Player Matchup

Khepri
Khepri
Gold II
CLOCKWORKxELF
Khepri
Gold II
Level 105
God Stats
14W - 6L
1,819 SR
Queue Stats
248W - 256L
1,713 MMR
Party 1
Vulcan
Vulcan
Platinum I
Erikdeg10
Vulcan
Platinum I
Level 146
God Stats
39W - 29L
1,539 SR
Queue Stats
477W - 453L
1,901 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum IV
GubzySnowDogs
Tsukuyomi
Platinum IV
Level 145
God Stats
3W - 5L
1,556 SR
Queue Stats
214W - 218L
1,878 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum II
Mysterio
Sun Wukong
Platinum II
Level 125
God Stats
15W - 15L
1,662 SR
Queue Stats
201W - 197L
1,884 MMR
Solo
Heimdallr
Heimdallr
Platinum IV
ThatRichSal
Heimdallr
Platinum IV
Level 43
God Stats
1W - 1L
1,916 SR
Queue Stats
26W - 16L
1,965 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 113
1,698 SR
1,868 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 136
1,602 SR
1,865 MMR
Ratatoskr
Ratatoskr
Platinum II
Fruffles
Ratatoskr
Platinum II
Level 144
God Stats
16W - 14L
1,629 SR
Queue Stats
51W - 46L
1,786 MMR
Solo
Scylla
Scylla
Platinum V
Kalwei
Scylla
Platinum V
Level 148
God Stats
10W - 10L
1,906 SR
Queue Stats
92W - 73L
1,903 MMR
Solo
Tiamat
Tiamat
Platinum I
Randyx
Tiamat
Platinum I
Level 148
God Stats
2W - 0L
1,830 SR
Queue Stats
117W - 106L
1,927 MMR
Solo
Nemesis
Nemesis
Platinum III
TipTop06
Nemesis
Platinum III
Level 153
God Stats
5W - 5L
1,144 SR
Queue Stats
142W - 111L
1,808 MMR
Solo
Bellona
Bellona
Platinum II
xSeith
Bellona
Platinum II
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 37L
1,902 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 8 / 10
13,698
403
5,910
32,461
32,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
Erikdeg10
Vulcan
20
12 / 3 / 5
18,748
551
33,101
19,348
11,454
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Tsukuyomi
GubzySnowDogs
Tsukuyomi
20
9 / 5 / 7
16,944
498
24,656
30,827
15,235
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sun Wukong
Mysterio
Sun Wukong
20
8 / 7 / 10
17,909
527
24,181
36,323
40,460
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heimdallr
ThatRichSal
Heimdallr
20
2 / 9 / 15
15,636
460
21,471
27,050
12,311
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
CupidSetApolloDanzaburouJanus

VS

Bans
Cu ChulainnGuan YuAthenaKing ArthurSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Fruffles
Ratatoskr
20
9 / 6 / 16
16,570
487
14,788
36,084
50,970
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
Kalwei
Scylla
20
9 / 8 / 5
18,770
552
30,594
20,149
9,116
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
Randyx
Tiamat
20
7 / 6 / 17
18,861
555
31,282
26,698
39,586
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nemesis
TipTop06
Nemesis
20
2 / 7 / 17
16,391
482
17,175
28,099
18,210
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
xSeith
Bellona
20
5 / 5 / 12
18,060
531
23,693
40,728
33,529
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
99
32
Kills
32
32
Deaths
32
47
Assists
67
Player
Kills
Deaths
Assists
KDA
L
1
8
10
0.75
L
Vulcan
Erikdeg10
Vulcan
12
3
5
4.83
W
Ratatoskr
Fruffles
Ratatoskr
9
6
16
2.83
L
Tsukuyomi
GubzySnowDogs
Tsukuyomi
9
5
7
2.5
W
Scylla
Kalwei
Scylla
9
8
5
1.44
L
Sun Wukong
Mysterio
Sun Wukong
8
7
10
1.86
W
Tiamat
Randyx
Tiamat
7
6
17
2.58
L
Heimdallr
ThatRichSal
Heimdallr
2
9
15
1.06
W
Nemesis
TipTop06
Nemesis
2
7
17
1.5
W
Bellona
xSeith
Bellona
5
5
12
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,319
Damage
117,532
146,009
Taken
151,758
111,587
Mitigated
151,411
28,132
Healing
51,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,910
423
0
2,355
32,461
32,127
25
12,808
19,464
30,502
0
L
Vulcan
Erikdeg10
Vulcan
33,101
10,324
409
3,242
19,348
11,454
1,487
9,073
10,181
155,057
0
W
Ratatoskr
Fruffles
Ratatoskr
14,788
1,361
0
9,731
36,084
50,970
195
8,399
27,466
8,395
43,756
L
Tsukuyomi
GubzySnowDogs
Tsukuyomi
24,656
5,278
0
8,039
30,827
15,235
1,455
13,242
17,513
0
132,102
W
Scylla
Kalwei
Scylla
30,594
1,097
332
1,431
20,149
9,116
1,671
4,245
15,744
173,269
0
L
Sun Wukong
Mysterio
Sun Wukong
24,181
3,870
0
8,695
36,323
40,460
1,464
17,880
18,379
0
114,352
W
Tiamat
Randyx
Tiamat
31,282
4,222
408
13,925
26,698
39,586
1,401
7,343
19,126
131,282
0
L
Heimdallr
ThatRichSal
Heimdallr
21,471
10,300
0
5,392
27,050
12,311
3,541
11,901
15,043
0
109,729
W
Nemesis
TipTop06
Nemesis
17,175
6,867
0
3,378
28,099
18,210
1,551
9,576
18,207
0
161,795
W
Bellona
xSeith
Bellona
23,693
13,922
0
22,161
40,728
33,529
9,052
11,474
28,917
0
162,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,935
Gold Earned
88,652
816
Minions Killed
847
0
Camps Cleared
0
3,226,217
Distance Traveled
3,318,281
38
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
13,698
403
35
1
0
628,978
5
L
Vulcan
18,748
551
250
7
0
686,179
9
W
Ratatoskr
16,570
487
54
2
0
715,751
5
L
Tsukuyomi
16,944
498
161
5
0
669,604
0
W
Scylla
18,770
552
225
7
0
567,913
14
L
Sun Wukong
17,909
527
200
6
0
660,963
10
W
Tiamat
18,861
555
197
6
0
652,134
6
L
Heimdallr
15,636
460
170
5
0
580,493
14
W
Nemesis
16,391
482
179
5
0
764,041
6
W
Bellona
18,060
531
192
6
0
618,442
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role