Player Matchup

Heimdallr
Heimdallr
LGH-KloZz
Heimdallr
Level 27
God Stats
14W - 21L
1,421 SR
Queue Stats
97W - 187L
1,286 Elo+
Party 3
Vulcan
Vulcan
Lucaspump200
Vulcan
Level 47
God Stats
12W - 8L
1,497 SR
Queue Stats
393W - 519L
1,420 Elo+
Party 3
Bellona
Bellona
Tomy_xD_10
Bellona
Level 29
God Stats
15W - 23L
1,344 SR
Queue Stats
51W - 105L
1,326 Elo+
Party 3
Baron Samedi
Baron Samedi
WhiteKnucklesRGP
Baron Samedi
Level 138
God Stats
3W - 1L
1,752 SR
Queue Stats
247W - 248L
1,455 Elo+
Solo
Fenrir
Fenrir
jronchi81
Fenrir
Level 66
God Stats
12W - 8L
1,606 SR
Queue Stats
284W - 327L
1,486 Elo+
Solo
Team Averages
Level 61
1,524 SR
1,395 Elo+

VS

Team Averages
Level 45
1,427 SR
1,378 Elo+
Discordia
Discordia
 
Discordia
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Darktrian
Hercules
Level 28
God Stats
5W - 9L
1,275 SR
Queue Stats
13W - 37L
1,322 Elo+
Party 1
Thor
Thor
JBPalma
Thor
Level 84
God Stats
5W - 4L
1,649 SR
Queue Stats
58W - 70L
1,452 Elo+
Solo
Horus
Horus
LUK4S3504
Horus
Level 29
God Stats
2W - 6L
1,339 SR
Queue Stats
124W - 178L
1,298 Elo+
Party 2
Izanami
Izanami
Samoonremon
Izanami
Level 39
God Stats
1W - 4L
1,372 SR
Queue Stats
13W - 21L
1,320 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
LGH-KloZz
Heimdallr
8
0 / 2 / 4
5,062
460
2,970
5,038
1,292
Boots

Boots

+6%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
12
3 / 0 / 4
6,821
620
6,964
2,341
705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Tomy_xD_10
Bellona
11
1 / 1 / 1
6,050
550
3,310
4,511
3,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
WhiteKnucklesRGP
Baron Samedi
9
0 / 1 / 4
4,924
448
4,975
4,296
2,797
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
jronchi81
Fenrir
12
7 / 1 / 2
6,870
625
5,731
7,565
2,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
9
0 / 4 / 0
5,110
465
2,055
6,764
1,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hercules
Darktrian
Hercules
9
1 / 2 / 0
5,084
462
1,781
4,817
2,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thor
JBPalma
Thor
10
0 / 0 / 0
5,494
499
1,881
8,261
2,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
LUK4S3504
Horus
7
0 / 3 / 2
4,866
442
1,864
7,836
5,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Izanami
Samoonremon
Izanami
10
4 / 2 / 0
5,985
544
3,747
6,384
1,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
11
Kills
5
5
Deaths
11
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
4
0
0
L
Hercules
Darktrian
Hercules
1
2
0
0.5
L
Thor
JBPalma
Thor
0
0
0
0
W
Heimdallr
LGH-KloZz
Heimdallr
0
2
4
1
L
Horus
LUK4S3504
Horus
0
3
2
0.33
W
Vulcan
3
0
4
5
L
Izanami
Samoonremon
Izanami
4
2
0
2
W
Bellona
Tomy_xD_10
Bellona
1
1
1
1.5
W
Baron Samedi
WhiteKnucklesRGP
Baron Samedi
0
1
4
2
W
Fenrir
jronchi81
Fenrir
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,950
Damage
11,328
23,751
Taken
34,062
10,519
Mitigated
13,251
6,806
Healing
14,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
2,055
243
0
1,252
6,764
1,738
56
2,475
4,091
22,504
0
L
Hercules
Darktrian
Hercules
1,781
514
0
1,416
4,817
2,212
0
0
4,817
0
12,349
L
Thor
JBPalma
Thor
1,881
216
0
4,340
8,261
2,451
0
1,997
6,170
0
30,819
W
Heimdallr
LGH-KloZz
Heimdallr
2,970
779
132
1,404
5,038
1,292
758
0
5,038
0
15,257
L
Horus
LUK4S3504
Horus
1,864
1,081
1,328
3,263
7,836
5,019
236
4,073
3,698
0
6,186
W
Vulcan
6,964
1,862
0
684
2,341
705
816
866
1,165
36,772
0
L
Izanami
Samoonremon
Izanami
3,747
2,352
0
2,608
6,384
1,831
0
2,999
3,347
0
31,235
W
Bellona
Tomy_xD_10
Bellona
3,310
665
0
574
4,511
3,073
191
0
4,511
0
23,902
W
Baron Samedi
WhiteKnucklesRGP
Baron Samedi
4,975
785
839
2,229
4,296
2,797
0
33
4,223
22,675
0
W
Fenrir
jronchi81
Fenrir
5,731
1,317
0
944
7,565
2,652
180
734
6,759
0
38,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,727
Gold Earned
26,539
256
Minions Killed
229
0
Camps Cleared
0
1,044,330
Distance Traveled
953,407
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
5,110
465
54
5
0
168,541
3
L
Hercules
5,084
462
29
3
0
139,068
1
L
Thor
5,494
499
69
6
0
242,457
2
W
Heimdallr
5,062
460
34
3
0
191,308
1
L
Horus
4,866
442
10
1
0
198,323
0
W
Vulcan
6,821
620
75
7
0
233,514
2
L
Izanami
5,985
544
67
6
0
205,018
2
W
Bellona
6,050
550
54
5
0
214,233
1
W
Baron Samedi
4,924
448
31
3
0
187,323
3
W
Fenrir
6,870
625
62
6
0
217,952
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role