Player Matchup

Ymir
Ymir
DariethWolf
Ymir
Level 48
God Stats
19W - 26L
1,320 SR
Queue Stats
335W - 383L
1,392 Elo+
Solo
Serqet
Serqet
FlareFlare29
Serqet
Level 88
God Stats
71W - 87L
1,382 SR
Queue Stats
370W - 424L
1,418 Elo+
Party 1
Bellona
Bellona
SteveGlnsbrg
Bellona
Level 29
God Stats
6W - 16L
1,503 SR
Queue Stats
213W - 283L
1,430 Elo+
Party 1
Tiamat
Tiamat
Taste My Greggs
Tiamat
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 83L
1,349 Elo+
Party 1
Artemis
Artemis
hanz99
Artemis
Level 59
God Stats
20W - 28L
1,552 SR
Queue Stats
39W - 65L
1,357 Elo+
Party 1
Team Averages
Level 57
1,451 SR
1,389 Elo+

VS

Team Averages
Level 46
1,524 SR
1,421 Elo+
Rama
Rama
Artur_Sem_H
Rama
Level 18
God Stats
2W - 3L
1,500 SR
Queue Stats
56W - 53L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
LoOx-unDerGroUnD
Cabrakan
Level 32
God Stats
2W - 2L
1,444 SR
Queue Stats
44W - 48L
1,368 Elo+
Solo
Awilix
Awilix
XxChronic_Digzz5
Awilix
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
105W - 83L
1,491 Elo+
Party 3
Ra
Ra
dc_nilo1985
Ra
Level 14
God Stats
7W - 6L
1,677 SR
Queue Stats
7W - 7L
1,248 Elo+
Party 3
Nike
Nike
y_Dama_de_Copas
Nike
Level 82
God Stats
3W - 0L
1,500 SR
Queue Stats
44W - 35L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 5 / 0
3,975
361
241
6,109
2,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Serqet
10
3 / 0 / 2
5,913
538
2,075
5,566
1,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bellona
SteveGlnsbrg
Bellona
9
2 / 2 / 0
5,090
463
3,366
6,691
5,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
0 / 3 / 0
4,532
412
2,243
5,638
3,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
hanz99
Artemis
9
2 / 3 / 0
5,587
508
4,663
6,232
1,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 2
5,567
506
1,601
3,630
737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
2 / 2 / 0
6,228
566
3,410
6,046
4,246
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
2 / 1 / 1
5,825
530
1,253
5,726
1,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 3 / 0
6,257
569
3,426
4,381
1,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
2 / 1 / 3
5,737
522
3,008
6,785
2,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
7
Kills
11
13
Deaths
9
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
2
2
1.5
L
0
5
0
0
L
Serqet
3
0
2
4
W
2
2
0
1
L
Bellona
SteveGlnsbrg
Bellona
2
2
0
1
L
0
3
0
0
W
2
1
1
2.5
W
3
3
0
1
L
Artemis
hanz99
Artemis
2
3
0
0.67
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,588
Damage
12,698
30,236
Taken
26,568
14,138
Mitigated
10,365
8,460
Healing
7,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,601
1,345
0
0
3,630
737
296
105
3,525
0
20,468
L
241
129
0
105
6,109
2,353
46
436
5,631
6,280
0
L
Serqet
2,075
518
99
3,524
5,566
1,589
0
82
5,484
0
28,417
W
3,410
393
0
1,750
6,046
4,246
0
0
5,710
25,348
0
L
Bellona
SteveGlnsbrg
Bellona
3,366
2,175
0
1,458
6,691
5,777
0
3,369
3,322
0
16,470
L
2,243
139
87
731
5,638
3,028
0
2,635
2,731
18,389
0
W
1,253
128
0
2,622
5,726
1,632
0
131
5,411
0
24,360
W
3,426
224
0
721
4,381
1,178
667
1,946
2,021
32,988
0
L
Artemis
hanz99
Artemis
4,663
2,736
111
2,345
6,232
1,391
184
0
6,232
0
24,462
W
3,008
596
0
2,235
6,785
2,572
90
32
6,753
0
22,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,097
Gold Earned
29,614
170
Minions Killed
257
0
Camps Cleared
0
879,112
Distance Traveled
984,650
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
5,567
506
39
4
0
174,431
0
L
Ymir
3,975
361
11
1
0
136,310
0
L
Serqet
5,913
538
66
6
0
203,940
2
W
Cabrakan
6,228
566
54
5
0
180,670
0
L
Bellona
5,090
463
21
2
0
194,915
0
L
Tiamat
4,532
412
24
2
0
187,362
0
W
Awilix
5,825
530
61
6
0
214,360
3
W
Ra
6,257
569
67
6
0
216,744
0
L
Artemis
5,587
508
48
4
0
156,585
1
W
Nike
5,737
522
36
3
0
198,445
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role