Player Matchup

Aphrodite
Aphrodite
D3VILSATTITUDE
Aphrodite
Level 3
God Stats
1W - 0L
1,642 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
LiLUziSkirt420
Chaac
Level 66
God Stats
8W - 3L
1,710 SR
Queue Stats
17W - 9L
1,547 Elo+
Party 1
Rama
Rama
Reynavi05
Rama
Level 5
God Stats
34W - 44L
1,522 SR
Queue Stats
279W - 280L
1,500 Elo+
Party 3
Arachne
Arachne
iPraised
Arachne
Level 16
God Stats
21W - 20L
1,292 SR
Queue Stats
223W - 226L
1,300 Elo+
Solo
Zhong Kui
Zhong Kui
kralido
Zhong Kui
Level 44
God Stats
14W - 11L
1,575 SR
Queue Stats
770W - 714L
1,500 Elo+
Party 3
Team Averages
Level 27
1,548 SR
1,469 Elo+

VS

Team Averages
Level 15
1,454 SR
1,409 Elo+
Medusa
Medusa
DarkFortniteBos
Medusa
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,383 Elo+
Party 2
Chang'e
Chang'e
Karma_XLI
Chang'e
Level 27
God Stats
11W - 10L
1,625 SR
Queue Stats
521W - 534L
1,461 Elo+
Solo
Set
Set
SoloEmperor507
Set
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 2
Thor
Thor
bogue-resident
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
oxTimox
Yemoja
Level 29
God Stats
4W - 10L
1,146 SR
Queue Stats
57W - 92L
1,199 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
D3VILSATTITUDE
Aphrodite
13
2 / 7 / 9
10,002
476
3,544
11,070
5,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
17 / 1 / 4
12,903
614
18,429
23,565
17,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Rama
11
0 / 6 / 4
8,510
405
1,114
8,037
2,412
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
iPraised
Arachne
18
9 / 3 / 8
11,993
571
12,218
16,334
8,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
kralido
Zhong Kui
18
8 / 2 / 3
11,935
568
12,630
12,405
8,535
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 11 / 0
8,474
404
6,507
13,181
4,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Karma_XLI
Chang'e
12
4 / 6 / 4
9,276
442
11,623
14,199
5,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 10 / 1
9,017
429
8,482
14,537
8,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

4
0 / 6 / 1
6,317
301
693
5,318
1,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Yemoja
oxTimox
Yemoja
14
4 / 4 / 4
9,473
451
5,486
15,060
14,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
23
36
Kills
13
19
Deaths
37
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
D3VILSATTITUDE
Aphrodite
2
7
9
0.93
L
2
11
0
0.18
L
Chang'e
Karma_XLI
Chang'e
4
6
4
1
W
17
1
4
19
W
Rama
0
6
4
0.33
L
3
10
1
0.35
L
0
6
1
0.08
W
Arachne
iPraised
Arachne
9
3
8
4.33
W
Zhong Kui
kralido
Zhong Kui
8
2
3
4.75
L
Yemoja
oxTimox
Yemoja
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,935
Damage
32,791
71,411
Taken
62,295
42,449
Mitigated
34,281
22,624
Healing
5,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
D3VILSATTITUDE
Aphrodite
3,544
748
2,202
3,079
11,070
5,903
238
4,626
6,178
16,272
0
L
6,507
3,296
0
0
13,181
4,937
2,343
3,298
9,684
0
31,994
L
Chang'e
Karma_XLI
Chang'e
11,623
975
979
3,211
14,199
5,053
181
6,460
7,664
43,215
0
W
18,429
7,803
0
9,057
23,565
17,045
4,009
2,732
20,743
0
86,771
W
Rama
1,114
944
0
0
8,037
2,412
1,105
1,761
6,236
0
16,620
L
8,482
4,789
0
568
14,537
8,151
439
2,861
11,426
0
37,907
L
693
284
0
382
5,318
1,315
0
1,487
3,813
0
5,308
W
Arachne
iPraised
Arachne
12,218
9,000
0
3,215
16,334
8,554
3,703
2,878
13,346
0
100,622
W
Zhong Kui
kralido
Zhong Kui
12,630
1,074
0
5,071
12,405
8,535
2,814
4,154
7,799
78,988
0
L
Yemoja
oxTimox
Yemoja
5,486
2,272
265
361
15,060
14,825
439
2,068
12,867
39,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,343
Gold Earned
42,557
441
Minions Killed
259
0
Camps Cleared
0
1,965,086
Distance Traveled
1,458,244
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,002
476
25
1
0
400,824
0
L
Medusa
8,474
404
63
3
0
350,496
0
L
Chang'e
9,276
442
67
3
0
283,970
0
W
Chaac
12,903
614
136
6
0
398,969
2
W
Rama
8,510
405
28
1
0
294,727
0
L
Set
9,017
429
64
3
0
370,706
0
L
Thor
6,317
301
7
0
0
143,652
0
W
Arachne
11,993
571
121
6
0
450,965
3
W
Zhong Kui
11,935
568
131
6
0
419,601
0
L
Yemoja
9,473
451
58
3
0
309,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role