Player Matchup

Izanami
Izanami
AIwaysToxic
Izanami
Level 18
God Stats
13W - 3L
1,539 SR
Queue Stats
102W - 48L
1,647 Elo+
Party 1
Pele
Pele
Jmooo
Pele
Level 28
God Stats
1W - 0L
1,353 SR
Queue Stats
50W - 24L
1,820 Elo+
Party 1
Cerberus
Cerberus
PurpOnly
Cerberus
Level 8
God Stats
7W - 3L
1,811 SR
Queue Stats
31W - 16L
1,753 Elo+
Party 1
Nemesis
Nemesis
Scųmbag
Nemesis
Level 137
God Stats
4W - 1L
1,956 SR
Queue Stats
199W - 101L
1,719 Elo+
Party 1
Merlin
Merlin
SinOfWrath1x
Merlin
Level 28
God Stats
10W - 6L
1,551 SR
Queue Stats
94W - 90L
1,464 Elo+
Solo
Team Averages
Level 44
1,642 SR
1,681 Elo+

VS

Team Averages
Level 36
1,509 SR
1,453 Elo+
Pele
Pele
Gus_the_awesome
Pele
Level 34
God Stats
33W - 41L
1,434 SR
Queue Stats
103W - 118L
1,462 Elo+
Party 3
Ra
Ra
HoodSquidward
Ra
Level 6
God Stats
4W - 3L
1,548 SR
Queue Stats
10W - 13L
1,477 Elo+
Party 2
Janus
Janus
Lodaxx9030
Janus
Level 27
God Stats
1W - 4L
1,500 SR
Queue Stats
68W - 88L
1,497 Elo+
Solo
Cthulhu
Cthulhu
harryt2
Cthulhu
Level 26
God Stats
41W - 46L
1,487 SR
Queue Stats
42W - 59L
1,392 Elo+
Party 3
Apollo
Apollo
iBabers
Apollo
Level 85
God Stats
3W - 8L
1,577 SR
Queue Stats
25W - 38L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AIwaysToxic
Izanami
10
0 / 1 / 2
5,435
494
1,312
4,406
1,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
Jmooo
Pele
12
3 / 1 / 2
6,724
611
5,883
7,185
3,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
PurpOnly
Cerberus
8
0 / 3 / 2
5,233
476
2,608
8,057
3,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
Scųmbag
Nemesis
11
10 / 0 / 2
7,146
650
7,062
6,947
2,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
12
4 / 1 / 2
7,105
646
4,652
3,148
1,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 2
5,296
481
2,050
8,518
2,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
0 / 5 / 2
5,094
463
947
5,512
1,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Janus
8
0 / 4 / 2
4,845
440
2,558
5,015
1,137
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
harryt2
Cthulhu
9
0 / 3 / 2
5,072
461
3,804
7,969
5,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apollo
iBabers
Apollo
11
4 / 2 / 0
6,259
569
2,853
6,874
1,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
17
Kills
4
6
Deaths
17
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
AIwaysToxic
Izanami
0
1
2
1
L
0
3
2
0.33
L
0
5
2
0.2
W
Pele
Jmooo
Pele
3
1
2
4
L
Janus
0
4
2
0.25
W
Cerberus
PurpOnly
Cerberus
0
3
2
0.33
W
Nemesis
Scųmbag
Nemesis
10
0
2
11
W
Merlin
4
1
2
5
L
Cthulhu
harryt2
Cthulhu
0
3
2
0.33
L
Apollo
iBabers
Apollo
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,517
Damage
12,212
29,743
Taken
33,888
11,302
Mitigated
12,181
9,801
Healing
9,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AIwaysToxic
Izanami
1,312
857
0
1,758
4,406
1,120
463
1,107
3,299
0
33,252
L
2,050
353
0
3,384
8,518
2,207
0
1,028
7,334
0
28,040
L
947
99
98
895
5,512
1,538
0
2,596
2,516
21,227
0
W
Pele
Jmooo
Pele
5,883
1,565
0
3,579
7,185
3,167
0
2,861
3,924
0
39,745
L
Janus
2,558
346
0
534
5,015
1,137
32
801
4,169
22,843
0
W
Cerberus
PurpOnly
Cerberus
2,608
119
0
1,319
8,057
3,240
144
1,016
6,987
20,038
0
W
Nemesis
Scųmbag
Nemesis
7,062
3,767
0
2,645
6,947
2,731
0
1,251
5,696
0
27,623
W
Merlin
4,652
206
0
500
3,148
1,044
0
555
2,528
31,015
0
L
Cthulhu
harryt2
Cthulhu
3,804
361
0
1,965
7,969
5,629
0
339
7,289
19,813
0
L
Apollo
iBabers
Apollo
2,853
1,259
0
3,032
6,874
1,670
217
2,014
4,860
0
31,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,643
Gold Earned
26,566
351
Minions Killed
242
0
Camps Cleared
0
1,047,298
Distance Traveled
1,008,321
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,435
494
76
7
0
188,561
0
L
Pele
5,296
481
65
6
0
204,058
0
L
Ra
5,094
463
40
4
0
209,621
2
W
Pele
6,724
611
86
8
0
202,506
2
L
Janus
4,845
440
44
4
0
201,375
1
W
Cerberus
5,233
476
58
5
0
217,293
0
W
Nemesis
7,146
650
56
5
0
252,553
4
W
Merlin
7,105
646
75
7
0
186,385
4
L
Cthulhu
5,072
461
42
4
0
195,345
1
L
Apollo
6,259
569
51
5
0
197,922
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role