Player Matchup

Ymir
Ymir
AlchemyRino
Ymir
Level 24
God Stats
9W - 5L
1,755 SR
Queue Stats
219W - 227L
1,483 Elo+
Party 1
Da Ji
Da Ji
Omni__Xeno
Da Ji
Level 29
God Stats
7W - 3L
1,691 SR
Queue Stats
256W - 253L
1,336 Elo+
Solo
Izanami
Izanami
llEzClappzll
Izanami
Level 22
God Stats
14W - 11L
1,539 SR
Queue Stats
39W - 35L
1,457 Elo+
Party 1
Cthulhu
Cthulhu
ruff101
Cthulhu
Level 27
God Stats
2W - 1L
1,803 SR
Queue Stats
6W - 6L
1,521 Elo+
Solo
Xbalanque
Xbalanque
zoolheemee
Xbalanque
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,124 Elo+
Solo
Team Averages
Level 23
1,658 SR
1,384 Elo+

VS

Team Averages
Level 8
1,360 SR
1,266 Elo+
Bakasura
Bakasura
Blank_the_Wise
Bakasura
Level 11
God Stats
30W - 28L
1,063 SR
Queue Stats
49W - 50L
939 Elo+
Party 2
Danzaburou
Danzaburou
inbox0131
Danzaburou
Level 4
God Stats
0W - 2L
1,308 SR
Queue Stats
27W - 17L
1,431 Elo+
Solo
Discordia
Discordia
kay83_m
Discordia
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 34L
939 Elo+
Party 2
Izanami
Izanami
kitty248
Izanami
Level 17
God Stats
1W - 2L
1,430 SR
Queue Stats
5W - 8L
1,523 Elo+
Solo
Bellona
Bellona
sponge_almighty2
Bellona
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 6 / 17
10,628
531
5,819
13,358
7,392
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
16
21 / 6 / 18
12,232
612
23,964
15,132
6,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
llEzClappzll
Izanami
16
11 / 2 / 11
11,411
571
12,621
10,864
3,974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
ruff101
Cthulhu
16
7 / 2 / 16
11,100
555
14,209
13,321
9,122
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xbalanque
zoolheemee
Xbalanque
15
9 / 5 / 22
10,973
549
11,741
11,573
3,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
14
4 / 14 / 5
9,626
481
13,492
19,107
7,882
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
inbox0131
Danzaburou
1
0 / 0 / 0
5,261
263
0
0
0
Discordia
kay83_m
Discordia
12
3 / 17 / 4
8,876
444
6,380
15,334
4,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
kitty248
Izanami
11
3 / 15 / 0
8,357
418
6,650
19,666
6,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

15
8 / 13 / 5
11,006
550
11,111
27,931
21,794
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
32
58
Kills
18
21
Deaths
59
84
Assists
14
Player
Kills
Deaths
Assists
KDA
W
10
6
17
3.08
L
Bakasura
4
14
5
0.46
W
Da Ji
21
6
18
5
L
Danzaburou
inbox0131
Danzaburou
0
0
0
0
L
Discordia
kay83_m
Discordia
3
17
4
0.29
L
Izanami
kitty248
Izanami
3
15
0
0.2
W
Izanami
llEzClappzll
Izanami
11
2
11
8.25
W
Cthulhu
ruff101
Cthulhu
7
2
16
7.5
L
8
13
5
0.81
W
Xbalanque
zoolheemee
Xbalanque
9
5
22
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,354
Damage
37,633
64,248
Taken
82,038
30,897
Mitigated
40,658
9,686
Healing
2,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,819
655
1,236
922
13,358
7,392
1,182
1,668
11,371
24,062
0
L
Bakasura
13,492
9,102
0
1,587
19,107
7,882
765
3,333
15,774
0
52,382
W
Da Ji
23,964
6,629
0
1,832
15,132
6,496
1,872
2,254
12,337
0
43,294
L
Danzaburou
inbox0131
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
L
Discordia
kay83_m
Discordia
6,380
1,351
0
0
15,334
4,014
165
4,061
11,273
23,378
0
L
Izanami
kitty248
Izanami
6,650
3,771
0
164
19,666
6,968
479
4,885
14,781
0
24,888
W
Izanami
llEzClappzll
Izanami
12,621
9,947
0
879
10,864
3,974
3,080
167
10,573
0
80,652
W
Cthulhu
ruff101
Cthulhu
14,209
760
632
2,552
13,321
9,122
2,463
853
11,784
55,759
0
L
11,111
4,743
0
450
27,931
21,794
411
7,749
20,182
0
24,738
W
Xbalanque
zoolheemee
Xbalanque
11,741
7,290
0
1,633
11,573
3,913
3,146
682
10,157
0
49,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,344
Gold Earned
43,126
352
Minions Killed
199
0
Camps Cleared
0
1,633,671
Distance Traveled
1,255,593
18
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,628
531
35
2
0
298,055
5
L
Bakasura
9,626
481
96
5
0
334,205
0
W
Da Ji
12,232
612
49
2
0
347,579
0
L
Danzaburou
5,261
263
0
0
0
0
0
L
Discordia
8,876
444
36
2
0
286,744
0
L
Izanami
8,357
418
45
2
0
322,827
0
W
Izanami
11,411
571
120
6
0
270,723
9
W
Cthulhu
11,100
555
84
4
0
386,491
3
L
Bellona
11,006
550
22
1
0
311,817
0
W
Xbalanque
10,973
549
64
3
0
330,823
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role