Player Matchup

Cthulhu
Cthulhu
KT-Cleann
Cthulhu
Level 5
God Stats
5W - 3L
1,819 SR
Queue Stats
22W - 29L
1,317 Elo+
Solo
Ra
Ra
LittleIrish01
Ra
Level 28
God Stats
2W - 8L
1,228 SR
Queue Stats
86W - 80L
1,419 Elo+
Solo
Da Ji
Da Ji
UsefulWebsite
Da Ji
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,033 Elo+
Solo
Thor
Thor
ignotouski
Thor
Level 14
God Stats
3W - 3L
1,500 SR
Queue Stats
24W - 33L
1,214 Elo+
Solo
Merlin
Merlin
mayom-dong
Merlin
Level 15
God Stats
0W - 2L
1,272 SR
Queue Stats
8W - 23L
1,169 Elo+
Solo
Team Averages
Level 17
1,464 SR
1,230 Elo+

VS

Team Averages
Level 19
1,476 SR
1,338 Elo+
Merlin
Merlin
ATHENEA2890
Merlin
Level 29
God Stats
13W - 13L
1,521 SR
Queue Stats
233W - 239L
1,480 Elo+
Solo
Tiamat
Tiamat
JamarcusJr
Tiamat
Level 22
God Stats
3W - 3L
1,418 SR
Queue Stats
88W - 76L
1,414 Elo+
Solo
Artemis
Artemis
MrTwinkieXL360
Artemis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,315 Elo+
Solo
Horus
Horus
Poppa Cappo
Horus
Level 14
God Stats
3W - 2L
1,627 SR
Queue Stats
14W - 16L
1,307 Elo+
Solo
Tyr
Tyr
SuperMicroDoom
Tyr
Level 15
God Stats
1W - 1L
1,314 SR
Queue Stats
1W - 2L
1,175 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KT-Cleann
Cthulhu
12
0 / 2 / 2
6,481
926
1,383
6,914
3,675
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
0 / 4 / 1
6,333
905
9,286
8,113
2,682
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 7 / 0
6,554
936
5,394
9,837
3,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 7 / 0
6,506
929
2,331
7,606
2,580
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Merlin
mayom-dong
Merlin
10
0 / 2 / 0
5,897
842
40
1,394
321
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Team 1 Tickets

184

VS

Team 2 Tickets

416

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
3 / 0 / 9
7,626
1,089
5,960
3,294
1,174
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
JamarcusJr
Tiamat
14
6 / 0 / 10
8,370
1,196
7,639
4,875
3,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 2 / 5
7,240
1,034
6,163
4,508
1,611
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 0 / 13
7,538
1,077
2,278
5,105
3,630
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
8 / 0 / 7
8,871
1,267
5,090
6,006
4,807
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
66
2
Kills
22
22
Deaths
2
3
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Merlin
3
0
9
7.5
W
Tiamat
JamarcusJr
Tiamat
6
0
10
11
L
Cthulhu
KT-Cleann
Cthulhu
0
2
2
0.5
L
0
4
1
0.13
W
4
2
5
3.25
W
1
0
13
7.5
W
8
0
7
11.5
L
1
7
0
0.14
L
1
7
0
0.14
L
Merlin
mayom-dong
Merlin
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,434
Damage
27,130
33,864
Taken
23,788
12,989
Mitigated
14,582
709
Healing
9,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
5,960
38
0
0
3,294
1,174
0
1,788
1,506
20,653
0
W
Tiamat
JamarcusJr
Tiamat
7,639
984
0
2,004
4,875
3,360
0
2,119
2,756
15,320
0
L
Cthulhu
KT-Cleann
Cthulhu
1,383
270
0
0
6,914
3,675
0
2,101
4,560
5,105
0
L
9,286
450
209
189
8,113
2,682
0
3,616
4,285
21,164
0
W
6,163
2,947
0
662
4,508
1,611
0
2,910
1,598
0
10,592
W
2,278
916
2,108
3,377
5,105
3,630
0
1,770
3,335
0
9,295
W
5,090
1,247
0
927
6,006
4,807
0
2,122
3,884
191
11,846
L
5,394
1,284
0
311
9,837
3,731
0
4,464
5,207
0
12,595
L
2,331
702
0
0
7,606
2,580
0
2,776
4,614
0
12,727
L
Merlin
mayom-dong
Merlin
40
0
0
0
1,394
321
0
127
1,209
2,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,771
Gold Earned
39,645
77
Minions Killed
104
4
Camps Cleared
3
477,784
Distance Traveled
655,615
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,626
1,089
29
4
2
131,608
1
W
Tiamat
8,370
1,196
30
4
0
147,671
0
L
Cthulhu
6,481
926
5
1
1
111,386
0
L
Ra
6,333
905
25
4
0
145,140
0
W
Artemis
7,240
1,034
9
1
1
81,290
0
W
Horus
7,538
1,077
16
2
0
132,216
1
W
Tyr
8,871
1,267
20
3
0
162,830
1
L
Da Ji
6,554
936
12
2
2
117,409
0
L
Thor
6,506
929
33
5
1
79,933
0
L
Merlin
5,897
842
2
0
0
23,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role