Player Matchup

Set
Set
Mocrispy
Set
Level 47
God Stats
11W - 7L
1,774 SR
Queue Stats
144W - 110L
1,537 Elo+
Party 3
Janus
Janus
N33d F1ber
Janus
Level 6
God Stats
8W - 3L
1,892 SR
Queue Stats
108W - 87L
1,562 Elo+
Party 3
Athena
Athena
Ninjashami
Athena
Level 26
God Stats
1W - 0L
1,843 SR
Queue Stats
3W - 0L
1,800 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TMO6
Tsukuyomi
Level 21
God Stats
186W - 152L
1,568 SR
Queue Stats
381W - 330L
1,504 Elo+
Party 3
Jing Wei
Jing Wei
ThatOtherEgirl
Jing Wei
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 26
1,715 SR
1,581 Elo+

VS

Team Averages
Level 8
1,671 SR
1,629 Elo+
Ymir
Ymir
Dann1el98
Ymir
Level 17
God Stats
22W - 18L
1,545 SR
Queue Stats
134W - 143L
1,517 Elo+
Solo
Bakasura
Bakasura
GreatGreenPanda
Bakasura
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 5L
1,657 Elo+
Party 2
Guan Yu
Guan Yu
OzoneDepleter
Guan Yu
Level 3
God Stats
1W - 1L
1,694 SR
Queue Stats
1W - 3L
1,657 Elo+
Party 2
Danzaburou
Danzaburou
RatboyEngineer
Danzaburou
Level 2
God Stats
1W - 1L
1,923 SR
Queue Stats
1W - 1L
1,657 Elo+
Party 2
Horus
Horus
ryguyrhino
Horus
Level 17
God Stats
1W - 1L
1,694 SR
Queue Stats
1W - 1L
1,657 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 4
7,217
722
3,976
4,367
2,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
11
6 / 0 / 5
6,736
674
6,254
3,084
840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Athena
Ninjashami
Athena
7
0 / 1 / 4
5,117
512
3,129
6,023
2,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tsukuyomi
TMO6
Tsukuyomi
10
3 / 0 / 7
6,078
608
2,561
5,886
1,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Jing Wei
10
4 / 1 / 1
6,004
600
3,448
3,937
953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
1 / 2 / 0
4,792
479
1,979
4,684
2,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bakasura
6
1 / 5 / 0
4,478
448
1,574
5,916
2,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
7
0 / 5 / 0
4,511
451
1,021
6,616
3,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
RatboyEngineer
Danzaburou
7
0 / 3 / 1
4,531
453
2,528
4,883
1,320
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
7
0 / 4 / 0
4,017
402
412
6,179
2,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
19
Kills
2
2
Deaths
19
21
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
2
0
0.5
L
Bakasura
1
5
0
0.2
W
6
0
4
8
W
Janus
6
0
5
8.5
W
Athena
Ninjashami
Athena
0
1
4
2
L
Guan Yu
0
5
0
0
L
Danzaburou
RatboyEngineer
Danzaburou
0
3
1
0.17
W
Tsukuyomi
TMO6
Tsukuyomi
3
0
7
6.5
W
Jing Wei
4
1
1
4.5
L
Horus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,368
Damage
7,514
23,297
Taken
28,278
8,790
Mitigated
11,567
7,255
Healing
3,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
1,979
822
0
441
4,684
2,030
0
2,194
2,490
17,967
0
L
Bakasura
1,574
1,106
0
779
5,916
2,309
0
1,793
4,073
0
11,940
W
3,976
2,129
0
1,871
4,367
2,851
1,829
0
4,192
0
32,689
W
Janus
6,254
696
0
640
3,084
840
36
43
3,021
34,965
0
W
Athena
Ninjashami
Athena
3,129
1,522
0
492
6,023
2,378
475
1,495
4,468
8,461
0
L
Guan Yu
1,021
207
0
844
6,616
3,030
0
490
5,976
0
14,435
L
Danzaburou
RatboyEngineer
Danzaburou
2,528
1,444
0
644
4,883
1,320
0
1,481
3,377
0
13,372
W
Tsukuyomi
TMO6
Tsukuyomi
2,561
372
0
3,322
5,886
1,768
350
0
5,886
0
26,476
W
Jing Wei
3,448
2,723
0
930
3,937
953
1,329
441
3,412
0
25,332
L
Horus
412
44
197
563
6,179
2,878
0
3,425
2,729
0
4,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,152
Gold Earned
22,329
267
Minions Killed
147
0
Camps Cleared
0
1,028,639
Distance Traveled
970,063
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,792
479
30
3
0
173,581
2
L
Bakasura
4,478
448
31
3
0
193,509
0
W
Set
7,217
722
82
8
0
204,325
3
W
Janus
6,736
674
65
7
0
207,303
2
W
Athena
5,117
512
12
1
0
201,483
0
L
Guan Yu
4,511
451
33
3
0
197,894
0
L
Danzaburou
4,531
453
43
4
0
201,629
0
W
Tsukuyomi
6,078
608
61
6
0
217,239
1
W
Jing Wei
6,004
600
47
5
0
198,289
1
L
Horus
4,017
402
10
1
0
203,450
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role