Player Matchup

Anhur
Anhur
Cohzies
Anhur
Level 48
God Stats
1W - 0L
1,452 SR
Queue Stats
11W - 14L
1,530 Elo+
Party 3
Nox
Nox
MasayaFoo
Nox
Level 89
God Stats
1W - 0L
1,378 SR
Queue Stats
26W - 21L
1,632 Elo+
Party 3
Horus
Horus
PapiJae
Horus
Level 83
God Stats
8W - 6L
1,582 SR
Queue Stats
169W - 143L
1,614 Elo+
Party 1
Chaac
Chaac
Swifty2ten
Chaac
Level 48
God Stats
2W - 1L
1,821 SR
Queue Stats
11W - 6L
1,562 Elo+
Party 3
Nemesis
Nemesis
ares1335
Nemesis
Level 44
God Stats
33W - 31L
1,702 SR
Queue Stats
293W - 269L
1,575 Elo+
Party 1
Team Averages
Level 62
1,587 SR
1,583 Elo+

VS

Team Averages
Level 84
1,719 SR
1,503 Elo+
Bellona
Bellona
NEWBERGTIGERS
Bellona
Level 49
God Stats
7W - 8L
1,640 SR
Queue Stats
54W - 59L
1,557 Elo+
Party 2
Chronos
Chronos
ReapReality
Chronos
Level 125
God Stats
3W - 5L
1,891 SR
Queue Stats
197W - 194L
1,548 Elo+
Party 2
Chiron
Chiron
T00QuiiK
Chiron
Level 127
God Stats
17W - 4L
1,787 SR
Queue Stats
123W - 118L
1,548 Elo+
Party 2
Pele
Pele
XatlasassassinX
Pele
Level 82
God Stats
17W - 17L
1,781 SR
Queue Stats
122W - 111L
1,550 Elo+
Party 2
Ares
Ares
xHellClash
Ares
Level 39
God Stats
1W - 2L
1,494 SR
Queue Stats
6W - 15L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Cohzies
Anhur
9
1 / 3 / 5
5,353
535
5,130
6,534
1,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
5 / 2 / 1
6,003
600
6,096
4,964
1,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Horus
PapiJae
Horus
9
4 / 2 / 4
5,933
593
5,062
5,306
2,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chaac
11
3 / 2 / 1
6,125
613
5,923
8,375
5,301
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
ares1335
Nemesis
9
1 / 1 / 0
5,091
509
1,093
6,152
1,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
10
3 / 4 / 0
5,708
571
4,634
7,793
5,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chronos
ReapReality
Chronos
8
4 / 2 / 2
5,651
565
2,759
5,454
1,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chiron
T00QuiiK
Chiron
8
2 / 5 / 3
4,974
497
4,100
7,633
1,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
1 / 1 / 5
5,162
516
3,200
5,898
1,870
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8
0 / 2 / 5
5,000
500
2,321
6,629
3,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
25
14
Kills
10
10
Deaths
14
11
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anhur
Cohzies
Anhur
1
3
5
1.17
W
5
2
1
2.75
L
Bellona
3
4
0
0.75
W
Horus
PapiJae
Horus
4
2
4
3
L
Chronos
ReapReality
Chronos
4
2
2
2.5
W
Chaac
3
2
1
1.75
L
Chiron
T00QuiiK
Chiron
2
5
3
0.7
L
1
1
5
3.5
W
Nemesis
ares1335
Nemesis
1
1
0
1
L
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,304
Damage
17,014
31,331
Taken
33,407
12,368
Mitigated
13,314
10,390
Healing
9,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Cohzies
Anhur
5,130
3,343
0
2,130
6,534
1,521
0
1,602
4,932
0
26,869
W
6,096
1,007
0
1,479
4,964
1,677
0
1,389
3,575
31,391
0
L
Bellona
4,634
1,763
0
2,366
7,793
5,180
0
0
7,793
0
24,273
W
Horus
PapiJae
Horus
5,062
2,427
385
2,123
5,306
2,226
0
1,907
3,399
0
15,002
L
Chronos
ReapReality
Chronos
2,759
1,189
0
1,869
5,454
1,697
188
3,273
2,181
20,948
0
W
Chaac
5,923
1,842
0
3,577
8,375
5,301
640
0
8,375
0
34,524
L
Chiron
T00QuiiK
Chiron
4,100
1,597
245
2,430
7,633
1,549
64
809
6,816
0
24,820
L
3,200
675
0
1,618
5,898
1,870
0
1,245
4,653
0
22,058
W
Nemesis
ares1335
Nemesis
1,093
517
0
696
6,152
1,643
0
182
5,970
0
25,531
L
2,321
95
0
1,071
6,629
3,018
0
769
5,860
12,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,505
Gold Earned
26,495
242
Minions Killed
197
0
Camps Cleared
0
990,099
Distance Traveled
926,595
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,353
535
44
4
0
181,687
2
W
Nox
6,003
600
55
6
0
181,726
1
L
Bellona
5,708
571
43
4
0
169,782
2
W
Horus
5,933
593
24
2
0
203,363
2
L
Chronos
5,651
565
37
4
0
174,378
0
W
Chaac
6,125
613
69
7
0
198,463
1
L
Chiron
4,974
497
43
4
0
159,188
1
L
Pele
5,162
516
53
5
0
217,275
1
W
Nemesis
5,091
509
50
5
0
224,860
0
L
Ares
5,000
500
21
2
0
205,972
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role