Player Matchup

Izanami
Izanami
C-Jah-
Izanami
Level 18
God Stats
14W - 8L
1,674 SR
Queue Stats
35W - 28L
1,471 Elo+
Party 1
Set
Set
OKA_Zaikodemon
Set
Level 16
God Stats
15W - 9L
1,608 SR
Queue Stats
26W - 25L
1,367 Elo+
Party 3
Ymir
Ymir
StanleyVincent
Ymir
Level 17
God Stats
24W - 13L
1,646 SR
Queue Stats
43W - 34L
1,477 Elo+
Party 1
Chaac
Chaac
StormyReighns04
Chaac
Level 27
God Stats
14W - 11L
1,597 SR
Queue Stats
133W - 135L
1,495 Elo+
Solo
Thor
Thor
olaveale
Thor
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 68L
1,268 Elo+
Party 3
Team Averages
Level 18
1,605 SR
1,415 Elo+

VS

Team Averages
Level 16
1,536 SR
1,420 Elo+
Hel
Hel
Harashumi1
Hel
Level 8
God Stats
0W - 4L
1,534 SR
Queue Stats
5W - 6L
1,537 Elo+
Party 2
Cupid
Cupid
NitroTheFurry
Cupid
Level 18
God Stats
4W - 6L
1,623 SR
Queue Stats
4W - 6L
1,447 Elo+
Party 2
Ra
Ra
Romantrium
Ra
Level 6
God Stats
0W - 2L
1,313 SR
Queue Stats
12W - 13L
1,444 Elo+
Solo
Kukulkan
Kukulkan
littlecampers
Kukulkan
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,353 Elo+
Solo
Da Ji
Da Ji
xXNekoAXx
Da Ji
Level 27
God Stats
2W - 3L
1,709 SR
Queue Stats
131W - 117L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
C-Jah-
Izanami
20
7 / 8 / 5
16,128
504
28,967
21,896
8,633
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
4 / 8 / 5
15,615
488
11,372
27,043
13,056
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
3 / 8 / 16
15,446
483
22,102
33,210
34,222
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

20
11 / 4 / 6
17,174
537
24,118
29,557
19,114
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Thor
20
8 / 8 / 5
14,894
465
13,294
22,276
8,285
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 5 / 9
12,473
390
18,266
24,951
19,412
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
5 / 4 / 15
13,634
426
20,868
30,525
14,236
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

18
2 / 10 / 9
12,326
385
11,689
19,448
10,655
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
littlecampers
Kukulkan
20
3 / 9 / 9
13,945
436
18,462
21,515
9,657
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
xXNekoAXx
Da Ji
20
19 / 5 / 6
17,273
540
25,750
25,937
11,551
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
83
33
Kills
35
36
Deaths
33
37
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Izanami
C-Jah-
Izanami
7
8
5
1.19
L
6
5
9
2.1
L
5
4
15
3.13
W
4
8
5
0.81
L
2
10
9
0.65
W
3
8
16
1.38
W
11
4
6
3.5
L
Kukulkan
littlecampers
Kukulkan
3
9
9
0.83
W
Thor
8
8
5
1.31
L
Da Ji
xXNekoAXx
Da Ji
19
5
6
4.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,853
Damage
95,035
133,982
Taken
122,376
83,310
Mitigated
65,511
24,299
Healing
42,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
C-Jah-
Izanami
28,967
15,634
0
2,821
21,896
8,633
8,235
6,906
14,677
0
133,521
L
18,266
1,667
15,348
10,709
24,951
19,412
429
5,437
19,514
62,953
0
L
20,868
13,553
665
7,382
30,525
14,236
495
5,983
24,542
0
70,772
W
11,372
3,428
1,383
2,479
27,043
13,056
1,782
5,295
21,748
0
131,755
L
11,689
960
1,901
3,075
19,448
10,655
659
1,420
18,028
59,618
0
W
22,102
2,391
1,373
908
33,210
34,222
622
14,654
18,556
73,749
0
W
24,118
6,275
0
12,510
29,557
19,114
1,926
14,948
14,609
0
117,243
L
Kukulkan
littlecampers
Kukulkan
18,462
1,806
0
2,471
21,515
9,657
47
4,662
16,853
87,177
0
W
Thor
13,294
2,919
705
2,120
22,276
8,285
468
6,301
15,975
0
73,575
L
Da Ji
xXNekoAXx
Da Ji
25,750
7,360
0
1,114
25,937
11,551
0
4,600
21,337
0
73,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,257
Gold Earned
69,651
789
Minions Killed
500
0
Camps Cleared
0
2,738,653
Distance Traveled
2,588,114
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
16,128
504
213
7
0
527,347
0
L
Hel
12,473
390
81
3
0
564,478
1
L
Cupid
13,634
426
79
2
0
523,843
3
W
Set
15,615
488
200
6
0
578,557
1
L
Ra
12,326
385
86
3
0
408,909
0
W
Ymir
15,446
483
90
3
0
534,264
1
W
Chaac
17,174
537
202
6
0
523,894
0
L
Kukulkan
13,945
436
159
5
0
495,197
0
W
Thor
14,894
465
84
3
0
574,591
1
L
Da Ji
17,273
540
95
3
0
595,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role