Player Matchup

Merlin
Merlin
HAMB01_
Merlin
Level 149
God Stats
31W - 31L
1,527 SR
Queue Stats
734W - 702L
1,509 Elo+
Party 1
Kuzenbo
Kuzenbo
NeroAnarchy
Kuzenbo
Level 140
God Stats
3W - 2L
1,500 SR
Queue Stats
246W - 245L
1,483 Elo+
Solo
Artemis
Artemis
RageQuitRicky
Artemis
Level 145
God Stats
41W - 25L
1,848 SR
Queue Stats
774W - 750L
1,538 Elo+
Party 1
Fenrir
Fenrir
natsufool
Fenrir
Level 126
God Stats
17W - 8L
1,793 SR
Queue Stats
152W - 122L
1,643 Elo+
Solo
Amaterasu
Amaterasu
therasherdasher
Amaterasu
Level 104
God Stats
0W - 3L
1,240 SR
Queue Stats
93W - 72L
1,523 Elo+
Solo
Team Averages
Level 133
1,582 SR
1,539 Elo+

VS

Team Averages
Level 80
1,624 SR
1,471 Elo+
Tsukuyomi
Tsukuyomi
Exzachaly01
Tsukuyomi
Level 97
God Stats
13W - 8L
1,532 SR
Queue Stats
313W - 305L
1,475 Elo+
Solo
Anhur
Anhur
FvJay
Anhur
Level 87
God Stats
6W - 9L
1,828 SR
Queue Stats
790W - 723L
1,473 Elo+
Solo
Tyr
Tyr
Hmong_Daddy
Tyr
Level 69
God Stats
32W - 15L
1,606 SR
Queue Stats
158W - 127L
1,487 Elo+
Solo
Yemoja
Yemoja
danielira114
Yemoja
Level 85
God Stats
5W - 6L
1,644 SR
Queue Stats
321W - 292L
1,490 Elo+
Solo
Scylla
Scylla
gon11f
Scylla
Level 63
God Stats
5W - 1L
1,512 SR
Queue Stats
34W - 41L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
HAMB01_
Merlin
13
0 / 6 / 0
8,163
408
3,757
8,668
2,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
NeroAnarchy
Kuzenbo
12
0 / 2 / 1
7,982
399
8,156
11,294
10,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
15
0 / 4 / 0
8,613
431
5,923
11,489
3,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
natsufool
Fenrir
15
2 / 3 / 0
9,013
451
5,284
16,185
6,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
therasherdasher
Amaterasu
16
1 / 5 / 1
9,267
463
10,590
21,058
12,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Exzachaly01
Tsukuyomi
19
10 / 0 / 6
11,895
595
13,946
12,142
7,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anhur
FvJay
Anhur
17
4 / 0 / 2
10,140
507
7,524
16,558
6,873
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
4 / 2 / 4
11,422
571
15,243
16,458
14,701
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yemoja
16
0 / 0 / 4
10,567
528
4,540
7,163
3,829
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Scylla
gon11f
Scylla
16
2 / 1 / 3
10,628
531
7,537
7,693
2,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
3
Kills
20
20
Deaths
3
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Exzachaly01
Tsukuyomi
10
0
6
13
W
Anhur
FvJay
Anhur
4
0
2
5
L
Merlin
HAMB01_
Merlin
0
6
0
0
W
4
2
4
3
L
Kuzenbo
NeroAnarchy
Kuzenbo
0
2
1
0.25
L
Artemis
0
4
0
0
W
Yemoja
0
0
4
2
W
Scylla
gon11f
Scylla
2
1
3
3.5
L
Fenrir
natsufool
Fenrir
2
3
0
0.67
L
Amaterasu
therasherdasher
Amaterasu
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,710
Damage
48,790
68,694
Taken
60,014
36,193
Mitigated
35,491
23,803
Healing
31,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Exzachaly01
Tsukuyomi
13,946
2,853
0
4,142
12,142
7,309
966
2,377
9,597
0
84,184
W
Anhur
FvJay
Anhur
7,524
3,144
0
7,644
16,558
6,873
4,880
3,227
13,331
0
72,857
L
Merlin
HAMB01_
Merlin
3,757
315
0
940
8,668
2,798
200
3,182
5,171
49,576
0
W
15,243
3,044
0
6,013
16,458
14,701
966
340
16,118
0
74,006
L
Kuzenbo
NeroAnarchy
Kuzenbo
8,156
2,463
0
2,592
11,294
10,737
0
1,372
9,886
32,531
0
L
Artemis
5,923
960
0
4,331
11,489
3,761
0
3,443
8,006
0
63,984
W
Yemoja
4,540
791
9,535
2,596
7,163
3,829
1,357
2,815
4,348
38,303
0
W
Scylla
gon11f
Scylla
7,537
206
0
1,273
7,693
2,779
1,151
2,970
4,449
59,042
0
L
Fenrir
natsufool
Fenrir
5,284
942
0
6,635
16,185
6,533
0
2,272
13,859
0
52,682
L
Amaterasu
therasherdasher
Amaterasu
10,590
5,156
0
9,305
21,058
12,364
0
1,295
19,695
258
53,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,038
Gold Earned
54,652
472
Minions Killed
636
0
Camps Cleared
0
1,714,947
Distance Traveled
1,837,162
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
11,895
595
147
7
0
427,569
12
W
Anhur
10,140
507
150
8
0
325,851
2
L
Merlin
8,163
408
103
5
0
286,577
7
W
Tyr
11,422
571
145
7
0
343,820
5
L
Kuzenbo
7,982
399
33
2
0
323,917
4
L
Artemis
8,613
431
132
7
0
328,042
6
W
Yemoja
10,567
528
59
3
0
362,967
2
W
Scylla
10,628
531
135
7
0
376,955
2
L
Fenrir
9,013
451
95
5
0
409,614
3
L
Amaterasu
9,267
463
109
5
0
366,797
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role