Player Matchup

Cernunnos
Cernunnos
Aleex-avilaaleex
Cernunnos
Level 29
God Stats
15W - 12L
1,200 SR
Queue Stats
219W - 272L
1,423 Elo+
Party 2
Bakasura
Bakasura
CarrizoFranSan2
Bakasura
Level 68
God Stats
8W - 8L
1,692 SR
Queue Stats
420W - 469L
1,366 Elo+
Party 2
Merlin
Merlin
Plesour
Merlin
Level 98
God Stats
9W - 13L
1,697 SR
Queue Stats
390W - 424L
1,441 Elo+
Party 2
Tiamat
Tiamat
brunowernek
Tiamat
Level 47
God Stats
93W - 100L
1,499 SR
Queue Stats
534W - 613L
1,423 Elo+
Solo
Horus
Horus
thejokeboss
Horus
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,234 Elo+
Party 2
Team Averages
Level 52
1,517 SR
1,377 Elo+

VS

Team Averages
Level 113
1,580 SR
1,556 Elo+
Sylvanus
Sylvanus
Chiliwilii
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
GramPryme
Sun Wukong
Level 89
God Stats
1W - 1L
1,899 SR
Queue Stats
41W - 51L
1,517 Elo+
Party 1
Zeus
Zeus
Legendsmite01
Zeus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
bbarraggan
Rama
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 26L
1,764 Elo+
Party 1
Tiamat
Tiamat
nahuel1500
Tiamat
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
3
0 / 2 / 0
2,777
555
592
1,641
188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
5
0 / 1 / 0
3,310
662
384
3,167
880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
Plesour
Merlin
6
0 / 1 / 0
3,437
687
639
1,976
504
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Tiamat
4
0 / 4 / 0
2,867
573
1,223
3,378
718
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

3
0 / 2 / 0
2,769
554
371
1,487
353
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Chiliwilii
Sylvanus
7
4 / 0 / 3
4,582
916
1,319
2,789
1,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sun Wukong
GramPryme
Sun Wukong
6
0 / 0 / 1
3,765
753
1,227
1,451
471
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 0 / 2
4,424
885
1,078
1,779
352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
3 / 0 / 4
4,301
860
3,252
3,079
840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
nahuel1500
Tiamat
7
2 / 0 / 1
4,335
867
851
1,069
546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
10
10
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
0
2
0
0
L
Bakasura
0
1
0
0
W
Sylvanus
Chiliwilii
Sylvanus
4
0
3
5.5
W
Sun Wukong
GramPryme
Sun Wukong
0
0
1
0.5
W
1
0
2
2
L
Merlin
Plesour
Merlin
0
1
0
0
W
3
0
4
5
L
Tiamat
0
4
0
0
W
Tiamat
nahuel1500
Tiamat
2
0
1
2.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,209
Damage
7,727
11,649
Taken
10,167
2,643
Mitigated
3,274
1,970
Healing
6,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
592
185
0
0
1,641
188
0
308
1,333
0
4,214
L
Bakasura
384
255
0
1,386
3,167
880
0
592
2,544
0
9,094
W
Sylvanus
Chiliwilii
Sylvanus
1,319
390
1,002
2,231
2,789
1,065
0
605
2,184
5,149
0
W
Sun Wukong
GramPryme
Sun Wukong
1,227
195
0
305
1,451
471
600
176
1,275
0
14,290
W
1,078
672
0
689
1,779
352
0
65
1,714
21,999
0
L
Merlin
Plesour
Merlin
639
0
0
250
1,976
504
0
622
1,248
14,546
0
W
3,252
2,799
0
1,492
3,079
840
0
618
2,461
0
24,642
L
Tiamat
1,223
597
0
334
3,378
718
0
907
2,471
5,859
0
W
Tiamat
nahuel1500
Tiamat
851
102
0
788
1,069
546
140
398
671
14,030
0
L
371
168
0
0
1,487
353
0
642
805
0
2,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,160
Gold Earned
21,407
80
Minions Killed
178
0
Camps Cleared
0
430,002
Distance Traveled
498,388
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
2,777
555
10
2
0
71,433
0
L
Bakasura
3,310
662
35
7
0
128,113
0
W
Sylvanus
4,582
916
11
2
0
84,349
2
W
Sun Wukong
3,765
753
29
6
0
122,567
3
W
Zeus
4,424
885
51
10
0
102,536
2
L
Merlin
3,437
687
28
6
0
110,063
2
W
Rama
4,301
860
46
9
0
90,336
3
L
Tiamat
2,867
573
4
1
0
87,832
1
W
Tiamat
4,335
867
41
8
0
98,600
0
L
Horus
2,769
554
3
1
0
32,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role