Player Matchup

Danzaburou
Danzaburou
AlmantheGreat24
Danzaburou
Level 27
God Stats
18W - 26L
1,420 SR
Queue Stats
97W - 106L
1,421 Elo+
Solo
Scylla
Scylla
America TTV
Scylla
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 23L
1,244 Elo+
Solo
Fenrir
Fenrir
Golucyra
Fenrir
Level 17
God Stats
6W - 11L
1,330 SR
Queue Stats
59W - 72L
1,353 Elo+
Solo
Baba Yaga
Baba Yaga
Kingureddo
Baba Yaga
Level 5
God Stats
1W - 3L
1,187 SR
Queue Stats
5W - 13L
1,065 Elo+
Solo
Ah Puch
Ah Puch
Mar1anope
Ah Puch
Level 24
God Stats
6W - 5L
1,365 SR
Queue Stats
146W - 134L
1,258 Elo+
Solo
Team Averages
Level 17
1,361 SR
1,268 Elo+

VS

Team Averages
Level 27
1,595 SR
1,470 Elo+
Vulcan
Vulcan
Biig Beanis
Vulcan
Level 17
God Stats
3W - 2L
1,438 SR
Queue Stats
15W - 14L
1,462 Elo+
Party 1
Amaterasu
Amaterasu
LMAWER4
Amaterasu
Level 25
God Stats
9W - 2L
1,891 SR
Queue Stats
91W - 67L
1,351 Elo+
Solo
Neith
Neith
Scoops1234
Neith
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
198W - 222L
1,347 Elo+
Solo
Ares
Ares
VinBesiel1
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,727 Elo+
Party 1
Heimdallr
Heimdallr
f4ll3nr4c3r
Heimdallr
Level 63
God Stats
1W - 1L
1,645 SR
Queue Stats
14W - 13L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AlmantheGreat24
Danzaburou
20
6 / 6 / 7
14,379
1,027
13,744
21,247
10,334
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
19
1 / 9 / 7
11,970
855
13,744
19,545
8,028
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Golucyra
Fenrir
18
7 / 7 / 4
14,143
1,010
14,548
27,914
16,167
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Baba Yaga
Kingureddo
Baba Yaga
19
0 / 12 / 7
12,542
896
7,337
21,079
9,607
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
Mar1anope
Ah Puch
19
6 / 6 / 7
13,338
953
16,805
15,093
5,857
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

0

VS

Team 2 Tickets

115

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
20
5 / 4 / 17
13,476
963
18,331
12,494
5,421
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
LMAWER4
Amaterasu
20
11 / 1 / 12
15,541
1,110
23,974
21,686
19,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Neith
18
4 / 4 / 8
12,383
885
8,690
9,693
3,880
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
0 / 6 / 5
10,913
780
2,409
7,762
4,429
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
f4ll3nr4c3r
Heimdallr
20
20 / 5 / 17
18,280
1,306
44,095
22,663
10,014
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
99
20
Kills
40
40
Deaths
20
32
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AlmantheGreat24
Danzaburou
6
6
7
1.58
L
Scylla
1
9
7
0.5
W
Vulcan
5
4
17
3.38
L
Fenrir
Golucyra
Fenrir
7
7
4
1.29
L
Baba Yaga
Kingureddo
Baba Yaga
0
12
7
0.29
W
Amaterasu
LMAWER4
Amaterasu
11
1
12
17
L
Ah Puch
Mar1anope
Ah Puch
6
6
7
1.58
W
Neith
4
4
8
2
W
0
6
5
0.42
W
Heimdallr
f4ll3nr4c3r
Heimdallr
20
5
17
5.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,178
Damage
97,499
104,878
Taken
74,298
49,993
Mitigated
43,468
5,075
Healing
10,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AlmantheGreat24
Danzaburou
13,744
6,810
0
1,371
21,247
10,334
0
4,913
16,334
0
28,025
L
Scylla
13,744
2,771
245
741
19,545
8,028
0
3,511
16,034
25,922
0
W
Vulcan
18,331
3,696
0
806
12,494
5,421
0
5,928
6,322
33,984
0
L
Fenrir
Golucyra
Fenrir
14,548
2,182
0
461
27,914
16,167
0
3,367
24,544
0
22,629
L
Baba Yaga
Kingureddo
Baba Yaga
7,337
1,346
0
2,012
21,079
9,607
0
4,992
16,087
43,870
0
W
Amaterasu
LMAWER4
Amaterasu
23,974
11,099
0
5,619
21,686
19,724
0
11,340
10,108
0
44,164
L
Ah Puch
Mar1anope
Ah Puch
16,805
2,027
0
245
15,093
5,857
0
3,957
11,136
56,155
0
W
Neith
8,690
3,697
0
651
9,693
3,880
0
3,977
5,588
0
19,472
W
2,409
665
0
0
7,762
4,429
0
4,943
2,577
7,586
0
W
Heimdallr
f4ll3nr4c3r
Heimdallr
44,095
25,246
0
3,198
22,663
10,014
0
10,598
11,817
0
96,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,372
Gold Earned
70,593
247
Minions Killed
279
2
Camps Cleared
7
1,325,892
Distance Traveled
1,081,575
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
14,379
1,027
29
2
2
268,639
0
L
Scylla
11,970
855
32
2
0
235,687
0
W
Vulcan
13,476
963
40
3
0
259,530
0
L
Fenrir
14,143
1,010
20
1
0
364,094
0
L
Baba Yaga
12,542
896
91
7
0
216,716
0
W
Amaterasu
15,541
1,110
39
3
7
307,129
1
L
Ah Puch
13,338
953
75
5
0
240,756
0
W
Neith
12,383
885
20
1
0
147,292
0
W
Ares
10,913
780
15
1
0
117,423
1
W
Heimdallr
18,280
1,306
165
12
0
250,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role