Player Matchup

Nemesis
Nemesis
Krescelda
Nemesis
Level 3
God Stats
2W - 1L
1,569 SR
Queue Stats
2W - 2L
1,506 Elo+
Party 1
Rama
Rama
WickDae
Rama
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 37L
1,729 Elo+
Party 3
The Morrigan
The Morrigan
Xaiya
The Morrigan
Level 40
God Stats
1W - 1L
1,534 SR
Queue Stats
49W - 45L
1,526 Elo+
Party 1
Kukulkan
Kukulkan
getdastrap
Kukulkan
Level 29
God Stats
4W - 5L
1,719 SR
Queue Stats
34W - 37L
1,729 Elo+
Party 3
Ares
Ares
Ōkamí
Ares
Level 67
God Stats
2W - 0L
1,661 SR
Queue Stats
13W - 12L
1,529 Elo+
Party 1
Team Averages
Level 31
1,597 SR
1,604 Elo+

VS

Team Averages
Level 38
1,534 SR
1,726 Elo+
Apollo
Apollo
AIwaysToxic
Apollo
Level 17
God Stats
20W - 8L
1,500 SR
Queue Stats
102W - 48L
1,636 Elo+
Party 2
Mulan
Mulan
BananaYana
Mulan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,841 Elo+
Party 4
Kali
Kali
JinTonic49
Kali
Level 128
God Stats
3W - 6L
1,672 SR
Queue Stats
8W - 14L
1,574 Elo+
Party 4
Merlin
Merlin
Jmooo
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 24L
1,827 Elo+
Party 2
Ares
Ares
PurpOnly
Ares
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 16L
1,754 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Krescelda
Nemesis
17
4 / 3 / 7
10,991
578
5,867
10,890
5,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Rama
WickDae
Rama
18
10 / 4 / 9
12,161
640
14,077
17,799
8,307
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

The Morrigan
Xaiya
The Morrigan
18
4 / 2 / 2
11,907
627
8,747
7,537
3,129
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
getdastrap
Kukulkan
20
11 / 0 / 9
13,595
716
14,039
7,933
3,703
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
Ōkamí
Ares
16
3 / 3 / 23
11,854
624
12,231
25,220
25,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
13
0 / 7 / 2
7,464
393
5,997
13,150
4,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Mulan
14
0 / 7 / 1
8,152
429
1,860
12,776
10,051
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
2 / 5 / 3
9,024
475
5,991
16,638
10,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Jmooo
Merlin
17
6 / 5 / 3
10,826
570
19,389
10,818
4,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
12
3 / 8 / 4
8,558
450
6,141
18,102
17,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
24
32
Kills
11
12
Deaths
32
50
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Apollo
0
7
2
0.14
L
Mulan
0
7
1
0.07
L
2
5
3
0.7
L
Merlin
Jmooo
Merlin
6
5
3
1.5
W
Nemesis
Krescelda
Nemesis
4
3
7
2.5
L
Ares
3
8
4
0.63
W
Rama
WickDae
Rama
10
4
9
3.63
W
The Morrigan
Xaiya
The Morrigan
4
2
2
2.5
W
Kukulkan
getdastrap
Kukulkan
11
0
9
15.5
W
Ares
Ōkamí
Ares
3
3
23
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,961
Damage
39,378
69,379
Taken
71,484
46,048
Mitigated
47,844
25,215
Healing
9,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
5,997
2,303
0
1,737
13,150
4,955
578
5,012
8,138
0
44,556
L
Mulan
1,860
223
0
765
12,776
10,051
338
8,216
4,560
0
26,089
L
5,991
2,712
0
5,655
16,638
10,625
802
6,003
10,635
0
66,522
L
Merlin
Jmooo
Merlin
19,389
1,774
0
580
10,818
4,819
0
4,593
6,225
85,949
0
W
Nemesis
Krescelda
Nemesis
5,867
4,199
0
1,000
10,890
5,280
691
2,691
8,095
0
80,319
L
Ares
6,141
1,271
0
936
18,102
17,394
279
10,300
7,802
15,825
0
W
Rama
WickDae
Rama
14,077
12,101
0
9,517
17,799
8,307
2,530
7,754
9,735
0
73,520
W
The Morrigan
Xaiya
The Morrigan
8,747
2,091
0
3,893
7,537
3,129
2,454
597
6,791
71,139
3,952
W
Kukulkan
getdastrap
Kukulkan
14,039
2,358
0
2,293
7,933
3,703
1,762
3,787
3,976
129,509
0
W
Ares
Ōkamí
Ares
12,231
1,422
0
8,512
25,220
25,629
408
12,057
12,727
29,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,508
Gold Earned
44,024
601
Minions Killed
442
0
Camps Cleared
0
1,795,985
Distance Traveled
1,665,360
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,464
393
85
4
0
350,204
0
L
Mulan
8,152
429
68
4
0
306,448
4
L
Kali
9,024
475
113
6
0
349,861
1
L
Merlin
10,826
570
160
8
0
322,499
5
W
Nemesis
10,991
578
112
6
0
421,491
0
L
Ares
8,558
450
16
1
0
336,348
0
W
Rama
12,161
640
112
6
0
299,104
1
W
The Morrigan
11,907
627
143
8
0
318,113
2
W
Kukulkan
13,595
716
217
11
0
378,630
7
W
Ares
11,854
624
17
1
0
378,647
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role