Player Matchup

Horus
Horus
Equeous
Horus
Level 26
God Stats
6W - 3L
1,597 SR
Queue Stats
19W - 29L
1,331 Elo+
Party 3
Poseidon
Poseidon
FranckSthein
Poseidon
Level 106
God Stats
12W - 11L
1,419 SR
Queue Stats
101W - 104L
1,453 Elo+
Party 1
Zeus
Zeus
RaininWhitePepl
Zeus
Level 31
God Stats
41W - 36L
1,608 SR
Queue Stats
42W - 44L
1,457 Elo+
Party 3
Nemesis
Nemesis
TheOmniverse
Nemesis
Level 28
God Stats
0W - 1L
1,692 SR
Queue Stats
98W - 102L
1,459 Elo+
Party 1
Xing Tian
Xing Tian
Vortus
Xing Tian
Level 51
God Stats
8W - 4L
1,670 SR
Queue Stats
38W - 50L
1,389 Elo+
Party 3
Team Averages
Level 48
1,597 SR
1,418 Elo+

VS

Team Averages
Level 36
1,587 SR
1,620 Elo+
Ra
Ra
Marrough
Ra
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,698 Elo+
Party 2
Thanatos
Thanatos
PapaBigNutz
Thanatos
Level 29
God Stats
4W - 0L
1,885 SR
Queue Stats
23W - 11L
1,745 Elo+
Party 2
Cthulhu
Cthulhu
PaxTeutoburg
Cthulhu
Level 65
God Stats
2W - 0L
1,614 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Neith
Neith
annoyedenough
Neith
Level 43
God Stats
57W - 66L
1,438 SR
Queue Stats
854W - 862L
1,460 Elo+
Solo
Athena
Athena
imallset
Athena
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,698 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Equeous
Horus
13
1 / 4 / 3
8,274
435
5,057
14,898
7,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Poseidon
FranckSthein
Poseidon
15
4 / 7 / 4
9,604
505
12,493
13,899
4,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
4 / 6 / 7
9,376
493
10,772
13,629
4,244
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
TheOmniverse
Nemesis
15
3 / 2 / 3
9,179
483
7,763
13,931
7,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Xing Tian
Vortus
Xing Tian
13
2 / 5 / 5
8,599
453
6,691
15,029
12,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 7
9,389
494
6,143
9,594
4,009
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
PapaBigNutz
Thanatos
16
8 / 3 / 7
10,021
527
13,064
15,015
6,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
PaxTeutoburg
Cthulhu
15
3 / 4 / 5
9,149
482
8,043
11,554
10,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
5 / 3 / 4
10,168
535
10,230
14,603
5,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Athena
imallset
Athena
15
6 / 2 / 11
9,262
487
11,974
19,701
17,937
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
58
14
Kills
24
24
Deaths
15
22
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Horus
Equeous
Horus
1
4
3
0.63
L
Poseidon
FranckSthein
Poseidon
4
7
4
0.86
W
2
3
7
1.83
W
Thanatos
PapaBigNutz
Thanatos
8
3
7
3.83
W
Cthulhu
PaxTeutoburg
Cthulhu
3
4
5
1.38
L
4
6
7
1.25
L
Nemesis
TheOmniverse
Nemesis
3
2
3
2.25
L
Xing Tian
Vortus
Xing Tian
2
5
5
0.9
W
5
3
4
2.33
W
Athena
imallset
Athena
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,776
Damage
49,454
71,386
Taken
70,467
35,790
Mitigated
44,367
18,084
Healing
29,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Equeous
Horus
5,057
2,871
1,121
4,568
14,898
7,553
1,760
5,975
8,648
0
38,132
L
Poseidon
FranckSthein
Poseidon
12,493
2,961
0
1,704
13,899
4,680
692
4,842
9,032
62,229
0
W
6,143
515
2,834
3,740
9,594
4,009
0
4,252
5,160
61,170
0
W
Thanatos
PapaBigNutz
Thanatos
13,064
3,770
0
12,640
15,015
6,434
0
7,125
7,722
0
52,479
W
Cthulhu
PaxTeutoburg
Cthulhu
8,043
702
632
463
11,554
10,828
364
3,404
8,132
41,759
0
L
10,772
1,810
1,383
2,132
13,629
4,244
930
3,906
9,698
59,142
0
L
Nemesis
TheOmniverse
Nemesis
7,763
3,534
0
4,169
13,931
7,276
92
4,490
9,341
0
49,934
L
Xing Tian
Vortus
Xing Tian
6,691
561
771
2,236
15,029
12,037
0
6,397
8,507
19,342
0
W
10,230
4,495
0
6,798
14,603
5,159
760
6,028
8,487
0
66,231
W
Athena
imallset
Athena
11,974
4,767
314
1,651
19,701
17,937
0
8,507
11,010
47,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,032
Gold Earned
47,989
390
Minions Killed
424
0
Camps Cleared
0
1,727,109
Distance Traveled
1,756,503
2
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,274
435
63
3
0
310,356
0
L
Poseidon
9,604
505
121
6
0
344,801
1
W
Ra
9,389
494
109
6
0
362,328
5
W
Thanatos
10,021
527
73
4
0
382,055
1
W
Cthulhu
9,149
482
90
5
0
327,495
2
L
Zeus
9,376
493
91
5
0
315,125
0
L
Nemesis
9,179
483
91
5
0
383,155
0
L
Xing Tian
8,599
453
24
1
0
373,672
1
W
Neith
10,168
535
93
5
0
298,862
5
W
Athena
9,262
487
59
3
0
385,763
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role