Player Matchup

Arachne
Arachne
LionsSinAvenger
Arachne
Level 124
God Stats
9W - 3L
1,811 SR
Queue Stats
182W - 171L
1,526 Elo+
Party 1
Danzaburou
Danzaburou
NoctisEld
Danzaburou
Level 127
God Stats
5W - 17L
1,247 SR
Queue Stats
92W - 103L
1,475 Elo+
Solo
Sylvanus
Sylvanus
ObiJuanKenobi68
Sylvanus
Level 118
God Stats
4W - 11L
1,286 SR
Queue Stats
350W - 371L
1,453 Elo+
Solo
Sol
Sol
SKULLYdaBEAST1
Sol
Level 69
God Stats
14W - 19L
1,694 SR
Queue Stats
104W - 118L
1,458 Elo+
Solo
Cerberus
Cerberus
TheLooneyLion93
Cerberus
Level 125
God Stats
3W - 1L
1,643 SR
Queue Stats
126W - 107L
1,546 Elo+
Party 1
Team Averages
Level 113
1,536 SR
1,492 Elo+

VS

Team Averages
Level 95
1,462 SR
1,482 Elo+
Ra
Ra
ChunkyNurse0731
Ra
Level 74
God Stats
3W - 4L
1,421 SR
Queue Stats
189W - 234L
1,495 Elo+
Party 2
Chiron
Chiron
MelloKills
Chiron
Level 102
God Stats
0W - 3L
1,284 SR
Queue Stats
52W - 49L
1,465 Elo+
Solo
Chronos
Chronos
Red_Deth14
Chronos
Level 97
God Stats
14W - 16L
1,457 SR
Queue Stats
347W - 378L
1,529 Elo+
Party 2
Loki
Loki
XxTheNukexX
Loki
Level 116
God Stats
1W - 3L
1,500 SR
Queue Stats
338W - 311L
1,407 Elo+
Solo
Kumbhakarna
Kumbhakarna
sMART_IN_cod
Kumbhakarna
Level 88
God Stats
17W - 11L
1,649 SR
Queue Stats
330W - 357L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 2
9,188
574
9,020
11,119
4,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
NoctisEld
Danzaburou
14
7 / 2 / 4
9,469
592
13,222
11,471
4,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
14
4 / 3 / 5
8,479
530
8,958
12,452
9,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
0 / 1 / 1
7,752
485
3,728
8,520
2,717
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
15
5 / 2 / 2
9,594
600
7,505
11,797
8,924
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 2
9,234
577
8,447
10,574
4,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chiron
MelloKills
Chiron
14
3 / 4 / 1
8,645
540
6,234
11,118
4,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
Red_Deth14
Chronos
12
0 / 6 / 5
7,199
450
6,126
11,061
2,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
4 / 3 / 2
8,292
518
8,767
11,568
3,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
sMART_IN_cod
Kumbhakarna
11
1 / 4 / 2
7,226
452
3,795
15,345
6,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
22
20
Kills
10
10
Deaths
20
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
W
4
2
2
2.5
L
Chiron
MelloKills
Chiron
3
4
1
0.88
W
Danzaburou
NoctisEld
Danzaburou
7
2
4
4.5
W
Sylvanus
4
3
5
2.17
L
Chronos
Red_Deth14
Chronos
0
6
5
0.42
W
0
1
1
0.5
W
Cerberus
5
2
2
3
L
4
3
2
1.67
L
Kumbhakarna
sMART_IN_cod
Kumbhakarna
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,433
Damage
33,369
55,359
Taken
59,666
30,256
Mitigated
21,768
21,978
Healing
20,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,447
523
55
5,495
10,574
4,027
455
3,627
6,947
68,977
0
W
9,020
5,966
0
3,199
11,119
4,178
0
2,254
8,790
0
69,306
L
Chiron
MelloKills
Chiron
6,234
3,025
91
3,804
11,118
4,861
1,794
4,702
6,383
0
38,174
W
Danzaburou
NoctisEld
Danzaburou
13,222
5,678
0
5,167
11,471
4,591
777
4,937
6,509
0
57,016
W
Sylvanus
8,958
2,823
965
5,813
12,452
9,846
85
4,984
7,468
40,844
11,147
L
Chronos
Red_Deth14
Chronos
6,126
1,801
0
2,778
11,061
2,641
508
3,671
7,390
45,715
0
W
3,728
439
183
2,216
8,520
2,717
1,065
4,441
4,079
38,250
0
W
Cerberus
7,505
620
0
4,435
11,797
8,924
200
1,752
9,670
50,116
0
L
8,767
3,624
0
2,413
11,568
3,818
20
2,911
8,657
0
44,556
L
Kumbhakarna
sMART_IN_cod
Kumbhakarna
3,795
981
279
5,133
15,345
6,421
0
4,565
10,780
20,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,482
Gold Earned
40,596
481
Minions Killed
411
0
Camps Cleared
0
1,437,272
Distance Traveled
1,432,660
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,234
577
138
9
0
297,453
10
W
Arachne
9,188
574
119
7
0
320,215
1
L
Chiron
8,645
540
71
4
0
234,804
2
W
Danzaburou
9,469
592
84
5
0
267,222
3
W
Sylvanus
8,479
530
83
5
0
267,179
0
L
Chronos
7,199
450
101
6
0
287,158
4
W
Sol
7,752
485
76
5
0
288,343
2
W
Cerberus
9,594
600
119
7
0
294,313
4
L
Loki
8,292
518
73
5
0
306,777
3
L
Kumbhakarna
7,226
452
28
2
0
306,468
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role