Player Matchup

Ganesha
Ganesha
Gus_the_awesome
Ganesha
Level 34
God Stats
3W - 3L
1,583 SR
Queue Stats
103W - 118L
1,457 Elo+
Party 2
Janus
Janus
NobodyDropMe
Janus
Level 16
God Stats
0W - 4L
1,500 SR
Queue Stats
34W - 40L
1,500 Elo+
Party 2
Chiron
Chiron
andstu
Chiron
Level 97
God Stats
0W - 2L
1,500 SR
Queue Stats
259W - 251L
1,516 Elo+
Party 2
Scylla
Scylla
calstu
Scylla
Level 87
God Stats
10W - 7L
1,739 SR
Queue Stats
223W - 174L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
harryt2
Cthulhu
Level 26
God Stats
41W - 46L
1,479 SR
Queue Stats
42W - 59L
1,388 Elo+
Party 2
Team Averages
Level 52
1,560 SR
1,472 Elo+

VS

Team Averages
Level 113
1,496 SR
1,480 Elo+
Thor
Thor
Chocolisto
Thor
Level 127
God Stats
11W - 11L
1,527 SR
Queue Stats
105W - 166L
1,451 Elo+
Party 1
Cerberus
Cerberus
DangerDangerX
Cerberus
Level 106
God Stats
2W - 5L
1,222 SR
Queue Stats
133W - 164L
1,496 Elo+
Party 1
Guan Yu
Guan Yu
DiamondMṻsic
Guan Yu
Level 24
God Stats
2W - 4L
1,701 SR
Queue Stats
43W - 46L
1,624 Elo+
Party 1
Fenrir
Fenrir
darwineitor
Fenrir
Level 160
God Stats
4W - 6L
1,478 SR
Queue Stats
34W - 50L
1,384 Elo+
Party 1
Janus
Janus
nesquikcrack
Janus
Level 149
God Stats
5W - 9L
1,554 SR
Queue Stats
88W - 148L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
6,506
465
2,375
8,805
4,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 6 / 0
6,488
463
2,733
7,455
1,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
andstu
Chiron
10
0 / 6 / 0
6,072
434
5,794
10,920
1,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Scylla
calstu
Scylla
13
1 / 3 / 1
7,732
552
4,651
9,297
2,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
harryt2
Cthulhu
11
0 / 4 / 2
6,574
470
2,794
9,533
8,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 4
8,074
577
4,320
7,406
2,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
DangerDangerX
Cerberus
10
1 / 0 / 2
6,548
468
1,840
8,375
3,080
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
6 / 1 / 5
8,883
635
11,329
10,932
7,568
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
14
6 / 1 / 4
8,238
588
9,845
8,529
3,195
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
3 / 0 / 4
7,893
564
6,178
3,923
1,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
3
Kills
21
21
Deaths
3
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
5
1
4
7
W
Cerberus
DangerDangerX
Cerberus
1
0
2
2
W
6
1
5
8.5
L
1
2
2
1
L
1
6
0
0.17
L
Chiron
andstu
Chiron
0
6
0
0
L
Scylla
calstu
Scylla
1
3
1
0.5
W
Fenrir
6
1
4
8
L
Cthulhu
harryt2
Cthulhu
0
4
2
0.25
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,347
Damage
33,512
46,010
Taken
39,165
18,145
Mitigated
17,462
14,382
Healing
17,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,320
1,096
0
3,776
7,406
2,510
0
2,035
5,269
0
46,934
W
Cerberus
DangerDangerX
Cerberus
1,840
0
0
2,879
8,375
3,080
244
2,578
5,732
15,797
0
W
11,329
1,388
1,228
5,719
10,932
7,568
0
2,017
8,833
0
57,833
L
2,375
258
0
1,709
8,805
4,470
0
2,586
6,089
14,402
0
L
2,733
418
0
679
7,455
1,518
0
2,300
4,881
23,433
0
L
Chiron
andstu
Chiron
5,794
3,702
338
3,963
10,920
1,770
0
794
10,009
0
40,818
L
Scylla
calstu
Scylla
4,651
705
0
5,207
9,297
2,340
0
998
8,225
57,347
0
W
Fenrir
9,845
3,651
0
2,416
8,529
3,195
884
3,679
4,535
0
48,497
L
Cthulhu
harryt2
Cthulhu
2,794
420
0
2,486
9,533
8,047
0
770
8,729
31,582
0
W
6,178
0
0
1,338
3,923
1,109
0
1,594
2,243
43,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,372
Gold Earned
39,636
328
Minions Killed
394
0
Camps Cleared
0
1,255,052
Distance Traveled
1,551,432
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,074
577
82
6
0
298,152
9
W
Cerberus
6,548
468
30
2
0
326,817
4
W
Guan Yu
8,883
635
104
7
0
299,501
3
L
Ganesha
6,506
465
5
0
0
271,778
4
L
Janus
6,488
463
70
5
0
251,693
2
L
Chiron
6,072
434
84
6
0
221,765
0
L
Scylla
7,732
552
106
8
0
257,054
2
W
Fenrir
8,238
588
91
7
0
302,469
2
L
Cthulhu
6,574
470
63
5
0
252,762
1
W
Janus
7,893
564
87
6
0
324,493
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role