Player Matchup

Loki
Loki
Gold III
HEY STEPPBRO
Loki
Gold III
Level 120
God Stats
139W - 124L
1,600 SR
Queue Stats
187W - 196L
1,575 MMR
Solo
Scylla
Scylla
Gold II
MentallyFried
Scylla
Gold II
Level 126
God Stats
3W - 4L
1,575 SR
Queue Stats
131W - 136L
1,690 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
SuperxXxNinja2
Erlang Shen
Gold IV
Level 137
God Stats
2W - 2L
1,321 SR
Queue Stats
14W - 17L
1,604 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 128
1,499 SR
1,623 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 116
1,728 SR
1,696 MMR
Ra
Ra
Platinum I
Alvariitto
Ra
Platinum I
Level 119
God Stats
5W - 3L
1,659 SR
Queue Stats
126W - 104L
1,999 MMR
Party 1
King Arthur
King Arthur
Silver IV
U SHANT I SHALL
King Arthur
Silver IV
Level 75
God Stats
3W - 5L
1,620 SR
Queue Stats
15W - 16L
1,356 MMR
Solo
Medusa
Medusa
Platinum IV
elguajeavuelto
Medusa
Platinum IV
Level 155
God Stats
174W - 121L
1,906 SR
Queue Stats
506W - 396L
1,733 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 6 / 3
11,006
734
7,742
13,605
6,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 4 / 8
9,761
651
12,401
9,145
3,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Erlang Shen
SuperxXxNinja2
Erlang Shen
13
4 / 5 / 5
10,014
668
10,013
18,239
16,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
DanzaburouPersephoneCerberusAphroditeSobek

VS

Bans
TiamatGaneshaCabrakanGebGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 2 / 4
12,152
810
11,589
12,585
5,484
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
U SHANT I SHALL
King Arthur
13
3 / 5 / 9
10,791
719
10,400
17,051
14,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 3 / 10
10,936
729
10,624
12,901
11,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
38
10
Kills
15
15
Deaths
10
16
Assists
23
Player
Kills
Deaths
Assists
KDA
W
9
2
4
5.5
L
5
6
3
1.08
L
1
4
8
1.25
L
Erlang Shen
SuperxXxNinja2
Erlang Shen
4
5
5
1.3
W
King Arthur
U SHANT I SHALL
King Arthur
3
5
9
1.5
W
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,156
Damage
32,613
40,989
Taken
42,537
26,753
Mitigated
32,274
11,696
Healing
12,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,589
1,025
2,514
5,509
12,585
5,484
1,294
4,082
8,143
67,884
0
L
7,742
1,618
0
4,619
13,605
6,618
549
4,142
9,463
0
44,424
L
12,401
1,172
0
1,375
9,145
3,354
459
2,051
7,094
46,783
0
L
Erlang Shen
SuperxXxNinja2
Erlang Shen
10,013
3,800
0
5,702
18,239
16,781
650
5,496
12,743
0
28,145
W
King Arthur
U SHANT I SHALL
King Arthur
10,400
2,594
654
2,022
17,051
14,876
74
4,306
12,385
0
25,107
W
10,624
3,832
0
2,044
12,901
11,914
1,666
3,299
9,410
0
33,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,781
Gold Earned
33,879
156
Minions Killed
183
0
Camps Cleared
0
826,674
Distance Traveled
867,238
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,152
810
111
7
0
281,727
2
L
Loki
11,006
734
54
4
0
297,206
3
L
Scylla
9,761
651
69
5
0
269,216
2
L
Erlang Shen
10,014
668
33
2
0
260,252
5
W
King Arthur
10,791
719
35
2
0
301,899
1
W
Medusa
10,936
729
37
2
0
283,612
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role