Player Matchup

Olorun
Olorun
ErensHand
Olorun
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 113L
1,633 Elo+
Party 1
Agni
Agni
HaloG101
Agni
Level 26
God Stats
5W - 0L
1,679 SR
Queue Stats
217W - 178L
1,613 Elo+
Party 1
Sobek
Sobek
exxrahh
Sobek
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
112W - 82L
1,649 Elo+
Party 1
Fenrir
Fenrir
killnme
Fenrir
Level 18
God Stats
1W - 1L
1,786 SR
Queue Stats
96W - 77L
1,643 Elo+
Party 1
Guan Yu
Guan Yu
xXlegend007
Guan Yu
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,769 Elo+
Party 1
Team Averages
Level 54
1,593 SR
1,661 Elo+

VS

Team Averages
Level 12
1,551 SR
1,469 Elo+
Nemesis
Nemesis
BadHottie
Nemesis
Level 8
God Stats
11W - 7L
1,562 SR
Queue Stats
17W - 12L
1,462 Elo+
Party 2
Scylla
Scylla
MaskofSilence
Scylla
Level 8
God Stats
2W - 1L
1,579 SR
Queue Stats
17W - 12L
1,462 Elo+
Party 2
Susano
Susano
OneTrickFiora
Susano
Level 3
God Stats
1W - 1L
1,810 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Sobek
Sobek
RisingHollow
Sobek
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,462 Elo+
Party 2
Sun Wukong
Sun Wukong
darkscrewer
Sun Wukong
Level 12
God Stats
0W - 2L
1,306 SR
Queue Stats
17W - 12L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ErensHand
Olorun
17
7 / 6 / 8
11,802
492
18,269
20,168
8,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Agni
20
11 / 6 / 16
13,250
552
27,109
18,729
8,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
exxrahh
Sobek
20
17 / 2 / 15
14,020
584
25,600
25,212
17,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
killnme
Fenrir
17
10 / 5 / 18
12,799
533
16,499
22,586
26,717
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Guan Yu
xXlegend007
Guan Yu
20
2 / 0 / 11
12,205
509
6,810
12,268
13,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BadHottie
Nemesis
18
7 / 12 / 7
11,893
496
13,465
25,285
13,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
3 / 14 / 5
10,487
437
15,399
21,667
7,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
1 / 10 / 2
10,759
448
6,728
15,900
5,669
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
6 / 5 / 6
11,001
458
13,083
29,834
32,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
darkscrewer
Sun Wukong
16
2 / 6 / 7
11,102
463
16,886
20,884
9,292
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
46
47
Kills
19
19
Deaths
47
68
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BadHottie
Nemesis
7
12
7
0.88
W
Olorun
ErensHand
Olorun
7
6
8
1.83
W
Agni
11
6
16
3.17
L
3
14
5
0.39
L
1
10
2
0.2
L
6
5
6
1.8
L
Sun Wukong
darkscrewer
Sun Wukong
2
6
7
0.92
W
Sobek
exxrahh
Sobek
17
2
15
12.25
W
Fenrir
killnme
Fenrir
10
5
18
3.8
W
Guan Yu
xXlegend007
Guan Yu
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,287
Damage
65,561
98,963
Taken
113,570
74,042
Mitigated
68,724
32,507
Healing
18,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BadHottie
Nemesis
13,465
6,275
0
5,488
25,285
13,495
0
13,634
11,265
0
71,686
W
Olorun
ErensHand
Olorun
18,269
10,539
578
6,775
20,168
8,201
4,359
5,534
14,476
69,647
0
W
Agni
27,109
1,873
0
1,645
18,729
8,060
983
3,298
15,217
106,689
0
L
15,399
2,408
0
1,027
21,667
7,733
0
16,713
4,450
51,401
0
L
6,728
1,796
0
410
15,900
5,669
1,686
7,583
8,168
0
52,850
L
13,083
2,578
1,242
7,550
29,834
32,535
0
19,386
9,611
25,413
0
L
Sun Wukong
darkscrewer
Sun Wukong
16,886
3,478
0
2,974
20,884
9,292
514
12,216
8,339
0
59,960
W
Sobek
exxrahh
Sobek
25,600
1,369
0
12,386
25,212
17,583
1,352
9,111
15,723
91,262
0
W
Fenrir
killnme
Fenrir
16,499
4,079
0
4,862
22,586
26,717
1,466
8,451
13,958
0
30,994
W
Guan Yu
xXlegend007
Guan Yu
6,810
1,081
1,871
4,390
12,268
13,481
1,120
1,159
11,107
0
57,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,076
Gold Earned
55,242
471
Minions Killed
407
0
Camps Cleared
0
2,250,403
Distance Traveled
2,144,707
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,893
496
100
4
0
418,955
0
W
Olorun
11,802
492
112
5
0
350,846
0
W
Agni
13,250
552
125
5
0
423,350
0
L
Scylla
10,487
437
81
3
0
376,983
3
L
Susano
10,759
448
107
4
0
435,397
3
L
Sobek
11,001
458
19
1
0
467,213
3
L
Sun Wukong
11,102
463
100
4
0
446,159
4
W
Sobek
14,020
584
110
5
0
490,808
4
W
Fenrir
12,799
533
27
1
0
500,429
0
W
Guan Yu
12,205
509
97
4
0
484,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role