Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
DonkeyDeuce
Horus
Level 16
God Stats
1W - 2L
1,274 SR
Queue Stats
82W - 67L
1,565 Elo+
Party 2
Olorun
Olorun
KING04PEEKS
Olorun
Level 4
God Stats
6W - 4L
1,725 SR
Queue Stats
8W - 6L
1,524 Elo+
Party 2
Hun Batz
Hun Batz
OmarThePleb
Hun Batz
Level 29
God Stats
5W - 5L
1,274 SR
Queue Stats
117W - 95L
1,524 Elo+
Party 2
Guan Yu
Guan Yu
Saghrathhh
Guan Yu
Level 7
God Stats
0W - 3L
1,268 SR
Queue Stats
18W - 22L
1,466 Elo+
Party 1
Team Averages
Level 33
1,408 SR
1,516 Elo+

VS

Team Averages
Level 25
1,534 SR
1,470 Elo+
Cu Chulainn
Cu Chulainn
ARMOR2923
Cu Chulainn
Level 26
God Stats
11W - 8L
1,546 SR
Queue Stats
103W - 110L
1,419 Elo+
Solo
Ymir
Ymir
Dann1el98
Ymir
Level 17
God Stats
22W - 18L
1,550 SR
Queue Stats
134W - 143L
1,529 Elo+
Solo
Danzaburou
Danzaburou
Jedu311
Danzaburou
Level 26
God Stats
17W - 24L
1,480 SR
Queue Stats
38W - 56L
1,365 Elo+
Solo
Poseidon
Poseidon
KappaOfKIng
Poseidon
Level 27
God Stats
19W - 17L
1,593 SR
Queue Stats
239W - 180L
1,540 Elo+
Solo
Fenrir
Fenrir
RiftDragon
Fenrir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
4 / 2 / 1
8,315
489
8,428
9,856
3,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
1 / 6 / 1
6,770
398
4,461
15,598
9,970
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
12
0 / 8 / 0
7,130
419
2,036
9,614
3,232
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
OmarThePleb
Hun Batz
13
0 / 4 / 1
7,684
452
4,940
11,619
3,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
Saghrathhh
Guan Yu
11
2 / 6 / 3
6,828
402
4,377
14,687
9,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ARMOR2923
Cu Chulainn
16
7 / 1 / 13
9,660
568
13,416
8,750
7,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
14
2 / 0 / 5
8,950
526
5,981
7,865
6,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
Jedu311
Danzaburou
12
1 / 5 / 2
7,498
441
3,952
10,472
3,526
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Poseidon
KappaOfKIng
Poseidon
17
9 / 0 / 6
10,355
609
13,819
7,600
2,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
RiftDragon
Fenrir
11
5 / 2 / 2
7,882
464
6,248
9,258
3,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
52
7
Kills
24
26
Deaths
8
6
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
4
2
1
2.25
W
Cu Chulainn
ARMOR2923
Cu Chulainn
7
1
13
13.5
W
Ymir
2
0
5
4.5
L
1
6
1
0.25
W
Danzaburou
Jedu311
Danzaburou
1
5
2
0.4
L
Olorun
0
8
0
0
W
Poseidon
KappaOfKIng
Poseidon
9
0
6
12
L
Hun Batz
OmarThePleb
Hun Batz
0
4
1
0.13
W
Fenrir
RiftDragon
Fenrir
5
2
2
3
L
Guan Yu
Saghrathhh
Guan Yu
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,242
Damage
43,416
61,374
Taken
43,945
29,545
Mitigated
22,349
18,930
Healing
12,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
8,428
3,920
0
4,471
9,856
3,254
1,712
3,404
6,406
0
49,749
W
Cu Chulainn
ARMOR2923
Cu Chulainn
13,416
2,346
0
1,402
8,750
7,161
1,020
810
7,790
107
50,193
W
Ymir
5,981
835
0
832
7,865
6,197
272
0
7,794
46,774
0
L
4,461
1,952
255
4,008
15,598
9,970
201
4,880
10,231
0
15,282
W
Danzaburou
Jedu311
Danzaburou
3,952
1,996
282
2,264
10,472
3,526
909
0
10,472
0
34,481
L
Olorun
2,036
1,457
74
1,331
9,614
3,232
877
3,179
6,200
35,859
0
W
Poseidon
KappaOfKIng
Poseidon
13,819
1,005
0
2,459
7,600
2,384
203
1,048
6,502
76,099
0
L
Hun Batz
OmarThePleb
Hun Batz
4,940
2,491
0
3,906
11,619
3,889
0
3,009
8,456
0
49,839
W
Fenrir
RiftDragon
Fenrir
6,248
1,208
0
4,776
9,258
3,081
127
178
8,980
0
28,089
L
Guan Yu
Saghrathhh
Guan Yu
4,377
876
1,662
3,223
14,687
9,200
0
4,697
9,624
0
19,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,727
Gold Earned
44,345
300
Minions Killed
401
0
Camps Cleared
0
1,493,418
Distance Traveled
1,519,639
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,315
489
95
6
0
265,608
0
W
Cu Chulainn
9,660
568
66
4
0
344,076
0
W
Ymir
8,950
526
67
4
0
309,291
4
L
Horus
6,770
398
21
1
0
332,433
3
W
Danzaburou
7,498
441
63
4
0
308,058
0
L
Olorun
7,130
419
63
4
0
269,569
0
W
Poseidon
10,355
609
149
9
0
363,944
1
L
Hun Batz
7,684
452
98
6
0
336,016
0
W
Fenrir
7,882
464
56
3
0
194,270
0
L
Guan Yu
6,828
402
23
1
0
289,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role