Player Matchup

Izanami
Izanami
AIwaysToxic
Izanami
Level 18
God Stats
13W - 3L
1,317 SR
Queue Stats
102W - 48L
1,631 Elo+
Party 1
Sol
Sol
Aizzis
Sol
Level 144
God Stats
3W - 0L
1,500 SR
Queue Stats
191W - 118L
1,634 Elo+
Party 1
Nemesis
Nemesis
Jmooo
Nemesis
Level 28
God Stats
2W - 0L
1,792 SR
Queue Stats
50W - 24L
1,806 Elo+
Party 1
Mercury
Mercury
MadHatterVa
Mercury
Level 28
God Stats
12W - 16L
1,486 SR
Queue Stats
176W - 155L
1,720 Elo+
Solo
Cerberus
Cerberus
PurpOnly
Cerberus
Level 8
God Stats
7W - 3L
1,704 SR
Queue Stats
31W - 16L
1,682 Elo+
Party 1
Team Averages
Level 45
1,560 SR
1,695 Elo+

VS

Team Averages
Level 9
1,525 SR
1,723 Elo+
Nemesis
Nemesis
BrocusHocus
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 33L
1,799 Elo+
Party 2
Khepri
Khepri
Grouchypoo
Khepri
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 22L
1,799 Elo+
Party 2
Medusa
Medusa
Weestopher
Medusa
Level 7
God Stats
1W - 1L
1,717 SR
Queue Stats
25W - 17L
1,799 Elo+
Party 2
Hel
Hel
matteucci99
Hel
Level 17
God Stats
10W - 18L
1,407 SR
Queue Stats
22W - 27L
1,537 Elo+
Party 3
Erlang Shen
Erlang Shen
razorwave77
Erlang Shen
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 13L
1,681 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AIwaysToxic
Izanami
8
1 / 1 / 1
5,152
515
2,593
4,126
961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sol
Aizzis
Sol
12
5 / 0 / 0
7,199
720
3,457
5,421
1,595
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
Jmooo
Nemesis
12
3 / 0 / 0
6,476
648
4,110
5,221
1,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
MadHatterVa
Mercury
10
0 / 0 / 4
5,907
591
3,333
6,090
1,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
PurpOnly
Cerberus
8
0 / 2 / 2
4,957
496
2,482
4,886
1,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BrocusHocus
Nemesis
9
0 / 1 / 2
5,158
516
3,231
5,837
2,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Khepri
Grouchypoo
Khepri
8
0 / 2 / 3
4,947
495
1,214
5,613
2,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
Weestopher
Medusa
8
3 / 2 / 0
4,975
498
3,304
3,066
763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
0 / 2 / 0
5,010
501
2,463
4,770
1,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Erlang Shen
razorwave77
Erlang Shen
8
0 / 2 / 0
4,446
445
2,611
5,772
2,512
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
8
9
Kills
3
3
Deaths
9
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
AIwaysToxic
Izanami
1
1
1
1.5
W
Sol
Aizzis
Sol
5
0
0
5
L
Nemesis
BrocusHocus
Nemesis
0
1
2
1
L
Khepri
Grouchypoo
Khepri
0
2
3
0.75
W
Nemesis
Jmooo
Nemesis
3
0
0
3
W
Mercury
MadHatterVa
Mercury
0
0
4
2
W
Cerberus
PurpOnly
Cerberus
0
2
2
0.5
L
Medusa
Weestopher
Medusa
3
2
0
1.5
L
0
2
0
0
L
Erlang Shen
razorwave77
Erlang Shen
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,975
Damage
12,823
25,744
Taken
25,058
7,532
Mitigated
9,160
11,617
Healing
8,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AIwaysToxic
Izanami
2,593
1,531
0
1,357
4,126
961
1,119
735
3,391
0
29,886
W
Sol
Aizzis
Sol
3,457
1,333
0
2,677
5,421
1,595
0
1,833
3,286
41,690
0
L
Nemesis
BrocusHocus
Nemesis
3,231
1,549
0
2,925
5,837
2,182
0
562
5,275
0
28,554
L
Khepri
Grouchypoo
Khepri
1,214
120
500
1,853
5,613
2,445
0
1,892
3,721
18,752
0
W
Nemesis
Jmooo
Nemesis
4,110
2,255
0
3,553
5,221
1,704
0
0
5,221
0
34,897
W
Mercury
MadHatterVa
Mercury
3,333
1,687
0
2,725
6,090
1,724
0
572
5,474
0
31,844
W
Cerberus
PurpOnly
Cerberus
2,482
205
0
1,305
4,886
1,548
19
191
4,695
11,370
0
L
Medusa
Weestopher
Medusa
3,304
2,028
0
0
3,066
763
0
1,631
1,435
0
16,313
L
2,463
94
243
1,507
4,770
1,258
0
1,854
2,916
23,739
0
L
Erlang Shen
razorwave77
Erlang Shen
2,611
867
0
1,643
5,772
2,512
0
0
5,772
0
16,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,691
Gold Earned
24,536
365
Minions Killed
204
0
Camps Cleared
0
1,007,783
Distance Traveled
942,152
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,152
515
68
7
0
184,304
0
W
Sol
7,199
720
93
9
0
203,696
3
L
Nemesis
5,158
516
58
6
0
217,478
3
L
Khepri
4,947
495
21
2
0
191,297
1
W
Nemesis
6,476
648
81
8
0
197,590
1
W
Mercury
5,907
591
77
8
0
211,753
4
W
Cerberus
4,957
496
46
5
0
210,440
0
L
Medusa
4,975
498
37
4
0
169,460
0
L
Hel
5,010
501
61
6
0
183,852
1
L
Erlang Shen
4,446
445
27
3
0
180,065
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role