Player Matchup

Sobek
Sobek
Beastly865
Sobek
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,416 Elo+
Party 2
Kali
Kali
BlueTheTrue
Kali
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,431 Elo+
Party 2
Cupid
Cupid
ElChino0014
Cupid
Level 17
God Stats
28W - 33L
1,495 SR
Queue Stats
127W - 194L
1,435 Elo+
Solo
Ganesha
Ganesha
SatanSlice
Ganesha
Level 11
God Stats
1W - 4L
1,500 SR
Queue Stats
4W - 9L
1,385 Elo+
Solo
Tiamat
Tiamat
SuitedVulpes
Tiamat
Level 29
God Stats
13W - 19L
1,419 SR
Queue Stats
51W - 68L
1,427 Elo+
Solo
Team Averages
Level 20
1,483 SR
1,419 Elo+

VS

Team Averages
Level 35
1,538 SR
1,558 Elo+
Cupid
Cupid
ISpadeI
Cupid
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 3L
1,855 Elo+
Party 1
Neith
Neith
Ocelotech
Neith
Level 22
God Stats
9W - 7L
1,471 SR
Queue Stats
9W - 8L
1,354 Elo+
Solo
Artio
Artio
fairymilk
Artio
Level 28
God Stats
16W - 17L
1,379 SR
Queue Stats
90W - 81L
1,505 Elo+
Solo
Da Ji
Da Ji
justbeavaible
Da Ji
Level 108
God Stats
28W - 17L
1,839 SR
Queue Stats
310W - 286L
1,577 Elo+
Party 1
Guan Yu
Guan Yu
quackedlulu
Guan Yu
Level 1
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 35L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
7
0 / 6 / 1
4,997
454
939
7,596
4,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

6
0 / 2 / 0
4,669
424
1,163
6,744
1,883
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

9
1 / 4 / 0
5,576
507
3,324
7,327
1,810
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ganesha
SatanSlice
Ganesha
9
0 / 3 / 0
5,086
462
1,720
7,079
3,152
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
10
0 / 5 / 0
5,746
522
3,693
7,040
4,799
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
ISpadeI
Cupid
10
7 / 1 / 3
6,581
598
6,596
3,739
1,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Neith
Ocelotech
Neith
12
3 / 0 / 5
6,450
586
3,694
4,200
1,339
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artio
fairymilk
Artio
10
2 / 0 / 9
5,961
542
4,424
8,368
4,131
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
5 / 0 / 3
7,292
663
6,979
8,596
2,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Guan Yu
quackedlulu
Guan Yu
10
3 / 0 / 0
5,739
522
2,541
5,651
3,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
40
1
Kills
20
20
Deaths
1
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sobek
0
6
1
0.08
L
0
2
0
0
L
1
4
0
0.25
W
Cupid
ISpadeI
Cupid
7
1
3
8.5
W
Neith
Ocelotech
Neith
3
0
5
5.5
L
Ganesha
SatanSlice
Ganesha
0
3
0
0
L
Tiamat
0
5
0
0
W
Artio
fairymilk
Artio
2
0
9
6.5
W
5
0
3
6.5
W
Guan Yu
quackedlulu
Guan Yu
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,839
Damage
24,234
35,786
Taken
30,554
15,721
Mitigated
12,563
6,353
Healing
14,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
939
97
0
655
7,596
4,077
84
2,052
5,544
5,952
0
L
1,163
521
0
1,856
6,744
1,883
0
662
6,082
0
17,731
L
3,324
1,223
131
2,366
7,327
1,810
424
1,710
5,617
0
25,406
W
Cupid
ISpadeI
Cupid
6,596
3,800
246
1,199
3,739
1,022
870
185
3,554
0
26,626
W
Neith
Ocelotech
Neith
3,694
1,514
0
2,393
4,200
1,339
1,987
1,718
2,482
0
32,456
L
Ganesha
SatanSlice
Ganesha
1,720
324
0
330
7,079
3,152
0
0
6,947
14,407
0
L
Tiamat
3,693
375
0
1,015
7,040
4,799
794
0
7,040
32,425
0
W
Artio
fairymilk
Artio
4,424
985
441
4,110
8,368
4,131
300
754
7,614
16,925
0
W
6,979
2,996
0
4,462
8,596
2,995
0
2,310
6,286
0
47,429
W
Guan Yu
quackedlulu
Guan Yu
2,541
279
128
1,887
5,651
3,076
1,531
1,385
4,266
0
13,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,074
Gold Earned
32,023
184
Minions Killed
257
0
Camps Cleared
0
902,612
Distance Traveled
989,678
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,997
454
10
1
0
196,171
0
L
Kali
4,669
424
38
3
0
165,760
1
L
Cupid
5,576
507
46
4
0
182,379
4
W
Cupid
6,581
598
49
4
0
180,176
0
W
Neith
6,450
586
64
6
0
186,101
0
L
Ganesha
5,086
462
25
2
0
195,409
0
L
Tiamat
5,746
522
65
6
0
162,893
1
W
Artio
5,961
542
23
2
0
202,385
5
W
Da Ji
7,292
663
94
9
0
229,482
0
W
Guan Yu
5,739
522
27
2
0
191,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role