Player Matchup

King Arthur
King Arthur
Its_Rubix_Cube
King Arthur
Level 86
God Stats
0W - 1L
1,725 SR
Queue Stats
31W - 40L
1,492 Elo+
Party 1
Chang'e
Chang'e
Its_ShadowGenesi
Chang'e
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,342 Elo+
Party 1
Ares
Ares
Its_VanGuardian
Ares
Level 104
God Stats
18W - 14L
1,739 SR
Queue Stats
99W - 84L
1,503 Elo+
Party 1
Team Averages
Level 77
1,655 SR
1,446 Elo+

VS

Team Averages
Level 93
1,622 SR
1,504 Elo+
Anubis
Anubis
 
Anubis
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
BM_Tony
Rama
Level 9
God Stats
3W - 0L
1,856 SR
Queue Stats
46W - 30L
1,554 Elo+
Solo
Sun Wukong
Sun Wukong
MBS9892
Sun Wukong
Level 157
God Stats
3W - 1L
1,509 SR
Queue Stats
88W - 87L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Its_Rubix_Cube
King Arthur
9
0 / 5 / 0
6,105
611
5,536
14,055
8,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 7 / 1
6,243
624
3,427
9,530
2,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 6 / 1
6,148
615
3,358
9,072
6,997
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
5 / 0 / 9
8,470
847
7,325
2,649
1,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
BM_Tony
Rama
12
7 / 0 / 9
8,640
864
10,220
7,473
2,431
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
MBS9892
Sun Wukong
11
6 / 1 / 10
8,344
834
6,702
9,446
4,823
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
46
0
Kills
18
18
Deaths
1
2
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
0
9
9.5
W
Rama
BM_Tony
Rama
7
0
9
11.5
L
King Arthur
Its_Rubix_Cube
King Arthur
0
5
0
0
L
0
7
1
0.07
L
0
6
1
0.08
W
Sun Wukong
MBS9892
Sun Wukong
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,321
Damage
24,247
32,657
Taken
19,568
18,694
Mitigated
8,461
6,263
Healing
8,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,325
525
0
1,860
2,649
1,207
1,178
791
1,786
31,150
0
W
Rama
BM_Tony
Rama
10,220
8,178
0
3,231
7,473
2,431
990
2,388
4,846
0
35,698
L
King Arthur
Its_Rubix_Cube
King Arthur
5,536
1,232
0
3,089
14,055
8,792
0
2,960
10,737
0
23,153
L
3,427
178
1,052
860
9,530
2,905
0
2,289
6,987
20,111
0
L
3,358
93
674
588
9,072
6,997
0
1,298
7,564
11,260
0
W
Sun Wukong
MBS9892
Sun Wukong
6,702
1,351
308
2,815
9,446
4,823
495
3,280
5,754
0
19,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,496
Gold Earned
25,454
73
Minions Killed
120
0
Camps Cleared
0
517,555
Distance Traveled
517,495
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,470
847
55
6
0
168,763
4
W
Rama
8,640
864
40
4
0
185,729
2
L
King Arthur
6,105
611
27
3
0
180,400
1
L
Chang'e
6,243
624
36
4
0
140,989
0
L
Ares
6,148
615
10
1
0
196,166
2
W
Sun Wukong
8,344
834
25
3
0
163,003
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role