Player Matchup

Tsukuyomi
Tsukuyomi
BeefSpanker
Tsukuyomi
Level 29
God Stats
11W - 4L
1,742 SR
Queue Stats
326W - 297L
1,540 Elo+
Party 2
Fafnir
Fafnir
FreaknikBlack
Fafnir
Level 27
God Stats
4W - 1L
1,577 SR
Queue Stats
298W - 296L
1,367 Elo+
Solo
Jing Wei
Jing Wei
MeatBeater69_
Jing Wei
Level 29
God Stats
2W - 5L
1,464 SR
Queue Stats
292W - 242L
1,538 Elo+
Party 2
Hera
Hera
SaucyBoyMax
Hera
Level 29
God Stats
8W - 5L
1,653 SR
Queue Stats
198W - 218L
1,393 Elo+
Solo
Guan Yu
Guan Yu
rubbleduck
Guan Yu
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
259W - 223L
1,547 Elo+
Party 2
Team Averages
Level 28
1,587 SR
1,477 Elo+

VS

Team Averages
Level 23
1,479 SR
1,412 Elo+
Skadi
Skadi
A8CE
Skadi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,584 Elo+
Solo
Tsukuyomi
Tsukuyomi
Archabult
Tsukuyomi
Level 27
God Stats
5W - 13L
1,191 SR
Queue Stats
29W - 44L
1,366 Elo+
Party 1
Loki
Loki
Overlord13441
Loki
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,480 Elo+
Solo
Geb
Geb
Potatopeeler23
Geb
Level 29
God Stats
1W - 1L
1,737 SR
Queue Stats
25W - 32L
1,360 Elo+
Solo
Cthulhu
Cthulhu
Thunderkiss96
Cthulhu
Level 27
God Stats
1W - 2L
1,465 SR
Queue Stats
24W - 36L
1,271 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BeefSpanker
Tsukuyomi
18
11 / 2 / 15
11,943
597
14,954
11,684
5,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
4 / 0 / 11
10,810
541
6,518
11,712
11,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jing Wei
MeatBeater69_
Jing Wei
18
6 / 0 / 9
11,229
561
9,266
13,597
5,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
20 / 1 / 3
14,073
704
26,730
11,345
4,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
rubbleduck
Guan Yu
18
3 / 1 / 4
11,529
576
3,912
7,320
7,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
A8CE
Skadi
7
0 / 3 / 0
6,228
311
3,403
5,933
1,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tsukuyomi
Archabult
Tsukuyomi
14
3 / 10 / 1
9,662
483
8,579
16,902
5,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 17 / 0
6,530
327
2,672
19,316
6,896
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 7 / 0
7,460
373
7,026
18,473
13,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
13
1 / 7 / 1
8,218
411
7,913
19,145
8,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
6
44
Kills
4
4
Deaths
44
42
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Skadi
A8CE
Skadi
0
3
0
0
L
Tsukuyomi
Archabult
Tsukuyomi
3
10
1
0.35
W
Tsukuyomi
BeefSpanker
Tsukuyomi
11
2
15
9.25
W
4
0
11
9.5
W
Jing Wei
MeatBeater69_
Jing Wei
6
0
9
10.5
L
0
17
0
0
L
0
7
0
0
W
20
1
3
21.5
L
Cthulhu
1
7
1
0.21
W
Guan Yu
rubbleduck
Guan Yu
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,380
Damage
29,593
55,658
Taken
79,769
34,400
Mitigated
36,392
27,159
Healing
8,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
A8CE
Skadi
3,403
1,002
0
1,365
5,933
1,440
138
1,242
4,671
0
23,942
L
Tsukuyomi
Archabult
Tsukuyomi
8,579
2,635
0
2,789
16,902
5,331
0
5,497
10,975
0
47,092
W
Tsukuyomi
BeefSpanker
Tsukuyomi
14,954
4,124
0
4,025
11,684
5,276
2,530
2,962
8,722
0
77,216
W
6,518
1,884
0
5,723
11,712
11,600
1,017
4,855
6,857
26,156
0
W
Jing Wei
MeatBeater69_
Jing Wei
9,266
8,476
0
8,799
13,597
5,199
4,473
2,857
10,475
0
86,875
L
2,672
709
0
690
19,316
6,896
107
10,173
8,742
0
20,457
L
7,026
563
0
1,457
18,473
13,804
0
7,351
10,953
34,473
0
W
26,730
6,936
341
5,053
11,345
4,960
4,706
3,359
7,986
107,943
0
L
Cthulhu
7,913
657
74
2,020
19,145
8,921
0
8,190
10,766
42,846
0
W
Guan Yu
rubbleduck
Guan Yu
3,912
745
89
3,129
7,320
7,365
2,055
641
6,679
0
59,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,584
Gold Earned
38,098
602
Minions Killed
272
0
Camps Cleared
0
1,878,656
Distance Traveled
1,330,206
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,228
311
46
2
0
163,756
2
L
Tsukuyomi
9,662
483
88
4
0
309,073
1
W
Tsukuyomi
11,943
597
110
6
0
421,894
3
W
Fafnir
10,810
541
55
3
0
368,376
4
W
Jing Wei
11,229
561
129
6
0
354,241
0
L
Loki
6,530
327
29
1
0
309,832
1
L
Geb
7,460
373
37
2
0
300,789
1
W
Hera
14,073
704
180
9
0
363,902
5
L
Cthulhu
8,218
411
72
4
0
246,756
0
W
Guan Yu
11,529
576
128
6
0
370,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role