Player Matchup

Hades
Hades
BuzzedMrBean
Hades
Level 11
God Stats
15W - 10L
1,789 SR
Queue Stats
38W - 44L
1,541 Elo+
Party 3
Nemesis
Nemesis
RedFlares
Nemesis
Level 21
God Stats
19W - 15L
1,718 SR
Queue Stats
91W - 109L
1,524 Elo+
Party 3
Neith
Neith
ScreaminEaglez
Neith
Level 15
God Stats
32W - 35L
1,438 SR
Queue Stats
92W - 101L
1,496 Elo+
Party 3
Cthulhu
Cthulhu
sansashark
Cthulhu
Level 18
God Stats
12W - 8L
1,738 SR
Queue Stats
81W - 99L
1,475 Elo+
Party 3
Sun Wukong
Sun Wukong
sheepz19
Sun Wukong
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 40L
1,441 Elo+
Party 3
Team Averages
Level 16
1,637 SR
1,495 Elo+

VS

Team Averages
Level 19
1,552 SR
1,599 Elo+
Ah Puch
Ah Puch
Exality28
Ah Puch
Level 37
God Stats
6W - 6L
1,500 SR
Queue Stats
336W - 315L
1,497 Elo+
Party 1
Set
Set
Pogo_Strange
Set
Level 25
God Stats
30W - 22L
1,663 SR
Queue Stats
154W - 116L
1,562 Elo+
Party 1
Izanami
Izanami
bakedpotato87693
Izanami
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,689 Elo+
Party 2
Odin
Odin
i-SuperI
Odin
Level 23
God Stats
13W - 13L
1,596 SR
Queue Stats
75W - 58L
1,557 Elo+
Party 1
Yemoja
Yemoja
superman562564
Yemoja
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 4L
1,689 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 3
9,970
554
11,400
14,742
6,499
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
RedFlares
Nemesis
17
8 / 1 / 4
10,361
576
13,004
15,350
7,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 1 / 2
8,200
456
4,651
7,406
2,610
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
sansashark
Cthulhu
14
3 / 1 / 2
8,937
497
5,763
15,862
10,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
sheepz19
Sun Wukong
14
2 / 4 / 1
8,800
489
2,130
14,539
9,113
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Exality28
Ah Puch
14
1 / 3 / 0
7,688
427
13,728
8,329
3,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 3 / 2
8,638
480
11,764
10,588
3,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
0 / 10 / 0
6,343
352
5,956
11,836
4,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Odin
14
2 / 3 / 3
8,744
486
9,583
13,089
10,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 4 / 0
6,269
348
2,701
9,067
5,011
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
23
Kills
8
9
Deaths
23
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
8
2
3
4.75
L
Ah Puch
Exality28
Ah Puch
1
3
0
0.33
L
5
3
2
2
W
Nemesis
RedFlares
Nemesis
8
1
4
10
W
2
1
2
3
L
0
10
0
0
L
Odin
2
3
3
1.17
W
Cthulhu
sansashark
Cthulhu
3
1
2
4
W
Sun Wukong
sheepz19
Sun Wukong
2
4
1
0.63
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,948
Damage
43,732
67,899
Taken
52,909
35,589
Mitigated
26,267
21,312
Healing
9,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,400
3,594
72
7,198
14,742
6,499
1,588
2,473
12,269
52,029
0
L
Ah Puch
Exality28
Ah Puch
13,728
0
0
1,769
8,329
3,028
0
4,745
3,584
42,586
0
L
11,764
4,960
0
2,768
10,588
3,976
0
928
9,660
0
44,749
W
Nemesis
RedFlares
Nemesis
13,004
6,947
0
4,522
15,350
7,123
1,450
303
14,882
0
78,256
W
4,651
1,930
0
874
7,406
2,610
545
3,856
3,198
0
40,542
L
5,956
3,971
0
524
11,836
4,123
12
5,644
6,192
0
31,554
L
Odin
9,583
2,668
0
2,583
13,089
10,129
383
0
13,089
0
52,773
W
Cthulhu
sansashark
Cthulhu
5,763
476
0
4,725
15,862
10,244
270
8,550
6,457
33,120
0
W
Sun Wukong
sheepz19
Sun Wukong
2,130
930
0
3,921
14,539
9,113
596
0
14,064
0
44,324
L
2,701
1,061
1,469
231
9,067
5,011
0
5,846
3,221
21,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,268
Gold Earned
37,682
468
Minions Killed
335
0
Camps Cleared
0
1,700,296
Distance Traveled
1,459,461
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,970
554
104
6
0
313,722
0
L
Ah Puch
7,688
427
68
4
0
309,776
1
L
Set
8,638
480
71
4
0
347,000
0
W
Nemesis
10,361
576
116
6
0
368,759
3
W
Neith
8,200
456
98
5
0
340,941
4
L
Izanami
6,343
352
63
4
0
241,552
1
L
Odin
8,744
486
109
6
0
292,225
4
W
Cthulhu
8,937
497
64
4
0
355,889
3
W
Sun Wukong
8,800
489
86
5
0
320,985
0
L
Yemoja
6,269
348
24
1
0
268,908
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role