR
Sobek
1
2
0
0.5
W
Anhur
Flash229
Anhur
8
2
3
4.75
W
1
3
4
1
W
Cthulhu
JudgeAnarchy
Cthulhu
1
0
6
4
L
5
4
1
1.38
W
Poseidon
SN0RLAXITIVE
Poseidon
4
5
3
1.1
L
Bacchus
1
6
1
0.25
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,925
Damage
30,643
49,680
Taken
50,012
17,681
Mitigated
22,251
15,226
Healing
17,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
9,656
365
1,267
4,078
8,988
2,966
743
1,723
7,261
58,385
0
L
Loki
2,400
279
0
1,442
8,750
3,085
0
4,683
3,763
0
52,834
W
Sobek
ExogrimCR
Sobek
5,887
204
0
4,288
9,496
8,744
530
1,026
8,418
50,927
0
W
Anhur
Flash229
Anhur
8,093
4,355
0
5,105
12,809
3,772
1,067
4,034
8,695
0
56,928
W
6,576
2,034
0
1,086
10,690
3,674
0
3,744
6,724
0
46,027
W
Cthulhu
JudgeAnarchy
Cthulhu
4,680
495
775
2,760
6,245
2,852
228
1,687
4,477
32,538
0
L
6,620
1,471
0
3,948
12,073
4,069
0
3,977
8,004
0
51,362
W
Poseidon
SN0RLAXITIVE
Poseidon
5,407
424
0
3,463
10,772
3,209
682
3,992
6,596
53,782
0
L
Bacchus
5,446
621
0
813
9,561
4,379
0
3,304
6,257
23,527
0
L
1,803
1,078
0
3,678
10,308
3,182
862
1,887
8,421
0
49,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,846
Gold Earned
44,292
474
Minions Killed
429
0
Camps Cleared
0
1,555,236
Distance Traveled
1,584,706
11
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,794
517
133
8
0
342,855
3
L
Loki
8,944
526
124
7
0
302,115
3
W
Sobek
9,217
542
130
8
0
304,531
5
W
Anhur
9,594
564
88
5
0
322,979
4
W
Nemesis
7,979
469
77
5
0
366,065
7
W
Cthulhu
8,433
496
46
3
0
307,071
6
L
Da Ji
8,677
510
85
5
0
339,436
2
W
Poseidon
9,069
533
88
5
0
284,060
2
L
Bacchus
6,394
376
35
2
0
259,220
0
L
Apollo
8,037
473
97
6
0
311,610
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role