Player Matchup

Horus
Horus
Silyana
Horus
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
90W - 65L
1,642 Elo+
Party 1
Scylla
Scylla
Sry2Jet
Scylla
Level 129
God Stats
2W - 0L
1,280 SR
Queue Stats
94W - 74L
1,688 Elo+
Party 1
He Bo
He Bo
TheTailbone
He Bo
Level 149
God Stats
1W - 4L
1,296 SR
Queue Stats
69W - 44L
1,287 Elo+
Party 1
Hera
Hera
Øzzi
Hera
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
ʍoǝɯ
Bacchus
Level 107
God Stats
2W - 0L
1,525 SR
Queue Stats
58W - 38L
1,633 Elo+
Party 1
Team Averages
Level 120
1,420 SR
1,550 Elo+

VS

Team Averages
Level 116
1,543 SR
1,594 Elo+
Jing Wei
Jing Wei
AarianNGaymer
Jing Wei
Level 125
God Stats
6W - 6L
1,500 SR
Queue Stats
442W - 494L
1,611 Elo+
Solo
Anhur
Anhur
Caroor
Anhur
Level 101
God Stats
1W - 2L
1,568 SR
Queue Stats
41W - 52L
1,540 Elo+
Solo
Odin
Odin
Chenlit
Odin
Level 129
God Stats
2W - 1L
1,718 SR
Queue Stats
126W - 131L
1,510 Elo+
Solo
Baron Samedi
Baron Samedi
Felixaul
Baron Samedi
Level 97
God Stats
15W - 12L
1,428 SR
Queue Stats
1,056W - 1,076L
1,562 Elo+
Solo
Cthulhu
Cthulhu
PimpNamedSanta
Cthulhu
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 87L
1,749 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Silyana
Horus
15
3 / 2 / 10
7,959
796
6,010
11,878
7,006
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Scylla
Sry2Jet
Scylla
15
4 / 2 / 8
8,305
831
12,572
8,110
3,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
6 / 3 / 8
8,527
853
9,859
10,017
6,716
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hera
Øzzi
Hera
15
1 / 1 / 11
7,897
790
10,427
6,763
2,717
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bacchus
ʍoǝɯ
Bacchus
11
0 / 3 / 9
7,067
707
4,816
9,853
8,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AarianNGaymer
Jing Wei
15
4 / 3 / 5
8,239
824
7,676
11,801
5,280
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
Caroor
Anhur
13
1 / 4 / 6
7,224
722
8,046
9,459
4,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Odin
Chenlit
Odin
13
1 / 4 / 5
7,543
754
5,826
12,488
12,112
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
Felixaul
Baron Samedi
14
4 / 0 / 5
7,655
766
8,750
3,314
1,886
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

13
1 / 3 / 7
6,960
696
10,247
12,432
11,476
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
39
14
Kills
11
11
Deaths
14
46
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AarianNGaymer
Jing Wei
4
3
5
2.17
L
Anhur
Caroor
Anhur
1
4
6
1
L
Odin
Chenlit
Odin
1
4
5
0.88
L
Baron Samedi
Felixaul
Baron Samedi
4
0
5
6.5
L
1
3
7
1.5
W
Horus
Silyana
Horus
3
2
10
4
W
Scylla
Sry2Jet
Scylla
4
2
8
4
W
6
3
8
3.33
W
Hera
Øzzi
Hera
1
1
11
6.5
W
Bacchus
ʍoǝɯ
Bacchus
0
3
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,684
Damage
40,545
46,621
Taken
49,494
28,347
Mitigated
35,012
25,707
Healing
21,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AarianNGaymer
Jing Wei
7,676
4,741
2,275
3,323
11,801
5,280
184
10,087
1,714
0
23,966
L
Anhur
Caroor
Anhur
8,046
2,615
708
956
9,459
4,258
0
8,043
1,416
0
21,488
L
Odin
Chenlit
Odin
5,826
1,153
597
1,863
12,488
12,112
0
8,741
3,747
0
8,721
L
Baron Samedi
Felixaul
Baron Samedi
8,750
547
6,336
1,883
3,314
1,886
0
2,771
543
17,474
0
L
10,247
745
2,051
1,766
12,432
11,476
0
8,032
4,400
17,069
0
W
Horus
Silyana
Horus
6,010
3,435
5,657
6,867
11,878
7,006
716
3,351
8,387
0
6,937
W
Scylla
Sry2Jet
Scylla
12,572
1,195
975
1,850
8,110
3,047
0
3,366
4,656
30,769
0
W
9,859
702
783
2,805
10,017
6,716
294
3,657
6,218
16,584
0
W
Hera
Øzzi
Hera
10,427
2,845
1,853
1,615
6,763
2,717
654
3,156
3,511
23,329
0
W
Bacchus
ʍoǝɯ
Bacchus
4,816
227
1,518
1,784
9,853
8,861
168
4,772
4,852
7,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,755
Gold Earned
37,621
98
Minions Killed
102
0
Camps Cleared
0
899,228
Distance Traveled
862,559
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,239
824
36
4
0
168,041
3
L
Anhur
7,224
722
34
3
0
157,693
0
L
Odin
7,543
754
9
1
0
190,463
0
L
Baron Samedi
7,655
766
18
2
0
143,553
3
L
Cthulhu
6,960
696
5
1
0
202,809
0
W
Horus
7,959
796
1
0
0
193,511
0
W
Scylla
8,305
831
48
5
0
188,010
1
W
He Bo
8,527
853
15
2
0
174,648
0
W
Hera
7,897
790
31
3
0
176,472
1
W
Bacchus
7,067
707
3
0
0
166,587
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role