Player Matchup

Danzaburou
Danzaburou
BOPE-TroOp
Danzaburou
Level 57
God Stats
14W - 24L
1,423 SR
Queue Stats
210W - 229L
1,384 Elo+
Solo
Anubis
Anubis
STYBENS
Anubis
Level 56
God Stats
48W - 46L
1,540 SR
Queue Stats
75W - 94L
1,407 Elo+
Party 1
Kali
Kali
ericthepain
Kali
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 136L
1,360 Elo+
Solo
Ra
Ra
herreramiguel200
Ra
Level 88
God Stats
13W - 16L
1,530 SR
Queue Stats
346W - 414L
1,380 Elo+
Solo
Cupid
Cupid
juanjo-678
Cupid
Level 56
God Stats
16W - 19L
1,427 SR
Queue Stats
77W - 97L
1,407 Elo+
Party 1
Team Averages
Level 65
1,484 SR
1,388 Elo+

VS

Team Averages
Level 86
1,481 SR
1,400 Elo+
Ra
Ra
ExogrimCR
Ra
Level 69
God Stats
2W - 1L
1,718 SR
Queue Stats
93W - 117L
1,398 Elo+
Solo
Olorun
Olorun
FoxxySanta
Olorun
Level 66
God Stats
14W - 21L
1,371 SR
Queue Stats
107W - 125L
1,404 Elo+
Solo
Cthulhu
Cthulhu
I--HoXzZ--I
Cthulhu
Level 104
God Stats
3W - 7L
1,170 SR
Queue Stats
1,050W - 1,109L
1,384 Elo+
Party 2
Mercury
Mercury
Rush109
Mercury
Level 107
God Stats
4W - 2L
1,500 SR
Queue Stats
234W - 186L
1,416 Elo+
Solo
Chiron
Chiron
ll-Ludwig-ll
Chiron
Level 86
God Stats
40W - 28L
1,646 SR
Queue Stats
711W - 765L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BOPE-TroOp
Danzaburou
10
3 / 3 / 4
7,351
408
5,721
10,948
3,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
STYBENS
Anubis
17
3 / 4 / 0
9,838
547
12,829
13,438
7,787
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
3 / 7 / 4
6,912
384
7,772
12,179
4,605
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 3 / 1
7,773
432
2,770
7,864
3,028
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cupid
13
2 / 7 / 3
7,817
434
7,265
14,214
4,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 2
10,199
567
7,208
5,877
2,484
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Olorun
FoxxySanta
Olorun
16
3 / 2 / 2
9,933
552
7,570
13,378
3,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
I--HoXzZ--I
Cthulhu
13
5 / 4 / 6
9,016
501
8,464
12,034
9,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mercury
Rush109
Mercury
16
4 / 3 / 4
9,578
532
7,869
15,375
5,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chiron
15
8 / 3 / 5
9,590
533
12,587
13,964
5,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
43
13
Kills
24
24
Deaths
13
12
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BOPE-TroOp
Danzaburou
3
3
4
1.67
W
4
1
2
5
W
Olorun
FoxxySanta
Olorun
3
2
2
2
W
Cthulhu
I--HoXzZ--I
Cthulhu
5
4
6
2
W
Mercury
Rush109
Mercury
4
3
4
2
L
Anubis
STYBENS
Anubis
3
4
0
0.75
L
3
7
4
0.71
L
2
3
1
0.83
L
Cupid
2
7
3
0.5
W
Chiron
8
3
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,357
Damage
43,698
58,643
Taken
60,628
23,336
Mitigated
26,315
22,234
Healing
28,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BOPE-TroOp
Danzaburou
5,721
1,195
345
4,246
10,948
3,479
302
3,182
7,766
0
22,048
W
7,208
493
616
2,957
5,877
2,484
672
1,784
4,093
76,593
0
W
Olorun
FoxxySanta
Olorun
7,570
3,738
754
8,689
13,378
3,616
425
9,664
3,714
63,973
0
W
Cthulhu
I--HoXzZ--I
Cthulhu
8,464
484
773
1,565
12,034
9,849
20
451
11,583
27,475
0
W
Mercury
Rush109
Mercury
7,869
4,959
0
6,109
15,375
5,349
846
3,547
11,828
0
65,633
L
Anubis
STYBENS
Anubis
12,829
526
0
7,989
13,438
7,787
37
7,150
6,288
71,216
0
L
7,772
4,312
147
2,477
12,179
4,605
0
4,768
7,411
0
22,584
L
2,770
316
185
2,606
7,864
3,028
87
4,253
3,611
44,117
0
L
Cupid
7,265
2,585
856
3,383
14,214
4,437
488
3,889
10,325
0
40,418
W
Chiron
12,587
5,824
666
6,180
13,964
5,017
1,740
153
13,811
0
56,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,691
Gold Earned
48,316
354
Minions Killed
523
0
Camps Cleared
0
1,422,133
Distance Traveled
1,678,879
6
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,351
408
30
2
0
306,909
1
W
Ra
10,199
567
151
8
0
369,023
4
W
Olorun
9,933
552
129
7
0
264,933
8
W
Cthulhu
9,016
501
39
2
0
348,109
3
W
Mercury
9,578
532
110
6
0
402,730
4
L
Anubis
9,838
547
129
7
0
245,145
0
L
Kali
6,912
384
28
2
0
334,326
0
L
Ra
7,773
432
92
5
0
248,948
1
L
Cupid
7,817
434
75
4
0
286,805
4
W
Chiron
9,590
533
94
5
0
294,084
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role