Player Matchup

Vamana
Vamana
ADMIRALIK
Vamana
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,365 Elo+
Solo
Rama
Rama
MAKARUN
Rama
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,270 Elo+
Solo
Cerberus
Cerberus
NeuP
Cerberus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,368 Elo+
Solo
Set
Set
WhereVayne
Set
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,268 Elo+
Solo
Poseidon
Poseidon
rushiapettan
Poseidon
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
84W - 45L
1,750 Elo+
Solo
Team Averages
Level 11
1,500 SR
1,404 Elo+

VS

Team Averages
Level 17
1,473 SR
1,479 Elo+
Pele
Pele
kanjegfabrukenoe
Pele
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 13L
1,725 Elo+
Solo
Cthulhu
Cthulhu
mansonKK1
Cthulhu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
rinius
Artemis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Scylla
Scylla
xX_CoRpSe_Xx1Wv
Scylla
Level 16
God Stats
5W - 6L
1,364 SR
Queue Stats
52W - 55L
1,169 Elo+
Solo
Khepri
Khepri
xtcnerion
Khepri
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 48L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
ADMIRALIK
Vamana
9
0 / 4 / 0
5,418
417
1,731
8,677
3,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
MAKARUN
Rama
8
3 / 8 / 1
5,525
425
2,206
9,332
2,579
Boots

Boots

+6%
Movement Speed

Cerberus
NeuP
Cerberus
10
2 / 3 / 3
6,348
488
2,771
11,350
7,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 4 / 3
7,655
589
5,138
10,887
4,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Poseidon
rushiapettan
Poseidon
12
4 / 6 / 2
7,512
578
5,321
8,244
2,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 1 / 5
9,448
727
12,355
10,363
4,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
mansonKK1
Cthulhu
15
4 / 0 / 2
8,587
661
6,724
5,040
4,664
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
rinius
Artemis
10
6 / 6 / 3
7,035
541
6,103
6,125
2,147
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
0 / 4 / 4
5,412
416
2,800
4,120
1,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Khepri
xtcnerion
Khepri
13
4 / 1 / 4
7,498
577
4,613
9,672
4,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
11
Kills
25
25
Deaths
12
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Vamana
ADMIRALIK
Vamana
0
4
0
0
L
Rama
MAKARUN
Rama
3
8
1
0.44
L
Cerberus
NeuP
Cerberus
2
3
3
1.17
L
2
4
3
0.88
W
11
1
5
13.5
W
Cthulhu
mansonKK1
Cthulhu
4
0
2
5
W
Artemis
rinius
Artemis
6
6
3
1.25
L
Poseidon
rushiapettan
Poseidon
4
6
2
0.83
W
0
4
4
0.5
W
Khepri
xtcnerion
Khepri
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,167
Damage
32,595
48,490
Taken
35,320
20,469
Mitigated
16,531
9,790
Healing
9,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
ADMIRALIK
Vamana
1,731
1,043
0
641
8,677
3,980
0
3,769
4,908
0
22,649
L
Rama
MAKARUN
Rama
2,206
1,450
0
686
9,332
2,579
0
1,745
7,407
0
9,887
L
Cerberus
NeuP
Cerberus
2,771
61
0
3,329
11,350
7,293
0
3,780
7,358
19,641
0
L
5,138
3,165
0
3,994
10,887
4,068
0
1,141
9,746
0
40,459
W
12,355
4,968
0
5,403
10,363
4,042
0
739
9,550
0
80,151
W
Cthulhu
mansonKK1
Cthulhu
6,724
360
208
2,561
5,040
4,664
246
787
4,217
51,053
0
W
Artemis
rinius
Artemis
6,103
2,492
0
304
6,125
2,147
630
2,214
3,785
0
22,794
L
Poseidon
rushiapettan
Poseidon
5,321
1,092
0
1,140
8,244
2,549
506
3,310
4,934
41,126
0
W
2,800
463
0
359
4,120
1,023
371
1,525
2,553
9,684
0
W
Khepri
xtcnerion
Khepri
4,613
1,267
0
326
9,672
4,655
283
2,439
7,123
34,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,458
Gold Earned
37,980
265
Minions Killed
386
0
Camps Cleared
0
1,202,479
Distance Traveled
1,219,297
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,418
417
40
3
0
260,789
0
L
Rama
5,525
425
24
2
0
205,834
0
L
Cerberus
6,348
488
28
2
0
243,835
1
L
Set
7,655
589
82
6
0
260,522
0
W
Pele
9,448
727
127
10
0
313,145
2
W
Cthulhu
8,587
661
123
9
0
251,324
2
W
Artemis
7,035
541
46
4
0
181,796
1
L
Poseidon
7,512
578
91
7
0
231,499
1
W
Scylla
5,412
416
18
1
0
210,316
0
W
Khepri
7,498
577
72
6
0
262,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role