Player Matchup

Hun Batz
Hun Batz
FlatKitten59695
Hun Batz
Level 28
God Stats
28W - 39L
1,400 SR
Queue Stats
205W - 184L
1,285 Elo+
Solo
Kuzenbo
Kuzenbo
Harakiry94
Kuzenbo
Level 60
God Stats
17W - 14L
1,637 SR
Queue Stats
596W - 722L
1,278 Elo+
Party 1
Scylla
Scylla
finoallafine_18
Scylla
Level 38
God Stats
14W - 17L
1,378 SR
Queue Stats
785W - 1,000L
1,228 Elo+
Party 1
Team Averages
Level 42
1,472 SR
1,264 Elo+

VS

Team Averages
Level 35
1,402 SR
1,116 Elo+
Nemesis
Nemesis
JayRadv2
Nemesis
Level 5
God Stats
0W - 2L
1,206 SR
Queue Stats
28W - 56L
1,003 Elo+
Party 2
Danzaburou
Danzaburou
Lepiticus
Danzaburou
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 27L
1,003 Elo+
Party 2
Zhong Kui
Zhong Kui
Mustang_Guru_69
Zhong Kui
Level 82
God Stats
2W - 5L
1,500 SR
Queue Stats
86W - 161L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
13
5 / 2 / 5
10,535
702
9,806
13,821
5,464
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Harakiry94
Kuzenbo
13
1 / 0 / 15
9,994
666
9,495
15,898
21,595
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
13 / 6 / 5
11,390
759
14,650
10,208
3,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JayRadv2
Nemesis
9
0 / 8 / 2
8,487
566
6,344
13,013
4,653
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
Lepiticus
Danzaburou
12
0 / 7 / 5
9,076
605
3,843
10,802
4,260
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Zhong Kui
Mustang_Guru_69
Zhong Kui
16
8 / 4 / 0
11,729
782
22,322
19,013
12,322
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
19
Kills
8
8
Deaths
19
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
5
2
5
3.75
W
Kuzenbo
Harakiry94
Kuzenbo
1
0
15
8.5
L
Nemesis
JayRadv2
Nemesis
0
8
2
0.13
L
Danzaburou
Lepiticus
Danzaburou
0
7
5
0.36
L
Zhong Kui
Mustang_Guru_69
Zhong Kui
8
4
0
2
W
13
6
5
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,951
Damage
32,509
39,927
Taken
42,828
30,933
Mitigated
21,235
4,111
Healing
12,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
9,806
3,691
570
1,964
13,821
5,464
644
6,670
7,151
0
43,924
W
Kuzenbo
Harakiry94
Kuzenbo
9,495
5,363
0
500
15,898
21,595
329
8,305
7,593
19,857
0
L
Nemesis
JayRadv2
Nemesis
6,344
2,915
0
1,543
13,013
4,653
0
6,475
6,256
0
23,151
L
Danzaburou
Lepiticus
Danzaburou
3,843
1,576
0
440
10,802
4,260
0
6,446
4,154
0
16,776
L
Zhong Kui
Mustang_Guru_69
Zhong Kui
22,322
1,630
356
10,655
19,013
12,322
0
10,584
8,179
64,416
0
W
14,650
1,231
0
1,077
10,208
3,874
274
7,399
2,809
37,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,919
Gold Earned
29,292
135
Minions Killed
141
0
Camps Cleared
0
810,069
Distance Traveled
692,406
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,535
702
50
3
0
274,329
2
W
Kuzenbo
9,994
666
20
1
0
317,447
0
L
Nemesis
8,487
566
34
2
0
227,555
0
L
Danzaburou
9,076
605
13
1
0
207,472
1
L
Zhong Kui
11,729
782
94
6
0
257,379
0
W
Scylla
11,390
759
65
4
0
218,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role