Player Matchup

Danzaburou
Danzaburou
Chefcito0314
Danzaburou
Level 30
God Stats
77W - 70L
1,482 SR
Queue Stats
319W - 379L
1,361 Elo+
Party 3
The Morrigan
The Morrigan
Colorguardian
The Morrigan
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 30L
1,524 Elo+
Solo
Chaac
Chaac
Its_Acosta17
Chaac
Level 29
God Stats
4W - 3L
1,238 SR
Queue Stats
169W - 180L
1,379 Elo+
Party 3
Chang'e
Chang'e
TormentedM00N
Chang'e
Level 15
God Stats
11W - 12L
1,290 SR
Queue Stats
21W - 32L
1,290 Elo+
Solo
Kali
Kali
xxCaio2006xx
Kali
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
127W - 174L
1,316 Elo+
Solo
Team Averages
Level 23
1,402 SR
1,374 Elo+

VS

Team Averages
Level 14
1,405 SR
1,448 Elo+
Vamana
Vamana
Thiago_591
Vamana
Level 2
God Stats
0W - 1L
1,294 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cerberus
Cerberus
Zenitsusad
Cerberus
Level 25
God Stats
1W - 3L
1,374 SR
Queue Stats
66W - 65L
1,333 Elo+
Party 1
Terra
Terra
jmoreno2044
Terra
Level 28
God Stats
11W - 4L
1,736 SR
Queue Stats
116W - 130L
1,408 Elo+
Party 1
Kukulkan
Kukulkan
luke_uwur
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thor
Thor
temp-351307
Thor
Level 13
God Stats
0W - 1L
1,122 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chefcito0314
Danzaburou
16
22 / 3 / 8
13,096
655
21,229
13,571
4,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
Colorguardian
The Morrigan
19
18 / 0 / 7
13,064
653
19,912
6,626
2,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 0 / 23
10,459
523
15,747
16,828
17,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
15
0 / 4 / 9
9,772
489
11,639
14,085
5,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
8 / 5 / 9
11,292
565
11,845
17,323
8,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Thiago_591
Vamana
10
1 / 17 / 2
7,365
368
7,176
20,600
11,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
Zenitsusad
Cerberus
14
6 / 10 / 0
9,537
477
9,570
28,733
23,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
3 / 3 / 3
9,139
457
12,519
22,666
11,306
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Kukulkan
luke_uwur
Kukulkan
12
0 / 12 / 0
7,411
371
1,293
12,888
3,918
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 10 / 2
7,660
383
5,876
15,131
6,981
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
19
51
Kills
12
12
Deaths
52
56
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Chefcito0314
Danzaburou
22
3
8
8.67
W
The Morrigan
Colorguardian
The Morrigan
18
0
7
21.5
W
3
0
23
14.5
L
Vamana
Thiago_591
Vamana
1
17
2
0.12
W
Chang'e
0
4
9
1.13
L
Cerberus
Zenitsusad
Cerberus
6
10
0
0.6
L
3
3
3
1.5
L
Kukulkan
luke_uwur
Kukulkan
0
12
0
0
L
2
10
2
0.3
W
8
5
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,372
Damage
36,434
68,433
Taken
100,018
38,713
Mitigated
57,139
30,808
Healing
14,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Chefcito0314
Danzaburou
21,229
10,659
1,476
3,302
13,571
4,842
5,739
4,272
9,253
0
65,765
W
The Morrigan
Colorguardian
The Morrigan
19,912
3,769
0
2,082
6,626
2,801
1,585
1,148
5,438
100,172
0
W
15,747
2,974
306
8,706
16,828
17,842
1,955
7,874
8,908
0
44,032
L
Vamana
Thiago_591
Vamana
7,176
3,851
0
1,978
20,600
11,132
0
5,412
14,724
0
19,189
W
Chang'e
11,639
440
3,288
5,546
14,085
5,148
312
6,194
7,891
52,703
0
L
Cerberus
Zenitsusad
Cerberus
9,570
636
203
5,552
28,733
23,802
0
11,615
16,452
32,696
0
L
12,519
2,291
2,441
3,957
22,666
11,306
446
7,855
14,607
55,145
0
L
Kukulkan
luke_uwur
Kukulkan
1,293
190
0
0
12,888
3,918
10
2,577
10,075
42,719
0
L
5,876
867
183
536
15,131
6,981
327
3,335
11,566
0
26,766
W
11,845
7,441
0
6,102
17,323
8,080
1,207
3,762
13,561
0
45,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,683
Gold Earned
41,112
470
Minions Killed
295
0
Camps Cleared
0
1,850,209
Distance Traveled
1,642,762
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,096
655
93
5
0
354,857
2
W
The Morrigan
13,064
653
168
8
0
371,011
8
W
Chaac
10,459
523
41
2
0
381,805
3
L
Vamana
7,365
368
25
1
0
329,654
1
W
Chang'e
9,772
489
100
5
0
366,176
0
L
Cerberus
9,537
477
63
3
0
318,343
2
L
Terra
9,139
457
102
5
0
382,287
0
L
Kukulkan
7,411
371
75
4
0
310,187
2
L
Thor
7,660
383
30
2
0
302,291
0
W
Kali
11,292
565
68
3
0
376,360
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role