Player Matchup

Zeus
Zeus
AlfreSk
Zeus
Level 29
God Stats
10W - 8L
1,513 SR
Queue Stats
147W - 132L
1,486 Elo+
Solo
Nemesis
Nemesis
Hippo_Zharu
Nemesis
Level 24
God Stats
6W - 3L
1,609 SR
Queue Stats
58W - 70L
1,406 Elo+
Solo
Bellona
Bellona
Y BLACK SBR
Bellona
Level 20
God Stats
2W - 1L
1,343 SR
Queue Stats
64W - 60L
1,447 Elo+
Solo
Neith
Neith
leonardo2xs
Neith
Level 3
God Stats
4W - 1L
1,797 SR
Queue Stats
5W - 2L
1,608 Elo+
Party 2
Ymir
Ymir
yluukzin
Ymir
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,512 Elo+
Party 2
Team Averages
Level 32
1,552 SR
1,492 Elo+

VS

Team Averages
Level 38
1,472 SR
1,490 Elo+
Loki
Loki
Enemigo269
Loki
Level 27
God Stats
4W - 3L
1,433 SR
Queue Stats
88W - 58L
1,652 Elo+
Solo
Neith
Neith
Icecristal
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Thor
Thor
Pepsiman17
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Vulcan
Vulcan
WoolFSpawN
Vulcan
Level 149
God Stats
11W - 11L
1,500 SR
Queue Stats
27W - 35L
1,465 Elo+
Party 1
Cthulhu
Cthulhu
eaipaizin
Cthulhu
Level 8
God Stats
2W - 3L
1,426 SR
Queue Stats
7W - 5L
1,331 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
AlfreSk
Zeus
12
6 / 0 / 0
7,160
651
7,137
5,519
1,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
Hippo_Zharu
Nemesis
9
0 / 0 / 2
5,531
503
458
5,231
1,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
Y BLACK SBR
Bellona
10
0 / 1 / 0
5,465
497
1,270
6,099
3,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
4 / 0 / 0
5,253
478
2,467
3,646
1,057
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
8
0 / 0 / 4
5,280
480
2,842
3,917
1,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
6,596
600
3,792
4,668
1,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Neith
6
0 / 4 / 0
4,393
399
1,968
3,946
1,070
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 6 / 0
4,605
419
390
7,774
2,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
WoolFSpawN
Vulcan
8
0 / 0 / 0
5,056
460
3,061
2,251
620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
eaipaizin
Cthulhu
7
0 / 0 / 0
4,539
413
2,439
4,005
2,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
1
10
Kills
1
1
Deaths
11
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Zeus
AlfreSk
Zeus
6
0
0
6
L
1
1
0
1
W
Nemesis
Hippo_Zharu
Nemesis
0
0
2
1
L
Neith
0
4
0
0
L
0
6
0
0
L
Vulcan
WoolFSpawN
Vulcan
0
0
0
0
W
Bellona
Y BLACK SBR
Bellona
0
1
0
0
L
Cthulhu
eaipaizin
Cthulhu
0
0
0
0
W
4
0
0
4
W
Ymir
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,174
Damage
11,650
24,412
Taken
22,644
9,144
Mitigated
7,875
11,258
Healing
1,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
AlfreSk
Zeus
7,137
1,006
0
3,708
5,519
1,586
318
1,613
3,674
39,721
0
L
3,792
1,594
0
592
4,668
1,845
657
1,306
3,278
0
43,843
W
Nemesis
Hippo_Zharu
Nemesis
458
211
0
3,223
5,231
1,353
0
297
4,894
0
30,856
L
Neith
1,968
1,180
0
399
3,946
1,070
0
1,407
2,539
0
13,622
L
390
92
0
542
7,774
2,278
86
4,233
3,243
0
11,251
L
Vulcan
WoolFSpawN
Vulcan
3,061
657
0
0
2,251
620
0
1,177
906
21,678
0
W
Bellona
Y BLACK SBR
Bellona
1,270
854
0
2,039
6,099
3,306
134
0
6,099
0
27,900
L
Cthulhu
eaipaizin
Cthulhu
2,439
477
0
396
4,005
2,062
0
1,306
2,699
11,198
0
W
2,467
1,139
0
1,016
3,646
1,057
807
1,611
1,849
0
16,131
W
Ymir
2,842
412
0
1,272
3,917
1,842
261
1,354
2,396
12,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,689
Gold Earned
25,189
267
Minions Killed
219
0
Camps Cleared
0
1,004,862
Distance Traveled
902,747
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,160
651
90
8
0
186,569
0
L
Loki
6,596
600
90
8
0
191,123
3
W
Nemesis
5,531
503
72
7
0
244,300
0
L
Neith
4,393
399
30
3
0
165,740
0
L
Thor
4,605
419
29
3
0
169,309
2
L
Vulcan
5,056
460
47
4
0
172,003
4
W
Bellona
5,465
497
56
5
0
190,889
2
L
Cthulhu
4,539
413
23
2
0
204,572
2
W
Neith
5,253
478
31
3
0
175,726
0
W
Ymir
5,280
480
18
2
0
207,378
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role