Player Matchup

Medusa
Medusa
Gold II
Cruzadas714
Medusa
Gold II
Level 160
God Stats
10W - 10L
1,654 SR
Queue Stats
361W - 365L
1,619 MMR
Solo
Thoth
Thoth
Gold IV
IEnjoySilverware
Thoth
Gold IV
Level 147
God Stats
3W - 1L
1,500 SR
Queue Stats
45W - 38L
1,619 MMR
Party 1
Nemesis
Nemesis
Gold II
JuzSam
Nemesis
Gold II
Level 155
God Stats
23W - 7L
1,870 SR
Queue Stats
147W - 115L
1,655 MMR
Party 1
Sun Wukong
Sun Wukong
Gold II
NotComplex
Sun Wukong
Gold II
Level 157
God Stats
11W - 4L
1,683 SR
Queue Stats
109W - 110L
1,600 MMR
Party 3
Athena
Athena
Gold V
SaulVII
Athena
Gold V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Team Averages
Gold III
Gold III
Average Tier
Level 148
1,642 SR
1,598 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 110
1,575 SR
1,630 MMR
Nox
Nox
Platinum IV
CarlosMateusS
Nox
Platinum IV
Level 143
God Stats
0W - 1L
1,426 SR
Queue Stats
37W - 40L
1,643 MMR
Solo
Artio
Artio
Bronze III
LinkJay
Artio
Bronze III
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 40L
1,507 MMR
Party 2
Cupid
Cupid
Gold I
RightHandLuv
Cupid
Gold I
Level 83
God Stats
78W - 48L
1,715 SR
Queue Stats
452W - 442L
1,616 MMR
Solo
Ares
Ares
Platinum V
Sucrax
Ares
Platinum V
Level 159
God Stats
5W - 3L
1,681 SR
Queue Stats
255W - 253L
1,728 MMR
Party 2
Tiamat
Tiamat
Gold III
brintnell
Tiamat
Gold III
Level 82
God Stats
0W - 4L
1,554 SR
Queue Stats
415W - 418L
1,655 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
5 / 1 / 1
11,725
690
8,400
13,023
4,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
5 / 0 / 3
9,908
583
8,156
8,106
3,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
JuzSam
Nemesis
16
2 / 1 / 7
9,588
564
7,915
11,096
4,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
NotComplex
Sun Wukong
19
6 / 0 / 5
11,813
695
10,017
13,709
9,063
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
SaulVII
Athena
14
4 / 0 / 9
9,391
552
7,541
12,732
8,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
DanzaburouApolloGuan YuSetTsukuyomi

VS

Bans
ScyllaCu ChulainnNikeAchillesHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
7,566
445
4,497
7,836
2,642
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
LinkJay
Artio
13
2 / 4 / 0
7,713
454
6,886
17,315
9,488
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
0 / 4 / 0
8,223
484
4,550
10,368
3,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
Sucrax
Ares
13
0 / 3 / 0
7,556
444
4,023
12,983
5,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tiamat
brintnell
Tiamat
15
0 / 7 / 0
8,546
503
3,354
12,744
9,489
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
3
22
Kills
2
2
Deaths
22
25
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Medusa
5
1
1
5.5
W
5
0
3
6.5
W
Nemesis
JuzSam
Nemesis
2
1
7
5.5
L
Artio
LinkJay
Artio
2
4
0
0.5
W
Sun Wukong
NotComplex
Sun Wukong
6
0
5
8.5
L
0
4
0
0
W
Athena
SaulVII
Athena
4
0
9
8.5
L
Ares
Sucrax
Ares
0
3
0
0
L
Tiamat
brintnell
Tiamat
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,029
Damage
23,310
58,666
Taken
61,246
30,641
Mitigated
30,851
23,958
Healing
19,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,497
428
0
770
7,836
2,642
0
2,977
4,697
50,517
0
W
Medusa
8,400
4,632
0
6,654
13,023
4,968
3,488
1,924
11,099
0
99,179
W
8,156
529
0
4,029
8,106
3,097
222
3,987
3,916
60,526
0
W
Nemesis
JuzSam
Nemesis
7,915
3,865
0
997
11,096
4,848
398
3,759
7,337
0
70,371
L
Artio
LinkJay
Artio
6,886
1,183
1,016
7,764
17,315
9,488
0
7,461
9,604
31,386
0
W
Sun Wukong
NotComplex
Sun Wukong
10,017
3,267
0
8,428
13,709
9,063
261
3,498
10,211
0
84,843
L
4,550
2,447
0
3,191
10,368
3,381
0
835
9,533
0
63,720
W
Athena
SaulVII
Athena
7,541
3,080
0
3,850
12,732
8,665
166
5,389
7,343
25,777
0
L
Ares
Sucrax
Ares
4,023
40
0
4,818
12,983
5,851
0
2,867
9,978
55,312
0
L
Tiamat
brintnell
Tiamat
3,354
435
0
1,793
12,744
9,489
412
1,007
11,737
64,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,425
Gold Earned
39,604
593
Minions Killed
505
0
Camps Cleared
0
1,789,612
Distance Traveled
1,544,671
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,566
445
109
6
0
287,368
1
W
Medusa
11,725
690
170
10
0
291,324
1
W
Thoth
9,908
583
111
7
0
329,630
3
W
Nemesis
9,588
564
104
6
0
399,143
4
L
Artio
7,713
454
41
2
0
345,034
3
W
Sun Wukong
11,813
695
170
10
0
383,945
9
L
Cupid
8,223
484
126
7
0
290,671
4
W
Athena
9,391
552
38
2
0
385,570
5
L
Ares
7,556
444
96
6
0
332,011
4
L
Tiamat
8,546
503
133
8
0
289,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role