Player Matchup

Rama
Rama
Daddiocoolj1999
Rama
Level 89
God Stats
2W - 3L
1,149 SR
Queue Stats
131W - 147L
1,386 Elo+
Solo
Bakasura
Bakasura
DamageInflicted
Bakasura
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 15L
1,550 Elo+
Party 1
Tiamat
Tiamat
G0wth3r3365
Tiamat
Level 81
God Stats
1W - 2L
1,193 SR
Queue Stats
31W - 25L
1,484 Elo+
Solo
Achilles
Achilles
PlatinumFlyer
Achilles
Level 125
God Stats
11W - 7L
1,555 SR
Queue Stats
22W - 25L
1,550 Elo+
Party 1
Sobek
Sobek
TG Indriel
Sobek
Level 103
God Stats
2W - 3L
1,500 SR
Queue Stats
146W - 203L
1,353 Elo+
Solo
Team Averages
Level 92
1,380 SR
1,465 Elo+

VS

Team Averages
Level 90
1,548 SR
1,434 Elo+
Nu Wa
Nu Wa
Brumak2000
Nu Wa
Level 119
God Stats
0W - 2L
1,519 SR
Queue Stats
185W - 217L
1,393 Elo+
Solo
Apollo
Apollo
GoingDry
Apollo
Level 65
God Stats
1W - 3L
1,679 SR
Queue Stats
217W - 272L
1,398 Elo+
Solo
Janus
Janus
JayAspen32
Janus
Level 108
God Stats
1W - 6L
1,615 SR
Queue Stats
320W - 391L
1,411 Elo+
Solo
Thanatos
Thanatos
SirBentley416
Thanatos
Level 108
God Stats
31W - 27L
1,507 SR
Queue Stats
146W - 137L
1,445 Elo+
Solo
Guan Yu
Guan Yu
SirSwaggyWo
Guan Yu
Level 49
God Stats
4W - 7L
1,421 SR
Queue Stats
271W - 175L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 5
10,019
501
10,456
13,423
6,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bakasura
18
12 / 0 / 4
11,126
556
10,348
12,266
5,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
11
0 / 7 / 5
7,993
400
5,467
8,956
4,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
PlatinumFlyer
Achilles
17
4 / 1 / 6
10,557
528
14,362
16,780
17,771
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sobek
14
5 / 4 / 9
10,207
510
6,485
15,716
11,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
14
3 / 6 / 3
9,032
452
14,127
12,508
4,143
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
GoingDry
Apollo
12
1 / 5 / 4
8,093
405
5,109
11,031
4,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
11
2 / 8 / 1
7,201
360
7,514
14,554
3,568
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
SirBentley416
Thanatos
14
6 / 3 / 0
8,990
450
5,557
14,162
5,412
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
SirSwaggyWo
Guan Yu
15
2 / 3 / 0
9,146
457
9,987
15,160
15,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
22
25
Kills
14
14
Deaths
25
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
3
6
3
0.75
W
4
2
5
3.25
W
Bakasura
12
0
4
14
W
Tiamat
0
7
5
0.36
L
Apollo
GoingDry
Apollo
1
5
4
0.6
L
Janus
2
8
1
0.31
W
Achilles
PlatinumFlyer
Achilles
4
1
6
7
L
Thanatos
SirBentley416
Thanatos
6
3
0
2
L
Guan Yu
SirSwaggyWo
Guan Yu
2
3
0
0.67
W
Sobek
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,118
Damage
42,294
67,141
Taken
67,415
45,966
Mitigated
33,788
26,454
Healing
28,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
14,127
2,039
120
3,030
12,508
4,143
1,235
3,875
7,888
61,065
0
W
10,456
8,954
0
4,874
13,423
6,863
753
4,048
8,937
0
59,896
W
Bakasura
10,348
7,403
0
7,201
12,266
5,276
2,805
4,989
7,098
0
50,137
W
Tiamat
5,467
404
151
1,517
8,956
4,144
1,130
4,100
4,831
28,263
0
L
Apollo
GoingDry
Apollo
5,109
2,263
99
1,232
11,031
4,738
626
2,432
8,599
0
39,028
L
Janus
7,514
560
829
5,302
14,554
3,568
189
1,674
12,324
26,651
0
W
Achilles
PlatinumFlyer
Achilles
14,362
4,392
0
8,296
16,780
17,771
1,352
2,139
13,958
2,631
63,735
L
Thanatos
SirBentley416
Thanatos
5,557
863
0
11,055
14,162
5,412
0
2,422
11,574
0
46,353
L
Guan Yu
SirSwaggyWo
Guan Yu
9,987
1,593
244
6,663
15,160
15,927
0
1,728
12,400
0
56,248
W
Sobek
6,485
823
0
4,415
15,716
11,912
450
5,485
9,901
23,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,902
Gold Earned
42,462
420
Minions Killed
419
0
Camps Cleared
0
1,677,041
Distance Traveled
1,689,522
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,032
452
112
6
0
271,198
4
W
Rama
10,019
501
100
5
0
305,757
4
W
Bakasura
11,126
556
111
6
0
423,933
1
W
Tiamat
7,993
400
52
3
0
190,811
0
L
Apollo
8,093
405
71
4
0
362,752
2
L
Janus
7,201
360
32
2
0
333,215
4
W
Achilles
10,557
528
123
6
0
375,554
3
L
Thanatos
8,990
450
81
4
0
365,864
5
L
Guan Yu
9,146
457
123
6
0
356,493
3
W
Sobek
10,207
510
34
2
0
380,986
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role