Player Matchup

Sol
Sol
Silver V
LZRD
Sol
Silver V
Level 83
God Stats
2W - 2L
1,635 SR
Queue Stats
8W - 18L
1,189 MMR
Party 1
Nemesis
Nemesis
Bronze III
Varsuty
Nemesis
Bronze III
Level 42
God Stats
1W - 2L
1,627 SR
Queue Stats
15W - 21L
1,358 MMR
Party 1
Ymir
Ymir
Silver V
amarino1007
Ymir
Silver V
Level 65
God Stats
2W - 5L
1,647 SR
Queue Stats
16W - 22L
1,189 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 63
1,636 SR
1,245 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 71
1,567 SR
1,163 MMR
Danzaburou
Danzaburou
Silver II
Cemtai
Danzaburou
Silver II
Level 63
God Stats
10W - 2L
1,586 SR
Queue Stats
54W - 54L
972 MMR
Party 2
Scylla
Scylla
Gold V
WAWGxGOD
Scylla
Gold V
Level 101
God Stats
34W - 31L
1,489 SR
Queue Stats
497W - 546L
1,332 MMR
Party 2
Bacchus
Bacchus
Silver II
barnes199412341
Bacchus
Silver II
Level 49
God Stats
5W - 1L
1,625 SR
Queue Stats
39W - 38L
1,185 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
LZRD
Sol
18
4 / 7 / 12
15,211
634
25,784
23,612
9,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
Varsuty
Nemesis
18
12 / 8 / 7
16,746
698
18,226
26,875
16,590
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
7 / 5 / 15
15,666
653
16,042
30,331
29,512
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
CthulhuCu ChulainnAphroditeKumbhakarna

VS

Bans
CerberusBaron SamediXing TianArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cemtai
Danzaburou
19
6 / 10 / 8
17,039
710
24,696
27,681
12,993
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
WAWGxGOD
Scylla
20
9 / 6 / 8
17,340
723
22,294
18,894
8,592
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
5 / 7 / 12
15,942
664
13,881
30,078
42,824
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
48
23
Kills
20
20
Deaths
23
34
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Cemtai
Danzaburou
6
10
8
1
L
Sol
LZRD
Sol
4
7
12
1.43
L
Nemesis
Varsuty
Nemesis
12
8
7
1.94
W
Scylla
WAWGxGOD
Scylla
9
6
8
2.17
L
7
5
15
2.9
W
5
7
12
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,052
Damage
60,871
80,818
Taken
76,653
55,252
Mitigated
64,409
24,008
Healing
9,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Cemtai
Danzaburou
24,696
11,611
0
4,287
27,681
12,993
3,373
12,641
15,040
0
98,219
L
Sol
LZRD
Sol
25,784
8,049
0
11,210
23,612
9,150
2,420
12,216
11,396
88,773
3,017
L
Nemesis
Varsuty
Nemesis
18,226
9,267
0
6,339
26,875
16,590
0
11,438
15,437
0
89,029
W
Scylla
WAWGxGOD
Scylla
22,294
1,081
662
2,420
18,894
8,592
510
11,270
7,624
94,793
0
L
16,042
2,620
0
6,459
30,331
29,512
502
13,184
17,147
50,358
0
W
13,881
1,682
614
1,156
30,078
42,824
90
17,322
12,756
32,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,623
Gold Earned
50,321
254
Minions Killed
224
0
Camps Cleared
0
1,172,971
Distance Traveled
1,256,649
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
17,039
710
100
4
0
385,262
3
L
Sol
15,211
634
140
6
0
375,506
1
L
Nemesis
16,746
698
70
3
0
417,478
0
W
Scylla
17,340
723
101
4
0
405,586
3
L
Ymir
15,666
653
44
2
0
379,987
0
W
Bacchus
15,942
664
23
1
0
465,801
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role