Player Matchup

Horus
Horus
Bruxsae
Horus
Level 135
God Stats
3W - 2L
1,728 SR
Queue Stats
33W - 23L
1,752 Elo+
Party 1
Hun Batz
Hun Batz
Coobler
Hun Batz
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 21L
1,630 Elo+
Solo
Janus
Janus
Dettats
Janus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,828 Elo+
Party 1
Chaac
Chaac
IWavor
Chaac
Level 28
God Stats
10W - 11L
1,388 SR
Queue Stats
124W - 120L
1,538 Elo+
Solo
Apollo
Apollo
OGTRASHCAN
Apollo
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 7L
1,855 Elo+
Party 1
Team Averages
Level 41
1,523 SR
1,720 Elo+

VS

Team Averages
Level 18
1,566 SR
1,489 Elo+
Ymir
Ymir
Evan1479
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,311 Elo+
Solo
Merlin
Merlin
KingdomOfMoon
Merlin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,451 Elo+
Solo
Loki
Loki
Mkfilthy6987
Loki
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Wraith00lem
Erlang Shen
Level 23
God Stats
2W - 2L
1,487 SR
Queue Stats
33W - 26L
1,575 Elo+
Solo
Apollo
Apollo
soyunomar_
Apollo
Level 25
God Stats
5W - 2L
1,844 SR
Queue Stats
149W - 140L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bruxsae
Horus
11
3 / 0 / 4
7,276
560
4,705
10,058
4,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Hun Batz
Coobler
Hun Batz
12
3 / 1 / 5
7,463
574
4,358
5,618
1,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
Dettats
Janus
15
8 / 1 / 2
8,943
688
8,672
6,163
1,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
IWavor
Chaac
15
6 / 2 / 1
8,442
649
8,211
10,968
6,376
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Apollo
OGTRASHCAN
Apollo
11
5 / 0 / 2
6,877
529
6,603
5,246
1,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
0 / 5 / 0
5,699
438
3,991
8,375
5,671
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 3 / 1
5,691
438
1,235
5,203
1,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
2 / 7 / 0
5,761
443
2,568
8,899
2,252
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Erlang Shen
Wraith00lem
Erlang Shen
11
1 / 5 / 0
6,637
511
5,304
11,920
7,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
soyunomar_
Apollo
10
0 / 6 / 0
5,863
451
4,378
11,570
2,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
25
Kills
3
4
Deaths
26
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
Bruxsae
Horus
3
0
4
5
W
Hun Batz
Coobler
Hun Batz
3
1
5
5.5
W
Janus
Dettats
Janus
8
1
2
9
L
Ymir
0
5
0
0
W
Chaac
IWavor
Chaac
6
2
1
3.25
L
0
3
1
0.17
L
2
7
0
0.29
W
Apollo
OGTRASHCAN
Apollo
5
0
2
6
L
Erlang Shen
Wraith00lem
Erlang Shen
1
5
0
0.2
L
Apollo
soyunomar_
Apollo
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,549
Damage
17,476
38,053
Taken
45,967
16,683
Mitigated
19,770
18,678
Healing
7,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Bruxsae
Horus
4,705
2,713
1,008
5,227
10,058
4,962
837
1,846
8,156
0
23,698
W
Hun Batz
Coobler
Hun Batz
4,358
1,475
0
3,065
5,618
1,859
0
26
5,590
0
30,396
W
Janus
Dettats
Janus
8,672
589
0
1,966
6,163
1,748
0
767
5,336
69,681
0
L
Ymir
3,991
285
0
825
8,375
5,671
0
525
7,846
25,610
0
W
Chaac
IWavor
Chaac
8,211
3,783
231
5,733
10,968
6,376
544
546
10,368
0
55,069
L
1,235
248
0
216
5,203
1,415
0
1,239
3,896
17,656
0
L
2,568
689
0
1,019
8,899
2,252
0
2,910
5,923
0
18,744
W
Apollo
OGTRASHCAN
Apollo
6,603
3,489
0
1,448
5,246
1,738
2,168
1,869
3,377
0
29,596
L
Erlang Shen
Wraith00lem
Erlang Shen
5,304
2,886
0
2,129
11,920
7,473
0
1,065
10,811
0
36,293
L
Apollo
soyunomar_
Apollo
4,378
2,185
0
3,220
11,570
2,959
0
2,609
8,819
0
35,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,001
Gold Earned
29,651
390
Minions Killed
243
0
Camps Cleared
0
1,351,909
Distance Traveled
1,109,909
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,276
560
31
2
0
266,328
4
W
Hun Batz
7,463
574
73
6
0
301,084
2
W
Janus
8,943
688
126
10
0
285,631
4
L
Ymir
5,699
438
37
3
0
229,017
1
W
Chaac
8,442
649
100
8
0
265,943
0
L
Merlin
5,691
438
34
3
0
179,785
0
L
Loki
5,761
443
30
2
0
247,868
0
W
Apollo
6,877
529
60
5
0
232,923
2
L
Erlang Shen
6,637
511
82
6
0
237,775
0
L
Apollo
5,863
451
60
5
0
215,464
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role