Player Matchup

Bellona
Bellona
Diamond II
DaCapalot
Bellona
Diamond II
Level 160
God Stats
4W - 1L
1,347 SR
Queue Stats
283W - 273L
2,316 MMR
Solo
Sylvanus
Sylvanus
Masters
Petries
Sylvanus
Masters
Level 160
God Stats
60W - 51L
1,647 SR
Queue Stats
502W - 473L
2,209 MMR
Solo
Rama
Rama
Platinum IV
ThicccNibba37
Rama
Platinum IV
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 4L
2,098 MMR
Party 1
Janus
Janus
Diamond II
Xenogears17
Janus
Diamond II
Level 139
God Stats
9W - 17L
1,647 SR
Queue Stats
721W - 708L
2,330 MMR
Solo
Nemesis
Nemesis
Diamond III
thesnapplecap
Nemesis
Diamond III
Level 160
God Stats
2W - 3L
1,307 SR
Queue Stats
501W - 479L
2,219 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 131
1,489 SR
2,235 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 146
1,595 SR
2,147 MMR
Athena
Athena
Diamond IV
 
Athena
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Masters
AnimeCatgirls
Kuzenbo
Masters
Level 159
God Stats
8W - 18L
1,470 SR
Queue Stats
396W - 387L
2,835 MMR
Solo
Cupid
Cupid
Diamond IV
Kitana_121693
Cupid
Diamond IV
Level 129
God Stats
13W - 8L
1,633 SR
Queue Stats
854W - 829L
2,108 MMR
Solo
Sun Wukong
Sun Wukong
Diamond IV
MasonH9
Sun Wukong
Diamond IV
Level 126
God Stats
2W - 5L
1,947 SR
Queue Stats
186W - 180L
2,124 MMR
Party 2
Tiamat
Tiamat
Diamond III
Ryancb17
Tiamat
Diamond III
Level 159
God Stats
1W - 2L
1,423 SR
Queue Stats
217W - 201L
2,169 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DaCapalot
Bellona
12
1 / 1 / 1
6,976
634
6,101
8,966
5,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
Petries
Sylvanus
10
2 / 0 / 4
6,255
569
4,233
5,306
3,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
0 / 1 / 4
6,195
563
5,662
6,531
2,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 1 / 5
6,218
565
3,724
4,860
1,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
13
8 / 1 / 0
7,261
660
7,673
8,203
2,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
PersephoneApolloNu WaGuan YuCu Chulainn

VS

Bans
SetDanzaburouTsukuyomiAnhurCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
2 / 4 / 1
5,967
542
5,668
10,871
3,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kuzenbo
8
0 / 1 / 3
5,309
483
3,859
6,371
4,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
1 / 1 / 0
5,909
537
2,797
7,035
1,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
MasonH9
Sun Wukong
10
0 / 1 / 1
5,674
516
3,498
7,264
2,542
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
Ryancb17
Tiamat
11
1 / 4 / 2
6,101
555
5,412
6,393
2,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
11
Kills
4
4
Deaths
11
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
2
4
1
0.63
L
Kuzenbo
0
1
3
1.5
W
Bellona
DaCapalot
Bellona
1
1
1
1.5
L
1
1
0
1
L
Sun Wukong
MasonH9
Sun Wukong
0
1
1
0.5
W
Sylvanus
Petries
Sylvanus
2
0
4
4
L
Tiamat
Ryancb17
Tiamat
1
4
2
0.5
W
0
1
4
2
W
0
1
5
2.5
W
Nemesis
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,393
Damage
21,234
33,866
Taken
37,934
15,559
Mitigated
15,198
13,783
Healing
10,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
5,668
1,828
0
683
10,871
3,722
0
2,748
7,969
29,464
0
L
Kuzenbo
3,859
1,559
0
1,965
6,371
4,399
0
2,157
4,168
14,658
0
W
Bellona
DaCapalot
Bellona
6,101
2,423
0
4,132
8,966
5,956
196
2,428
6,440
0
46,406
L
2,797
1,713
373
2,907
7,035
1,700
0
583
6,452
0
34,748
L
Sun Wukong
MasonH9
Sun Wukong
3,498
396
0
2,697
7,264
2,542
0
458
6,768
0
28,275
W
Sylvanus
Petries
Sylvanus
4,233
1,389
1,803
2,863
5,306
3,172
0
3,470
1,716
14,369
0
L
Tiamat
Ryancb17
Tiamat
5,412
531
0
1,435
6,393
2,835
4
1,740
4,620
34,098
0
W
5,662
4,444
0
3,841
6,531
2,130
0
1,289
5,230
0
40,215
W
3,724
527
0
460
4,860
1,601
0
3,204
1,468
41,513
0
W
Nemesis
7,673
3,902
0
684
8,203
2,700
0
4,036
4,073
0
50,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,905
Gold Earned
28,960
402
Minions Killed
315
0
Camps Cleared
0
1,154,753
Distance Traveled
1,134,677
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,967
542
68
6
0
245,500
5
L
Kuzenbo
5,309
483
16
1
0
225,992
5
W
Bellona
6,976
634
100
9
0
250,894
1
L
Cupid
5,909
537
78
7
0
203,665
2
L
Sun Wukong
5,674
516
66
6
0
243,271
0
W
Sylvanus
6,255
569
25
2
0
222,311
5
L
Tiamat
6,101
555
87
8
0
216,249
1
W
Rama
6,195
563
89
8
0
194,066
2
W
Janus
6,218
565
111
10
0
228,698
3
W
Nemesis
7,261
660
77
7
0
258,784
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role