Player Matchup

Hel
Hel
 
Hel
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
LhyaUwU
Tsukuyomi
Level 129
God Stats
7W - 6L
1,524 SR
Queue Stats
77W - 47L
1,748 Elo+
Party 1
Bellona
Bellona
Minidoo
Bellona
Level 25
God Stats
12W - 17L
1,523 SR
Queue Stats
35W - 46L
1,583 Elo+
Solo
Team Averages
Level 100
1,516 SR
1,611 Elo+

VS

Team Averages
Level 59
1,599 SR
1,685 Elo+
Sun Wukong
Sun Wukong
HIND0R
Sun Wukong
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
239W - 139L
1,726 Elo+
Party 2
Vamana
Vamana
MusturaSimp
Vamana
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 9L
1,763 Elo+
Party 2
Ah Puch
Ah Puch
RaginCajunXIV
Ah Puch
Level 69
God Stats
7W - 2L
1,797 SR
Queue Stats
202W - 180L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
0 / 7 / 5
9,562
637
6,903
15,537
4,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
LhyaUwU
Tsukuyomi
14
4 / 12 / 1
11,197
746
10,965
18,780
7,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Minidoo
Bellona
10
1 / 8 / 2
8,622
575
8,092
18,196
13,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HIND0R
Sun Wukong
15
8 / 2 / 16
11,845
790
11,143
11,853
11,019
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vamana
15
10 / 1 / 14
12,072
805
15,545
17,781
13,946
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ah Puch
16
9 / 2 / 16
12,223
815
20,316
8,355
3,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
73
5
Kills
27
27
Deaths
5
8
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
7
5
0.36
W
Sun Wukong
HIND0R
Sun Wukong
8
2
16
8
L
Tsukuyomi
LhyaUwU
Tsukuyomi
4
12
1
0.38
L
Bellona
Minidoo
Bellona
1
8
2
0.25
W
Vamana
10
1
14
17
W
Ah Puch
9
2
16
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,960
Damage
47,004
52,513
Taken
37,989
25,367
Mitigated
27,981
7,915
Healing
10,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
6,903
390
2,125
4,155
15,537
4,814
0
5,179
10,358
34,865
0
W
Sun Wukong
HIND0R
Sun Wukong
11,143
2,844
0
1,802
11,853
11,019
1,011
1,683
9,834
0
39,898
L
Tsukuyomi
LhyaUwU
Tsukuyomi
10,965
1,968
0
1,142
18,780
7,125
0
5,100
13,680
0
50,124
L
Bellona
Minidoo
Bellona
8,092
2,167
0
493
18,196
13,428
180
10,065
8,131
0
15,424
W
Vamana
15,545
7,202
0
6,540
17,781
13,946
828
3,688
12,365
0
54,034
W
Ah Puch
20,316
1,117
0
2,102
8,355
3,016
1,185
1,065
7,028
60,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,381
Gold Earned
36,140
167
Minions Killed
187
0
Camps Cleared
0
719,263
Distance Traveled
873,626
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,562
637
65
4
0
233,148
3
W
Sun Wukong
11,845
790
53
4
0
278,383
1
L
Tsukuyomi
11,197
746
86
6
0
251,561
2
L
Bellona
8,622
575
16
1
0
234,554
5
W
Vamana
12,072
805
49
3
0
317,541
1
W
Ah Puch
12,223
815
85
6
0
277,702
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role