Player Matchup

Raijin
Raijin
Bandasha l
Raijin
Level 29
God Stats
9W - 6L
1,666 SR
Queue Stats
297W - 188L
1,564 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Bersk l
Cu Chulainn
Level 67
God Stats
18W - 6L
1,713 SR
Queue Stats
377W - 231L
1,569 Elo+
Party 2
Cerberus
Cerberus
leocave l
Cerberus
Level 26
God Stats
6W - 3L
1,576 SR
Queue Stats
149W - 102L
1,563 Elo+
Party 2
Team Averages
Level 41
1,652 SR
1,566 Elo+

VS

Team Averages
Level 104
1,365 SR
1,418 Elo+
Neith
Neith
Aremselle
Neith
Level 105
God Stats
9W - 15L
1,359 SR
Queue Stats
41W - 52L
1,403 Elo+
Party 1
Cerberus
Cerberus
GeoDixohard
Cerberus
Level 69
God Stats
3W - 6L
1,236 SR
Queue Stats
15W - 27L
1,358 Elo+
Party 1
Eset
Eset
odst2552
Eset
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 71L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Bandasha l
Raijin
18
12 / 6 / 9
15,139
721
23,773
17,326
6,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cu Chulainn
Bersk l
Cu Chulainn
19
11 / 5 / 11
15,391
733
24,909
22,378
26,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cerberus
leocave l
Cerberus
17
3 / 4 / 20
14,401
686
15,199
30,986
39,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aremselle
Neith
16
3 / 8 / 6
13,425
639
21,887
23,121
9,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
GeoDixohard
Cerberus
16
6 / 8 / 6
14,419
687
14,893
29,009
35,317
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Eset
16
4 / 10 / 2
12,605
600
14,620
22,918
8,965
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
27
26
Kills
13
15
Deaths
26
40
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Neith
Aremselle
Neith
3
8
6
0.75
W
Raijin
Bandasha l
Raijin
12
6
9
2.75
W
Cu Chulainn
Bersk l
Cu Chulainn
11
5
11
3.3
L
Cerberus
GeoDixohard
Cerberus
6
8
6
1.13
W
Cerberus
leocave l
Cerberus
3
4
20
3.25
L
Eset
4
10
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,881
Damage
51,400
70,690
Taken
75,048
73,424
Mitigated
53,380
9,688
Healing
17,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Aremselle
Neith
21,887
9,416
822
6,907
23,121
9,098
378
9,743
12,970
0
75,824
W
Raijin
Bandasha l
Raijin
23,773
1,603
0
378
17,326
6,592
706
9,809
7,517
61,764
0
W
Cu Chulainn
Bersk l
Cu Chulainn
24,909
7,003
0
483
22,378
26,937
1,751
7,689
14,689
0
82,167
L
Cerberus
GeoDixohard
Cerberus
14,893
918
1,137
3,907
29,009
35,317
0
14,636
13,763
46,983
0
W
Cerberus
leocave l
Cerberus
15,199
1,361
1,310
7,517
30,986
39,895
1,233
12,096
18,890
43,732
0
L
Eset
14,620
499
0
5,218
22,918
8,965
238
13,213
9,275
60,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,931
Gold Earned
40,449
237
Minions Killed
242
0
Camps Cleared
0
1,074,031
Distance Traveled
1,012,168
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
13,425
639
99
5
0
329,721
1
W
Raijin
15,139
721
90
4
0
321,830
1
W
Cu Chulainn
15,391
733
78
4
0
377,185
1
L
Cerberus
14,419
687
64
3
0
390,907
0
W
Cerberus
14,401
686
69
3
0
375,016
0
L
Eset
12,605
600
79
4
0
291,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role