Player Matchup

Persephone
Persephone
CherryNom96
Persephone
Level 16
God Stats
8W - 9L
1,509 SR
Queue Stats
8W - 12L
1,383 Elo+
Solo
Hun Batz
Hun Batz
Il Zxch lI
Hun Batz
Level 15
God Stats
0W - 2L
1,332 SR
Queue Stats
31W - 30L
1,330 Elo+
Solo
Jing Wei
Jing Wei
Kiing-Of-Hearts0
Jing Wei
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Solo
Anubis
Anubis
PabloGSC
Anubis
Level 29
God Stats
9W - 4L
1,843 SR
Queue Stats
433W - 441L
1,505 Elo+
Solo
Baron Samedi
Baron Samedi
PuRe SaLt2882
Baron Samedi
Level 3
God Stats
1W - 2L
1,681 SR
Queue Stats
7W - 13L
1,609 Elo+
Solo
Team Averages
Level 17
1,573 SR
1,465 Elo+

VS

Team Averages
Level 24
1,529 SR
1,496 Elo+
Izanami
Izanami
C-Jah-
Izanami
Level 18
God Stats
14W - 8L
1,733 SR
Queue Stats
35W - 28L
1,484 Elo+
Party 1
Chaac
Chaac
MasterSplinterNY
Chaac
Level 27
God Stats
1W - 2L
1,264 SR
Queue Stats
9W - 8L
1,464 Elo+
Party 1
Danzaburou
Danzaburou
OFIRSWAG
Danzaburou
Level 28
God Stats
24W - 20L
1,487 SR
Queue Stats
106W - 96L
1,612 Elo+
Solo
Ymir
Ymir
StanleyVincent
Ymir
Level 17
God Stats
24W - 13L
1,663 SR
Queue Stats
43W - 34L
1,489 Elo+
Party 1
Susano
Susano
maccabeep234
Susano
Level 30
God Stats
2W - 2L
1,500 SR
Queue Stats
36W - 38L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
CherryNom96
Persephone
9
1 / 5 / 4
5,662
472
1,991
6,905
1,567
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes

Shoes

+6%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
Il Zxch lI
Hun Batz
7
1 / 3 / 2
5,145
429
1,907
6,869
1,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
6 / 7 / 1
6,489
541
4,470
9,272
2,306
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
PabloGSC
Anubis
10
2 / 2 / 1
6,075
506
4,538
7,169
3,429
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
PuRe SaLt2882
Baron Samedi
8
0 / 9 / 1
5,095
425
2,986
9,349
3,809
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
C-Jah-
Izanami
11
9 / 2 / 6
7,637
636
8,256
5,870
2,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
8 / 1 / 1
7,742
645
10,073
7,054
4,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
OFIRSWAG
Danzaburou
10
1 / 3 / 3
6,676
556
3,836
4,492
1,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
3 / 5 / 5
6,297
525
4,110
9,136
4,897
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Susano
13
5 / 0 / 4
7,455
621
3,844
5,644
1,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
45
10
Kills
26
26
Deaths
11
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Izanami
C-Jah-
Izanami
9
2
6
6
L
Persephone
CherryNom96
Persephone
1
5
4
0.6
L
Hun Batz
Il Zxch lI
Hun Batz
1
3
2
0.67
L
6
7
1
0.93
W
8
1
1
8.5
W
Danzaburou
OFIRSWAG
Danzaburou
1
3
3
0.83
L
Anubis
PabloGSC
Anubis
2
2
1
1.25
L
Baron Samedi
PuRe SaLt2882
Baron Samedi
0
9
1
0.06
W
3
5
5
1.1
W
Susano
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,892
Damage
30,119
39,564
Taken
32,196
12,920
Mitigated
14,873
7,930
Healing
6,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
C-Jah-
Izanami
8,256
4,851
0
39
5,870
2,338
782
1,465
4,405
0
37,190
L
Persephone
CherryNom96
Persephone
1,991
819
417
1,396
6,905
1,567
186
852
5,951
14,353
0
L
Hun Batz
Il Zxch lI
Hun Batz
1,907
692
0
1,353
6,869
1,809
0
0
6,794
0
13,402
L
4,470
3,067
0
250
9,272
2,306
0
1,784
7,488
0
16,127
W
10,073
1,950
0
3,436
7,054
4,860
396
3,194
3,860
0
38,669
W
Danzaburou
OFIRSWAG
Danzaburou
3,836
1,282
0
256
4,492
1,135
3,395
2,896
1,596
0
30,462
L
Anubis
PabloGSC
Anubis
4,538
343
366
3,381
7,169
3,429
306
1,009
6,135
29,802
0
L
Baron Samedi
PuRe SaLt2882
Baron Samedi
2,986
573
121
646
9,349
3,809
174
464
8,657
20,421
0
W
4,110
1,406
0
0
9,136
4,897
143
1,240
7,896
13,075
0
W
Susano
3,844
1,062
0
2,954
5,644
1,643
0
720
4,924
0
38,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,466
Gold Earned
35,807
159
Minions Killed
289
0
Camps Cleared
0
972,526
Distance Traveled
1,141,769
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,637
636
62
5
0
216,439
0
L
Persephone
5,662
472
23
2
0
196,080
2
L
Hun Batz
5,145
429
25
2
0
209,921
0
L
Jing Wei
6,489
541
22
2
0
222,566
2
W
Chaac
7,742
645
71
6
0
243,582
2
W
Danzaburou
6,676
556
54
5
0
186,067
1
L
Anubis
6,075
506
52
4
0
181,634
3
L
Baron Samedi
5,095
425
37
3
0
162,325
0
W
Ymir
6,297
525
25
2
0
224,340
0
W
Susano
7,455
621
77
6
0
271,341
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role