Player Matchup

Loki
Loki
DandstormSarude
Loki
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
LotionDeViande
Anhur
Level 16
God Stats
5W - 8L
1,366 SR
Queue Stats
81W - 77L
1,608 Elo+
Solo
Geb
Geb
Salibur98
Geb
Level 17
God Stats
9W - 8L
2,029 SR
Queue Stats
125W - 124L
1,676 Elo+
Solo
Discordia
Discordia
beefsweats
Discordia
Level 25
God Stats
2W - 0L
1,710 SR
Queue Stats
130W - 112L
1,550 Elo+
Solo
Amaterasu
Amaterasu
retrac02
Amaterasu
Level 29
God Stats
5W - 2L
1,676 SR
Queue Stats
28W - 22L
1,689 Elo+
Solo
Team Averages
Level 23
1,656 SR
1,605 Elo+

VS

Team Averages
Level 21
1,626 SR
1,478 Elo+
Anhur
Anhur
Cwux
Anhur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,289 Elo+
Solo
Nemesis
Nemesis
DT Hooptie
Nemesis
Level 23
God Stats
11W - 11L
1,542 SR
Queue Stats
20W - 19L
1,483 Elo+
Solo
Bellona
Bellona
Medli XII
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,471 Elo+
Solo
Sobek
Sobek
icehawk035
Sobek
Level 25
God Stats
6W - 4L
1,871 SR
Queue Stats
88W - 72L
1,505 Elo+
Solo
Hel
Hel
nocturne_diego
Hel
Level 26
God Stats
10W - 10L
1,717 SR
Queue Stats
108W - 97L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 1 / 3
10,594
558
10,758
10,079
3,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
5 / 1 / 5
9,995
526
6,941
7,600
2,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 1 / 12
8,687
457
6,453
10,889
8,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
beefsweats
Discordia
15
2 / 2 / 4
8,889
468
4,692
8,053
3,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
retrac02
Amaterasu
17
2 / 0 / 4
9,610
506
7,913
15,190
9,369
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Cwux
Anhur
11
0 / 7 / 1
7,135
376
4,750
11,970
2,781
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
DT Hooptie
Nemesis
11
0 / 4 / 0
7,236
381
3,398
10,431
2,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Medli XII
Bellona
15
1 / 1 / 3
9,567
504
11,053
11,742
10,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
12
0 / 3 / 1
8,016
422
3,936
12,698
7,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
4 / 4 / 1
10,966
577
10,125
10,987
6,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
19
Kills
5
5
Deaths
19
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anhur
Cwux
Anhur
0
7
1
0.07
L
Nemesis
DT Hooptie
Nemesis
0
4
0
0
W
10
1
3
11.5
W
5
1
5
7.5
L
Bellona
Medli XII
Bellona
1
1
3
2.5
W
0
1
12
6
W
Discordia
beefsweats
Discordia
2
2
4
2
L
Sobek
0
3
1
0.17
L
4
4
1
1.13
W
Amaterasu
retrac02
Amaterasu
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,757
Damage
33,262
51,811
Taken
57,828
27,126
Mitigated
30,216
19,412
Healing
21,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Cwux
Anhur
4,750
2,792
0
2,854
11,970
2,781
97
1,828
10,100
0
32,705
L
Nemesis
DT Hooptie
Nemesis
3,398
968
0
3,370
10,431
2,852
0
1,842
8,503
0
37,639
W
10,758
2,516
0
4,290
10,079
3,787
0
2,249
7,732
0
70,066
W
6,941
4,942
0
2,934
7,600
2,392
2,781
2,390
5,210
0
64,538
L
Bellona
Medli XII
Bellona
11,053
2,209
0
5,385
11,742
10,541
0
1,390
10,322
0
41,378
W
6,453
1,496
0
3,332
10,889
8,522
223
4,068
6,771
28,981
0
W
Discordia
beefsweats
Discordia
4,692
588
0
1,449
8,053
3,056
857
4,103
3,900
51,437
0
L
Sobek
3,936
1,125
0
3,444
12,698
7,919
0
3,722
8,924
33,496
0
L
10,125
81
1,175
5,635
10,987
6,123
170
1,749
8,834
90,241
0
W
Amaterasu
retrac02
Amaterasu
7,913
3,598
0
7,407
15,190
9,369
585
1,251
13,215
0
51,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,775
Gold Earned
42,920
492
Minions Killed
448
0
Camps Cleared
0
1,848,119
Distance Traveled
1,677,274
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,135
376
62
3
0
306,867
1
L
Nemesis
7,236
381
79
4
0
348,564
0
W
Loki
10,594
558
115
6
0
420,245
7
W
Anhur
9,995
526
141
7
0
324,902
0
L
Bellona
9,567
504
79
4
0
330,486
4
W
Geb
8,687
457
25
1
0
386,118
12
W
Discordia
8,889
468
98
5
0
337,907
2
L
Sobek
8,016
422
62
3
0
329,835
7
L
Hel
10,966
577
166
9
0
361,522
4
W
Amaterasu
9,610
506
113
6
0
378,947
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role