Player Matchup

Jing Wei
Jing Wei
Easymoney_JV13
Jing Wei
Level 89
God Stats
18W - 15L
1,627 SR
Queue Stats
334W - 410L
1,541 Elo+
Party 1
Athena
Athena
Gungun86
Athena
Level 108
God Stats
20W - 14L
1,622 SR
Queue Stats
501W - 478L
1,568 Elo+
Solo
Ra
Ra
lshadowsndustl
Ra
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,563 Elo+
Party 2
Fenrir
Fenrir
smite2179148525
Fenrir
Level 120
God Stats
14W - 4L
1,866 SR
Queue Stats
312W - 177L
1,766 Elo+
Party 2
Bellona
Bellona
yankkeemook
Bellona
Level 123
God Stats
10W - 2L
1,846 SR
Queue Stats
216W - 237L
1,627 Elo+
Party 1
Team Averages
Level 119
1,692 SR
1,613 Elo+

VS

Team Averages
Level 106
1,503 SR
1,577 Elo+
Anhur
Anhur
Clutchinstincts
Anhur
Level 127
God Stats
10W - 14L
1,469 SR
Queue Stats
594W - 557L
1,521 Elo+
Solo
Set
Set
HSLOKI
Set
Level 62
God Stats
1W - 4L
1,281 SR
Queue Stats
140W - 161L
1,554 Elo+
Party 3
King Arthur
King Arthur
Hamboigeh
King Arthur
Level 128
God Stats
15W - 12L
1,724 SR
Queue Stats
93W - 84L
1,627 Elo+
Solo
Zeus
Zeus
Moxedsapphire
Zeus
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
142W - 157L
1,568 Elo+
Party 3
Yemoja
Yemoja
xDarDarBinks
Yemoja
Level 148
God Stats
6W - 13L
1,540 SR
Queue Stats
543W - 515L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
13
1 / 3 / 2
6,901
493
5,499
10,209
2,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Athena
Gungun86
Athena
12
4 / 1 / 8
7,702
550
6,834
11,108
7,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
2 / 1 / 10
7,906
565
4,335
6,675
2,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
15 / 0 / 5
9,446
675
13,845
12,217
5,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
yankkeemook
Bellona
14
1 / 2 / 3
8,253
590
7,543
13,026
9,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 2
6,771
484
7,213
10,858
2,809
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Set
HSLOKI
Set
10
0 / 6 / 2
6,163
440
4,068
11,291
3,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
Hamboigeh
King Arthur
14
2 / 1 / 0
7,925
566
9,398
12,489
11,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

12
2 / 7 / 1
6,919
494
5,394
8,671
2,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
11
0 / 3 / 3
6,577
470
7,579
8,200
3,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
15
23
Kills
7
7
Deaths
23
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
6
2
0.67
W
Jing Wei
1
3
2
0.67
W
Athena
Gungun86
Athena
4
1
8
8
L
Set
HSLOKI
Set
0
6
2
0.17
L
King Arthur
Hamboigeh
King Arthur
2
1
0
2
L
2
7
1
0.36
W
2
1
10
7
W
15
0
5
17.5
L
Yemoja
0
3
3
0.5
W
Bellona
yankkeemook
Bellona
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,056
Damage
33,652
53,235
Taken
51,509
27,718
Mitigated
24,061
18,537
Healing
12,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,213
3,764
0
2,322
10,858
2,809
0
2,355
8,503
0
36,946
W
Jing Wei
5,499
3,720
0
4,213
10,209
2,563
0
2,801
7,368
0
43,012
W
Athena
Gungun86
Athena
6,834
2,333
0
2,122
11,108
7,582
0
4,387
6,612
22,150
0
L
Set
HSLOKI
Set
4,068
1,858
0
2,938
11,291
3,826
0
2,658
8,579
0
31,987
L
King Arthur
Hamboigeh
King Arthur
9,398
1,408
0
3,682
12,489
11,200
0
483
11,960
0
53,245
L
5,394
548
0
630
8,671
2,360
0
2,398
6,201
35,663
0
W
4,335
439
928
2,709
6,675
2,439
0
1,816
4,726
50,394
0
W
13,845
4,935
0
2,806
12,217
5,478
0
2,536
9,504
0
59,105
L
Yemoja
7,579
798
1,297
1,667
8,200
3,866
0
2,997
5,097
24,268
0
W
Bellona
yankkeemook
Bellona
7,543
3,700
0
5,759
13,026
9,656
0
1,011
11,502
0
67,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,208
Gold Earned
34,355
458
Minions Killed
360
0
Camps Cleared
0
1,495,816
Distance Traveled
1,320,397
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,771
484
63
5
0
232,075
5
W
Jing Wei
6,901
493
82
6
0
246,338
1
W
Athena
7,702
550
23
2
0
311,546
1
L
Set
6,163
440
65
5
0
271,393
2
L
King Arthur
7,925
566
119
9
0
281,741
5
L
Zeus
6,919
494
80
6
0
249,514
5
W
Ra
7,906
565
110
8
0
309,420
1
W
Fenrir
9,446
675
84
6
0
346,089
1
L
Yemoja
6,577
470
33
2
0
285,674
1
W
Bellona
8,253
590
159
11
0
282,423
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role