Player Matchup

Neith
Neith
ShadowDragon1367
Neith
Level 45
God Stats
7W - 12L
1,310 SR
Queue Stats
11W - 20L
1,177 Elo+
Party 1
Fenrir
Fenrir
Winnie10
Fenrir
Level 8
God Stats
2W - 1L
1,354 SR
Queue Stats
6W - 5L
1,424 Elo+
Party 1
Kukulkan
Kukulkan
budwiser67
Kukulkan
Level 77
God Stats
9W - 7L
1,653 SR
Queue Stats
25W - 39L
1,290 Elo+
Party 1
Team Averages
Level 43
1,439 SR
1,297 Elo+

VS

Team Averages
Level 38
1,457 SR
1,329 Elo+
Chaac
Chaac
DeXavier00
Chaac
Level 27
God Stats
3W - 8L
1,371 SR
Queue Stats
58W - 55L
1,355 Elo+
Party 2
Tiamat
Tiamat
SacredNebulaGod
Tiamat
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 43L
1,229 Elo+
Party 2
Susano
Susano
TheGamingFirekid
Susano
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 50L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 9
8,557
778
6,997
6,243
2,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
Winnie10
Fenrir
13
9 / 2 / 6
10,116
920
10,612
8,377
7,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kukulkan
budwiser67
Kukulkan
11
3 / 3 / 10
8,126
739
7,440
6,788
3,092
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
10
2 / 3 / 2
7,654
696
5,835
12,929
8,988
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
3 / 5 / 2
8,699
791
4,254
9,554
5,611
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 8 / 2
7,066
642
8,464
10,243
3,721
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
12
16
Kills
6
6
Deaths
16
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chaac
2
3
2
1
L
3
5
2
0.8
W
4
1
9
8.5
L
1
8
2
0.25
W
Fenrir
Winnie10
Fenrir
9
2
6
6
W
Kukulkan
budwiser67
Kukulkan
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,049
Damage
18,553
21,408
Taken
32,726
13,112
Mitigated
18,320
6,174
Healing
5,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
5,835
206
123
2,921
12,929
8,988
0
2,990
9,939
0
17,970
L
4,254
413
260
1,350
9,554
5,611
0
1,755
7,799
17,559
0
W
6,997
3,622
0
1,713
6,243
2,194
299
1,670
4,573
0
29,434
L
8,464
2,798
341
609
10,243
3,721
0
2,777
7,466
0
19,452
W
Fenrir
Winnie10
Fenrir
10,612
2,850
0
2,408
8,377
7,826
282
1,892
6,485
0
22,682
W
Kukulkan
budwiser67
Kukulkan
7,440
1,247
735
1,318
6,788
3,092
318
787
6,001
26,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,799
Gold Earned
23,419
109
Minions Killed
75
0
Camps Cleared
0
575,981
Distance Traveled
572,558
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,654
696
26
2
0
193,049
0
L
Tiamat
8,699
791
33
3
0
179,492
0
W
Neith
8,557
778
40
4
0
168,560
1
L
Susano
7,066
642
16
1
0
200,017
0
W
Fenrir
10,116
920
23
2
0
228,455
0
W
Kukulkan
8,126
739
46
4
0
178,966
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role