Player Matchup

Agni
Agni
Dragoon144
Agni
Level 66
God Stats
5W - 4L
1,655 SR
Queue Stats
48W - 44L
1,555 Elo+
Party 1
Cu Chulainn
Cu Chulainn
PartHuman123
Cu Chulainn
Level 29
God Stats
9W - 9L
1,517 SR
Queue Stats
254W - 227L
1,252 Elo+
Party 1
Cthulhu
Cthulhu
Speedrival1
Cthulhu
Level 28
God Stats
3W - 3L
1,713 SR
Queue Stats
17W - 13L
1,551 Elo+
Party 4
Ne Zha
Ne Zha
Stheadhunter76
Ne Zha
Level 88
God Stats
5W - 6L
1,565 SR
Queue Stats
35W - 23L
1,603 Elo+
Party 4
Neith
Neith
bigolnoodle
Neith
Level 23
God Stats
2W - 1L
1,665 SR
Queue Stats
9W - 11L
1,500 Elo+
Party 1
Team Averages
Level 47
1,623 SR
1,492 Elo+

VS

Team Averages
Level 42
1,580 SR
1,522 Elo+
Da Ji
Da Ji
AFineFrenzy
Da Ji
Level 70
God Stats
2W - 1L
1,776 SR
Queue Stats
11W - 14L
1,456 Elo+
Party 3
Bacchus
Bacchus
AWCZOMBIE2
Bacchus
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,678 Elo+
Party 2
Danzaburou
Danzaburou
Chanceman77
Danzaburou
Level 63
God Stats
3W - 1L
1,704 SR
Queue Stats
3W - 3L
1,678 Elo+
Party 2
Sun Wukong
Sun Wukong
Rokym1
Sun Wukong
Level 37
God Stats
21W - 11L
1,739 SR
Queue Stats
161W - 149L
1,512 Elo+
Solo
Tiamat
Tiamat
Thieflord10
Tiamat
Level 15
God Stats
0W - 4L
1,179 SR
Queue Stats
1W - 7L
1,286 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 6
9,757
574
11,650
8,980
3,389
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
PartHuman123
Cu Chulainn
16
5 / 1 / 1
10,329
608
13,136
9,415
10,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
Speedrival1
Cthulhu
14
5 / 2 / 8
9,250
544
10,395
10,141
8,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
9 / 1 / 0
11,313
665
6,100
13,058
6,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
5 / 5 / 4
9,001
529
5,300
8,448
3,097
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 9 / 4
8,061
474
7,673
15,259
5,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bacchus
AWCZOMBIE2
Bacchus
12
3 / 4 / 2
7,902
465
5,420
14,403
11,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
Chanceman77
Danzaburou
12
2 / 6 / 2
7,800
459
5,799
11,333
3,939
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
Rokym1
Sun Wukong
15
1 / 6 / 0
8,689
511
5,369
16,474
13,947
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tiamat
14
2 / 4 / 1
8,695
511
6,397
10,579
10,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
20
29
Kills
11
11
Deaths
29
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
9
4
0.56
L
Bacchus
AWCZOMBIE2
Bacchus
3
4
2
1
L
Danzaburou
Chanceman77
Danzaburou
2
6
2
0.5
W
5
2
6
4
W
Cu Chulainn
PartHuman123
Cu Chulainn
5
1
1
5.5
L
Sun Wukong
Rokym1
Sun Wukong
1
6
0
0.17
W
Cthulhu
Speedrival1
Cthulhu
5
2
8
4.5
W
9
1
0
9
L
Tiamat
2
4
1
0.63
W
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,581
Damage
30,658
50,042
Taken
68,048
31,214
Mitigated
45,320
14,036
Healing
11,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,673
2,727
0
2,788
15,259
5,940
0
3,502
11,722
0
39,419
L
Bacchus
AWCZOMBIE2
Bacchus
5,420
661
0
1,893
14,403
11,443
0
7,968
6,435
20,976
0
L
Danzaburou
Chanceman77
Danzaburou
5,799
1,847
0
1,272
11,333
3,939
132
6,932
4,401
0
40,833
W
11,650
1,137
0
3,477
8,980
3,389
94
4,666
3,982
59,080
0
W
Cu Chulainn
PartHuman123
Cu Chulainn
13,136
2,110
0
1,512
9,415
10,565
590
0
9,415
3,802
65,095
L
Sun Wukong
Rokym1
Sun Wukong
5,369
961
0
2,467
16,474
13,947
0
988
14,886
0
59,161
W
Cthulhu
Speedrival1
Cthulhu
10,395
352
257
2,262
10,141
8,143
0
2,999
7,102
34,188
0
W
6,100
2,789
0
4,286
13,058
6,020
764
1,221
11,723
0
95,162
L
Tiamat
6,397
924
0
2,934
10,579
10,051
369
3,783
6,796
53,130
0
W
5,300
2,485
0
2,242
8,448
3,097
3,124
2,405
6,003
0
45,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,650
Gold Earned
41,147
557
Minions Killed
396
0
Camps Cleared
0
1,686,662
Distance Traveled
1,487,509
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,061
474
66
4
0
292,830
3
L
Bacchus
7,902
465
25
1
0
303,723
0
L
Danzaburou
7,800
459
62
4
0
286,013
3
W
Agni
9,757
574
121
7
0
344,803
5
W
Cu Chulainn
10,329
608
129
8
0
340,921
4
L
Sun Wukong
8,689
511
126
7
0
314,539
4
W
Cthulhu
9,250
544
50
3
0
339,600
2
W
Ne Zha
11,313
665
168
10
0
376,891
1
L
Tiamat
8,695
511
117
7
0
290,404
0
W
Neith
9,001
529
89
5
0
284,447
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role